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Commit Graph

14026 Commits

Author SHA1 Message Date
Tomasz Zieliński
d6336d7c45 Reverted change that seems to cause regression 2023-12-21 17:55:08 +01:00
Tomasz Zieliński
d4216a9191 Fixed routing roads behind Sub Gates, Monoliths and Mines 2023-12-21 13:22:23 +01:00
Tomasz Zieliński
d5f9de5beb Definitive solution for Corpse 2023-12-21 12:29:45 +01:00
Tomasz Zieliński
e22f6dd07e Fix for choosing most specific templates. Also seems to fix the Prisons. 2023-12-21 09:58:39 +01:00
Tomasz Zieliński
ad82eff225 Final and perfect treasue nd obstacle density 2023-12-19 09:24:43 +01:00
Tomasz Zieliński
916aedb13c Obvious fix 2023-12-19 09:24:01 +01:00
Tomasz Zieliński
bbb3e701ab Reverted incorrect logic. Likely the fix for hota Prison. 2023-12-18 17:18:13 +01:00
Tomasz Zieliński
9b12f54972 Compile fix 2023-12-18 14:49:05 +01:00
Tomasz Zieliński
7f7df93e12 Style fix 2023-12-18 14:25:07 +01:00
Tomasz Zieliński
80ea1826d3 Style fix 2023-12-18 14:02:55 +01:00
Tomasz Zieliński
038bcd32f6 Lightweight int3 hash function 2023-12-18 13:55:54 +01:00
Tomasz Zieliński
c701d42781 Multiple optimizations to avoid copying and allocating tiles for rmg::Area 2023-12-18 13:52:03 +01:00
Tomasz Zieliński
985a2682ae Place Monoliths at max distance in Junction zone 2023-12-18 11:12:52 +01:00
Tomasz Zieliński
bd5361a108 Possible fix to https://github.com/vcmi/vcmi/issues/3334 2023-12-18 10:55:40 +01:00
Tomasz Zieliński
24f74875ef Do not fractalize tiles near the edge of the map to avoid paths adjacent to map edge 2023-12-18 08:14:48 +01:00
Tomasz Zieliński
339627731c Fixes 2023-12-15 18:26:59 +01:00
Tomasz Zieliński
99870be24c Tiny optimizations to avoid copies 2023-12-13 22:20:23 +01:00
Tomasz Zieliński
d31789e745 Extra cache for search area 2023-12-13 22:13:42 +01:00
Tomasz Zieliński
bfea30e318 Optimization tweaks 2023-12-13 22:12:16 +01:00
Tomasz Zieliński
8602a14e6f Minor optimizations 2023-12-13 22:10:39 +01:00
Tomasz Zieliński
b9193ecb73 Do not calculate area for invalid positions 2023-12-13 22:06:47 +01:00
Tomasz Zieliński
2d3b8ee866 Increased amount of generated treasure piles without increasing density 2023-12-12 12:50:27 +01:00
Tomasz Zieliński
e5f60f063c - Check full object area for minimum distance requirement
- Add option to optimize both for max distance and custom weight
2023-12-12 07:40:54 +01:00
Ivan Savenko
3cf22f0395
Merge pull request #3305 from IvanSavenko/release_141
Release 1.4.1
2023-12-11 21:53:28 +02:00
Ivan Savenko
9385ae76c2 Fix reading of dimensions of h3 map objects 2023-12-11 21:15:46 +02:00
Ivan Savenko
28f4353fe9 Add 1.4.1 download counter 2023-12-11 18:23:52 +02:00
Ivan Savenko
a45cc42c07 Update changelog 2023-12-11 18:23:52 +02:00
Ivan Savenko
3465ab629e Update Ukrainian localization 2023-12-11 18:23:52 +02:00
Ivan Savenko
a74d20b724 Update release date 2023-12-11 18:23:52 +02:00
Ivan Savenko
543ee597b8 Fix localization-related error messages 2023-12-11 18:23:52 +02:00
Ivan Savenko
a3786f3357
Merge pull request #3304 from IvanSavenko/handle_unknown_objects
Handle unknown objects
2023-12-11 18:23:28 +02:00
Ivan Savenko
afff10aab0
Merge pull request #3303 from IvanSavenko/artifact_randomization_fix
Remove allowed artifacts list from arthandler
2023-12-11 18:23:19 +02:00
Ivan Savenko
828077c18b Added special object "nothing" to handle unknown map objects on some
custom maps
2023-12-11 17:25:19 +02:00
Ivan Savenko
7ffe014d6b Remove allowed artifacts list from arthandler
1. Handlers should not contain non-const game state data
2. This field was duplicating same field in CMap
3. Due to removal of VLC serialization, this field is not updated on map
load leading to issues with artifact randomization
2023-12-11 15:06:04 +02:00
Ivan Savenko
e8409bf555
Merge pull request #3299 from vcmi/fix_monolith_indexes
One little fix for inconsistent indexes
2023-12-11 15:03:06 +02:00
Tomasz Zieliński
493acd9b75 One little fix for inconsistent indexes 2023-12-11 08:28:53 +01:00
Ivan Savenko
6fe8ed7a03
Merge pull request #3127 from vcmi/fix_random_object_templates
Use the object templates with least terrains allowed
2023-12-10 23:11:20 +02:00
Ivan Savenko
4fa33c8d2e
Merge pull request #3279 from Laserlicht/smooth_scroll_fix
smooth scroll fix and gui option to disable
2023-12-10 22:49:43 +02:00
Ivan Savenko
e44a8ebfd9
Merge pull request #3291 from Laserlicht/audio_mute_setting
audio mute on focus lost setting
2023-12-10 22:48:52 +02:00
Ivan Savenko
fa11b52a6c
Merge pull request #3287 from vcmi/fix_template_validation
Fix template validation
2023-12-10 22:47:23 +02:00
Ivan Savenko
933598dd91
Merge pull request #3273 from vcmi/fix_passable_hero
Fix passable hero
2023-12-10 22:45:33 +02:00
Ivan Savenko
8bf05a8f77
Merge pull request #3272 from vcmi/fix_rmg_monoliths
Fix rmg monoliths
2023-12-10 22:44:05 +02:00
Ivan Savenko
a1a317aef4
Merge pull request #3280 from IvanSavenko/hotfix
[1.4.1] Hotfixes
2023-12-10 22:43:05 +02:00
Ivan Savenko
dc56d4d99a
Merge pull request #3281 from IvanSavenko/version_bump_141
Bump version to 1.4.1
2023-12-10 22:41:29 +02:00
Ivan Savenko
7187ba2d79 Fix crash on visiting Seer Hut with no reward 2023-12-10 19:48:44 +02:00
Ivan Savenko
b62e801530 Fix uninitialized variable in Seer Huts 2023-12-10 19:48:27 +02:00
Ivan Savenko
e23cddac8c Fix AI movement 2023-12-10 19:18:15 +02:00
Ivan Savenko
65721123a1 Partial fix for Coronius specialty bug 2023-12-10 19:17:58 +02:00
Ivan Savenko
c0572b061a Fix compile on FreeBSD 2023-12-10 19:17:24 +02:00
Ivan Savenko
3b6d3dee69 Slayer spell should only affect creatures with KING bonus 2023-12-10 19:17:09 +02:00