ambtrip
d794a83444
GeniusAI:
...
* code refactoring
* some problems were fixed
2009-02-07 18:52:55 +00:00
mateuszb
02309c5bb8
* fixed positions of stack queue and battle result window when resolution is != 800x600
...
* attack is now possible when hex under cursor is not displayed
* first part of obstacles support
2009-02-07 16:07:29 +00:00
Michał W. Urbańczyk
131c220685
* fixed r-click on tavern hero crash
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* fixed removing one-week bonuses
* added keybindings for components in selection window (eg. for treasure chest dialog)
* HANDLE_EXCEPTIONC macro will rethrow exception after logging
2009-02-07 13:28:23 +00:00
mateuszb
811e6c0945
* hopefully resolved bugs 19 and 20 reported by Zamolxis
2009-02-06 15:56:03 +00:00
mateuszb
ba9b58d3a4
* moved graphics from CAbilityHandler to Graphics
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* reading BALLIST.TXT
* minor changes
2009-02-06 14:15:45 +00:00
mateuszb
7b2585e422
* added mirth, sorrow, fortune and misfortune spells
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* actual stack's morale/luck is displayed in creature info window
* initialization of morale/luck for siege machines
* removed redundant copies of spell casting code in CGameHandler.cpp
* corrected duration of frenzy spell which was incorrect in certain cases
2009-02-06 11:50:48 +00:00
Michał W. Urbańczyk
05b3e3215c
* magic well support
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* improvements in the recruitment window
* improvements for pregame
[cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=97 issues 12-15 and 21 - 22]
* minor changes
2009-02-06 11:15:39 +00:00
mateuszb
72bc53a1b9
* now everything should be fine with attacking in battle
2009-02-05 15:44:21 +00:00
mateuszb
0070c93888
* more support for attacking stacks for back by two hex stacks
...
* minor typo fixed
2009-02-05 14:44:27 +00:00
Michał W. Urbańczyk
e1d6ff54d7
* morale/luck support in battles
...
* minor improvements/fixes
* updated changelog
More objects supported:
* Faerie Ring
* Swan Pond
* Idol of Fortune
* Fountain of Fortune
* Rally Flag
* Oasis
* Temple
* Watering Hole
* Fountain of Youth
2009-02-05 09:49:45 +00:00
Michał W. Urbańczyk
218a3beaf6
* further changes towards luck/morale support
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* partial support for Idol of Fortune, Fountain of Fortune, Faerie Ring, Swan Pond
2009-02-04 13:40:54 +00:00
Michał W. Urbańczyk
886ab94708
* spell books tend won't be placed in War Machine slots.
...
[Use ->getArt function to check if artifact is present, NOT ->artifWorn[slot]!!!]
* Rampart's Treasury requires Miner's Guild
* fixed hanging scrollbar and related crash
* fixed crash when hero get level and has less than two sec. skills to choose between
2009-02-04 03:55:12 +00:00
Michał W. Urbańczyk
680993459a
* started making morale/luck system
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* basic calculation of hero/stack morale
* displaying morale in hero window
* redone checking if attack is possible (should fix some problems with attacking with 2-hex creatures, at least on server side)
* std::list serialization
* version set to 0.7b
2009-02-03 05:28:05 +00:00
mateuszb
124e768a99
* added missing movement arrows (advmap interface)
...
* corrected centering on hero's position
* merged terrainRect and terrainRectSmooth
2009-02-02 13:05:19 +00:00
Michał W. Urbańczyk
ccaf244a54
Fixed save/load maps with removed objects. Fixed spell scroll handling (really).
2009-02-01 23:56:45 +00:00
Michał W. Urbańczyk
5fe2dc32f8
* fixed crash on loading maps with hero placeholder
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* pregame will be always displayed in 800/600 resolution
* it's possible to set game resolution in pregame (type 'resolution' in the console)
* version set to 0.7
2009-02-01 20:31:41 +00:00
Michał W. Urbańczyk
3d29c31deb
* further fight with hanged scroll tab
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* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed more crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
2009-02-01 14:11:41 +00:00
Vadim Glazunov
a560e9069a
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
Michał W. Urbańczyk
f28c76984c
Really fixed the evil bug.
2009-01-30 22:23:13 +00:00
Michał W. Urbańczyk
8868105fac
* fixed the evil, strange bug [ http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=93 ]
...
* fixed invisible hero problem reported by Steven Aus
* version bumped to 0.69
2009-01-30 21:28:02 +00:00
Vadim Glazunov
8523fcbb43
Small GCC fixes. Autoconf/automake project files updated
2009-01-30 18:36:00 +00:00
mateuszb
673ffddf4a
* creature info window contains info about modified speed
...
* removed unwanted behavior - VCMI allows now for attacking when move action fails (command walk & attack) [to be tested as I'm not sure if I've done enough]
* battle result window properly displayed
2009-01-30 14:36:26 +00:00
ambtrip
fb0aad5edf
* AI should be a bit more intelligent
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* some problems with double-wide creatures were fixed
2009-01-29 20:01:57 +00:00
mateuszb
5c51992294
* more developed battle console (spell destination select info, shoot info, move/fly info)
...
* removed crash when siege weapon is attacked
* corrected animation of defender's two-hex creature reverse
2009-01-29 18:07:31 +00:00
Michał W. Urbańczyk
6a16d134bf
* improved "WAIT" handling
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* splitting stacks with the shift+click
2009-01-25 22:56:37 +00:00
mateuszb
7405549733
* battle console displays notifications about wait/defend commands
2009-01-25 16:40:50 +00:00
Michał W. Urbańczyk
5a36e61c32
* added support for serialization arrays of non-primitive types
...
* improved switching between fullscreen and windowed mode
* fixed crashbug occuring on closing adv options tab in pregame
* fixed crashbug on loading maps with events giving resources
* fixed data bug
* version set to 0.68b
2009-01-25 16:19:34 +00:00
Michał W. Urbańczyk
302b5d9427
* fixed crashbug on savegame choice when no savegames were available
...
* removed unneeded files
* bumped up version (0.68a)
* added authors list
2009-01-24 22:17:49 +00:00
Michał W. Urbańczyk
49b5b47976
Some old issued reported by Zamolxis [creatures cards an fort screen improvements.
2009-01-22 17:30:15 +00:00
mateuszb
9ef5519f89
* fixed bug with displaying mass spells
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* fixed defender projectile animation
* you don't have to select location for spells which don't need them
* fixed calculating stack speed when it's under slow spell effect
* changed some 17's into BFIELD_WIDTH
2009-01-16 17:58:41 +00:00
mateuszb
a5c4586d13
* added support for non-damaging multi-target spells
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* fixed not updating menu in battles
2009-01-15 17:01:08 +00:00
mateuszb
c8ba52230b
* border around battle interface when not 800x600
2009-01-14 19:07:57 +00:00
Michał W. Urbańczyk
a37ce5df9e
* partial handling r-clicks on adv map
...
* minor fixes
2009-01-14 19:01:20 +00:00
Michał W. Urbańczyk
b895fa35cb
* saving and resuming games should work!
...
(loading from the main menu, saving using "save [NAME]" command)
2009-01-12 20:05:56 +00:00
Michał W. Urbańczyk
3474fdaf05
* save/load partially working
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* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
mateuszb
645ed84978
* license (GPL v2 or later)
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* readme
2009-01-09 18:38:08 +00:00
mateuszb
6e53a4562f
*small fixes for issues introduced in previous revision (or older, I'm not sure)
2009-01-09 18:12:36 +00:00
mateuszb
22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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* small graphical glitch fixed
2009-01-09 13:03:47 +00:00
mateuszb
fa11c06bdc
* our changes
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* centered spellBook
* magic arrow animation fits battle window
* preventing different battle animations from getting out of appropriate rect
2009-01-07 19:40:19 +00:00
Michał W. Urbańczyk
847a4f222c
Further serialization code and refactorings.
2009-01-06 18:42:20 +00:00
Michał W. Urbańczyk
f853074d20
Minor changes (serialization and related)
2008-12-31 09:33:46 +00:00
Michał W. Urbańczyk
4a8ae4ed9a
* restored objects functionalities (hopefully working)
...
* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
Łukasz Wychrystenko
d0d60175d7
break, fix and break and fix - now its fine :)
2008-12-26 15:00:34 +00:00
Łukasz Wychrystenko
b54a3bfb7c
unified guardians names
2008-12-26 01:46:53 +00:00
Łukasz Wychrystenko
b356524aee
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
Łukasz Wychrystenko
fa38b6ef79
additional tool for cleaning header files (no more #pragma once) and some netbeans project tweaks
2008-12-26 01:03:49 +00:00
mateuszb
b114582857
* corrected indentation
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* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
Michał W. Urbańczyk
ae48e73fe7
* fixed reading .defs
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* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
Łukasz Wychrystenko
633b0007ba
some warning & code cleanup - nothing significant
2008-12-21 19:17:35 +00:00
mateuszb
6fc8ed9365
* showing spell effects affecting stack in creature info window
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* more appropriate coloring of stack amount box when stack is affected by a spell
2008-12-21 11:07:23 +00:00