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Commit Graph

3090 Commits

Author SHA1 Message Date
DjWarmonger
ad9cfdcc1b Version 0.90c 2013-01-26 14:56:32 +00:00
beegee1
db2f468341 - Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default 2013-01-26 13:48:20 +00:00
DjWarmonger
dcedfb05d2 Fix for #1187 2013-01-25 14:39:28 +00:00
Ivan Savenko
beac6b12d8 - loading fix 2013-01-24 21:03:01 +00:00
DjWarmonger
dad5771a09 Workaround for new artifacts r-click descriptions, they will be displayed in same way as OH3 artifacts. 2013-01-24 08:01:43 +00:00
Ivan Savenko
080e037c54 - fix for starting towns (#1180)
- fix for creature window (#1184)
2013-01-23 22:09:58 +00:00
DjWarmonger
d71b11de81 Development version 0.90b 2013-01-23 20:33:34 +00:00
DjWarmonger
800935c8a0 Updated changelog for 0.91 and upcoming development build 2013-01-23 18:31:33 +00:00
Ivan Savenko
6b3debc5ed - fixes for market window (#1182)
- aligment issues on level-up window
2013-01-22 23:28:10 +00:00
DjWarmonger
f6acc8c77b Added dummy message for artifacts that don't have pick-up texts. 2013-01-22 21:50:43 +00:00
DjWarmonger
e5783801af Fixed #1183 2013-01-22 09:47:25 +00:00
Michał W. Urbańczyk
6232a1b369 Fixed #1181. Do not change that setProperty to setPropertyDer, it has to be as it is.
Sketchy fix for BattleAIs colliding ith their callbacks.
2013-01-21 21:34:30 +00:00
beegee1
a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning 2013-01-21 20:49:19 +00:00
alexvins
5b2f176c27 compile fix 2013-01-21 18:27:00 +00:00
DjWarmonger
cf7108f075 - Made sure that stack artifacts will not spawn when they are turned off
- Description for "Spell-like attack"
2013-01-21 15:11:37 +00:00
DjWarmonger
a0e72785a6 Fixed doubled descriptions in creature window. 2013-01-21 09:32:51 +00:00
Ivan Savenko
46eb0b3daf - wrokaround/fix for #1177
- removed assert in Fonts.cpp (can be triggered a lot by old pregame\battles code)
- fixed battle console text positioning
- fixed some new compiler warnings
2013-01-20 22:49:34 +00:00
Michał W. Urbańczyk
a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. 2013-01-20 20:29:35 +00:00
DjWarmonger
fff7909958 - Fix for hero specialties (creature type limiters)
- Improved handling of new heroes / arts, check forum for fresh mod packages :)
2013-01-20 16:31:18 +00:00
beegee1
1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 2013-01-20 14:43:58 +00:00
Michał W. Urbańczyk
5b919d88eb "More stable" opening AI. 2013-01-20 12:06:49 +00:00
Michał W. Urbańczyk
0e826915ed Fixed #1176. 2013-01-20 12:06:18 +00:00
alexvins
14909444b5 small fix to spell config 2013-01-20 10:00:04 +00:00
DjWarmonger
1e90de3c9f Some more fixes for limiters and specialties. 2013-01-19 18:52:13 +00:00
DjWarmonger
79062eb15c - Parsing hero specialty is working (though complicated)
- Some obvious fixed for limiters, more work needed
2013-01-19 17:38:37 +00:00
DjWarmonger
97db289d3c Parsing for CREATURE_TYPE_LIMITER 2013-01-18 11:49:15 +00:00
DjWarmonger
ce15eb37c2 - Fixed serialization of limiters
- Hero can now can have several separate specialty nodes
- Fixed typo (speciality->specialty)
- Fixed several crashes related to commanders
- Improvements to specialty handling, bugfixes and temporary solutions for upcoming hero specialties in mods
2013-01-17 18:15:00 +00:00
alexvins
36469f406c Fix results of merge conflict with Warmonger. + more fixes to barseBonus.
Bonus duration now can be array and parsed to bitmask as designed.
2013-01-16 16:41:01 +00:00
Ivan Savenko
ff4b05ccdd - missing changes 2013-01-16 16:19:45 +00:00
alexvins
29c54d1cdc small fix typo in spell_info.json 2013-01-16 14:31:24 +00:00
Ivan Savenko
5deb499e7e Last breaking change into mod system (will explain on forum)
- paths in "filesystem" node are now relative to mod directory
- "filesystem" entry in mod.json is now optional
- made "register object" log messages visible only in log
- minor fixes, including #1173
2013-01-16 14:28:49 +00:00
DjWarmonger
d7c9377843 - Parsing propagators and limiters
- Experimental support for chaining limiters
- Added missing abilities, propagators and limiters to artifacts
- Sketch of Calculator for bonuses, ignore it for now
2013-01-16 13:02:01 +00:00
alexvins
53b684180d [refactor]
* use spells configuration (all timed effects for battle spells)
* a few more cleanups
+register erm resource types (useful in future and less noise in log now)
2013-01-16 11:19:04 +00:00
DjWarmonger
a86b5c1e2e Artifacts can now have multiple types of bearers. Fixed problems with Commander arts impossible to wear. 2013-01-16 07:37:51 +00:00
alexvins
0741639baf fix c++ standard violation. 2013-01-15 15:24:52 +00:00
alexvins
68e91ada1c [refactor]
* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
alexvins
264ce77ec9 [refactor] a few more cleanups 2013-01-13 12:40:24 +00:00
Ivan Savenko
2f83b211ca - fix for text on kingdom overview (#1172 + some other similar cases)
- removed unused code from text handler
2013-01-12 19:28:38 +00:00
alexvins
055e922e4d [refactor] a few more cleanups 2013-01-12 18:08:33 +00:00
alexvins
f4ee750d64 [refactor] a few more cleanups 2013-01-12 13:53:02 +00:00
alexvins
daf2c285e9 [refactor] reduce some code duplication, get rid of few magic nombers.
*fix deletion of empty pandora box
2013-01-12 10:32:03 +00:00
Ivan Savenko
7e7d12095b - basic support for dependencies\conflicts for mods
- adventure map objects transparency should be more similar to h3
2013-01-10 18:53:49 +00:00
DjWarmonger
d31277c3cc Minor compile fix, not sure why it's necessary. 2013-01-09 08:58:58 +00:00
beegee1
6d0221c0e7 - Compile fixes 2013-01-08 18:32:47 +00:00
alexvins
d8b068afd9 [c::b] update projects 2013-01-08 09:41:28 +00:00
beegee1
0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
Michał W. Urbańczyk
d4c30667b8 Fixed #1168 and #1170. 2013-01-06 04:48:05 +00:00
alexvins
4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
mateuszb
2848fb6fef Gernsworth's patch for bug #1118 2012-12-30 18:29:15 +00:00
DjWarmonger
c0e09679f1 - Mod artifacts can have components
- Mod artifacts can be for commander / stack
- Commander / stack artifacts will be automatically disabled from random spawning is related module is disabled
2012-12-27 11:00:28 +00:00