AlexVinS
43acfa160b
[tweaks] IImage * -> auto
2018-03-30 14:02:04 +03:00
AlexVinS
cac83379f5
Fixed https://bugs.vcmi.eu/view.php?id=2928
2018-03-22 12:56:15 +07:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
...
Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
AlexVinS
654fea56a4
Fixed memory leak in CAnimation (regression of #376 )
2017-11-04 06:03:43 +03:00
AlexVinS
97d73f47b0
Fixed https://bugs.vcmi.eu/view.php?id=2817
2017-11-03 18:39:43 +03:00
AlexVinS
270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
...
* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
AlexVinS
6cd0dd9843
Use CAnimation for creature projectiles
2017-09-05 20:04:17 +03:00
AlexVinS
05bb8b13e9
Use CAnimation for battle creature animation
2017-09-05 18:59:26 +03:00
AlexVinS
882e279818
Use CAnimation in CBattleInterfaceClasses
2017-09-05 16:44:27 +03:00
AlexVinS
ce4b206472
More complete support of .def format
2017-09-05 14:32:52 +03:00
AlexVinS
2f7968b803
Fixed wrong animation paths
2017-09-04 18:41:22 +03:00
AlexVinS
b964a53abe
Fixed battle animation
2017-09-04 17:52:36 +03:00
AlexVinS
df34a2cc96
Dirty hackfix for https://bugs.vcmi.eu/view.php?id=2780
2017-09-03 23:38:15 +03:00
AlexVinS
64d9dadd64
Logging cleanup.
2017-08-11 15:47:50 +03:00
AlexVinS
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
ArseniyShestakov
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
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Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a
Code cleanup: remove double and unneded semicolons
2017-07-12 22:01:10 +03:00
AlexVinS
c4ab962cc0
Fixed a few CWE-457
2016-11-27 17:48:18 +03:00
AlexVinS
20de754141
def2bmp CLI command converted to CAnimation
2016-11-25 15:23:28 +03:00
AlexVinS
9e6bd48038
fix
2016-11-10 14:38:33 +03:00
AlexVinS
b248642468
fixes and cleanup
2016-11-09 09:32:44 +03:00
AlexVinS
a8a661b159
Map handler refactoring, part 2.
2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4
Revert "Merge branch 'p254_4' into develop"
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This reverts commit 37f68713a7
, reversing
changes made to 4477b7c35d
.
2016-11-08 00:17:20 +03:00
AlexVinS
4d510c172d
Terrain drawing converted to CAnimation.
2016-11-07 23:48:30 +03:00
AlexVinS
6a272d8f0c
FoW drawing converted to CAnimation
2016-11-06 05:27:45 +03:00
AlexVinS
c11a660d21
Fixed and cleanup
2016-11-06 05:27:44 +03:00
AlexVinS
186cd7a163
Mao object drawing converted to CAnimation
2016-11-06 05:27:26 +03:00
AlexVinS
ffeaef2bda
fixes
2016-10-27 18:19:45 +03:00
AlexVinS
f32097339c
Use CSDL_Ext blit for paletted sprites, use SDL blit otherwise.
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* No solution found to blit paletted images with alpha channel with SDL
2016-10-27 17:32:31 +03:00
AlexVinS
3dddbcf2e8
try to use CAnimation for Hero path
2016-10-27 16:34:15 +03:00
AlexVinS
3a52a3c663
Allow CAnimImage to share animation object.
2016-10-16 12:58:18 +03:00
AlexVinS
e6829bf271
Removed unused debug data in CAnimation.
2016-10-16 12:02:50 +03:00
Arseniy Shestakov
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
Zyx-2000
7fbd5479e2
alignment & makefile fix
2016-01-29 16:08:44 +01:00
Zyx-2000
3a1a8e3d47
further refactoring-related changes
2016-01-29 15:16:14 +01:00
AlexVinS
28087099b8
More correct usage of SDL_Palette
2015-09-05 15:03:37 +03:00
AlexVinS
b512005d38
Get rid of CSDL_Ext::colorSetAlpha
2015-09-02 18:49:29 +03:00
AlexVinS
ed281a3cc6
SDL1 wipe, part 4. Codebase cleanup finished. Untested.
2015-06-21 01:59:32 +03:00
AlexVinS
dca1e28bc1
SDL1 wipe, part 1. Untested.
2015-06-21 01:59:30 +03:00
DjWarmonger
6ac00873b9
Compilation fixes - allow SDL1.
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Please do not define class-specific constants that are static at same time.
2015-02-18 15:31:55 +01:00
Fay
5a7a208617
Minor fixes (possible surface leak);
2015-02-02 17:42:42 +01:00
Fay
5e78a3147a
Abstracted fading into separate class;
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Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
Ivan Savenko
1e5e02c7df
Compilation fixes caused by merge, replaced some remaining boost::bind with std's
2014-08-09 15:14:31 +03:00
Ivan Savenko
b1285bc506
Merged GUI refactoring into develop, fixed conflicts
2014-08-09 15:01:55 +03:00
Ivan Savenko
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00