Laserlicht
115d90cbb3
small refactoring
2025-10-05 02:03:18 +02:00
Laserlicht
21bc568e59
moddable amount for mines
2025-09-29 02:00:04 +02:00
Laserlicht
7d1e661e6f
mithril removal
2025-09-16 02:07:25 +02:00
Laserlicht
75f965c93a
remove allresources
2025-09-14 15:29:14 +02:00
Ivan Savenko
ac26b3ed9b
Merge pull request #5658 from IvanSavenko/memleak_fix
...
Fix discovered memory leaks & reduce usage of raw pointers
2025-04-30 13:38:37 +03:00
Ivan Savenko
f70ad2c15b
Reorganized artifact-related classes
...
- files now generally contain only 1 class (except for tightly coupled
classes)
- files are now located in lib/entities/artifact directory
- removed excessive includes
No changes to functionality
2025-04-29 13:29:08 +03:00
Ivan Savenko
c0fb1d1b3b
Replace some raw pointers with unique's or optional
2025-04-29 12:11:10 +03:00
Ivan Savenko
829739da24
Reduce usage of implicit conversions to int
2025-04-27 14:57:31 +03:00
Ivan Savenko
975d9aedc9
Merge branch 'vcmi/beta' into 'vcmi/develop'
2025-04-13 18:53:54 +03:00
Ivan Savenko
3dd15beede
Fix rare crash if player changes starting hero in MP while another has
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town right-click popup open
2025-04-06 18:39:29 +03:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
156de5b17e
Added GameInstance class
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- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
2025-02-21 16:54:06 +00:00
Ivan Savenko
ffd37a8fa8
Removed CGI in favor of VLC. Map handle is for now global variable
2025-02-21 16:53:14 +00:00
Ivan Savenko
f657e85305
Integrated CClientState into GameEngine class
2025-02-21 16:53:14 +00:00
Ivan Savenko
cacceda950
Renamed CGuiHandler to GameEngine
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- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Ivan Savenko
4b824d05e2
Do not allow heroes banned for player as starting heroes
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- `disposedHeroes` is now in map header, for use in map selection
- heroes that are marked as unavailable for player will now be hidden
from starting hero selection
2025-02-14 10:43:55 +00:00
Ivan Savenko
4b20128144
Close hero overview before recreating advanced options dialog
2025-02-01 18:10:22 +00:00
Ivan Savenko
51ceb068a7
Try to handle crash on map selection screen
2025-01-01 21:00:25 +00:00
Laserlicht
ca037aae33
notFocusedClick refactoring
2024-11-03 01:13:14 +01:00
Ivan Savenko
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Laserlicht
9e67e9616b
Center "Human or CPU"
2024-10-07 19:05:07 +02:00
Laserlicht
a168b3aeaa
remove unused var
2024-10-07 18:49:55 +02:00
Laserlicht
cc480e6e46
textsize and textposition in OptionsTab
2024-10-07 18:20:18 +02:00
Ivan Savenko
fecfdd7056
Fix centering of multi-line labels
2024-09-28 19:30:50 +00:00
Ivan Savenko
248cff49a4
Moved fonts handling from Graphics to RenderHandler class
2024-09-23 15:43:11 +00:00
Ivan Savenko
915533ed2e
Implemented generation of player-colored version of DiBoxBck
2024-09-12 21:22:41 +00:00
Ivan Savenko
97f1a310df
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
Ivan Savenko
9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
2024-08-09 15:30:04 +00:00
Ivan Savenko
00605b5129
Remove largely unused defActions member from CIntObject
2024-08-09 14:26:53 +00:00
Laserlicht
a8fe8cbcf0
adjust text; increase gold input size
2024-07-29 23:48:00 +02:00
Laserlicht
3e5df61946
code review
2024-07-29 22:54:42 +02:00
Laserlicht
6adc49b814
add help text
2024-07-29 00:54:58 +02:00
Laserlicht
ec005593d3
growth handicap
2024-07-25 23:04:59 +02:00
Laserlicht
bfd1e8a7c8
calculate income
2024-07-25 02:51:00 +02:00
Laserlicht
63b8ac1a58
fix
2024-07-25 00:45:52 +02:00
Laserlicht
d7ffc6ad3e
cleanup
2024-07-25 00:28:49 +02:00
Laserlicht
d54dfe4508
gui improvements
2024-07-25 00:28:49 +02:00
Laserlicht
dc54261574
set handicap
2024-07-25 00:28:49 +02:00
Laserlicht
5310f94e99
gui input
2024-07-25 00:28:49 +02:00
Laserlicht
2b7e42004f
basic gui
2024-07-25 00:28:49 +02:00
Laserlicht
268e0c8c44
change data structure
2024-07-25 00:28:49 +02:00
Laserlicht
48eacbf830
handicap percent
2024-07-25 00:28:49 +02:00
Laserlicht
97f49030d2
fix
2024-07-25 00:28:49 +02:00
Laserlicht
af2b6a0051
show handicap resources
2024-07-25 00:28:49 +02:00
Laserlicht
8edf77afcc
basic handicap support
2024-07-25 00:28:01 +02:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
920a39844b
Unified naming of method to recolor UI element to current player scheme
2024-07-19 10:08:50 +00:00
Laserlicht
8b1c038415
fix
2024-07-06 23:57:08 +02:00
Laserlicht
81574138c7
show only used fields
2024-07-06 23:22:40 +02:00