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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

4376 Commits

Author SHA1 Message Date
Haryaalcar
2ee139977f crash in VCAI::completeGoal() fixed 2014-06-09 11:24:17 +03:00
DjWarmonger
1a34297c33 Rearranged treasure pile info. 2014-06-08 14:35:41 +02:00
DjWarmonger
c82bfd0f3e - Fixed guard generation
- Added Jebus template for comparison
2014-06-08 08:42:29 +02:00
DjWarmonger
fed2821a94 Fixed behaviour with extreme treasure values. 2014-06-07 22:27:36 +02:00
stopiccot
145df56126 different data file locations for different iso files 2014-06-07 17:29:16 +03:00
DjWarmonger
81a64a8e67 Templates can now use multiple configurations of treasure piles. 2014-06-07 15:51:03 +02:00
DjWarmonger
b3a39f4920 Misc improvements & tests. 2014-06-07 14:02:57 +02:00
DjWarmonger
dd5c94fa1e Fixed overlaping of treasure piles. 2014-06-07 10:47:38 +02:00
DjWarmonger
b68f16e89e Make sure that non-removable objects have their visitable tile accessible. 2014-06-07 10:13:59 +02:00
DjWarmonger
743d8dcf9f Treasure piles won't be placed at free tiles. 2014-06-07 09:09:50 +02:00
Ivan Savenko
44742814cd More cleanup:
- moved SoundBase.h to lib since it contains shared data
- added RMG info to object format. Note that data is not yet imported in
configs
- slightly updated API of object handlers
2014-06-05 23:51:24 +03:00
DjWarmonger
e4ea6727b7 Treasure piles should always be accessible.
Boosted treasure value for better overview.
2014-06-05 21:37:39 +02:00
DjWarmonger
1746ab8c12 Added spell scrolls to the mix. 2014-06-05 20:19:42 +02:00
Ivan Savenko
b2e8c92383 Cleanup:
- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
76bf5351c6 Line endings are now unix-style 2014-06-05 19:57:43 +03:00
Ivan Savenko
652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
DjWarmonger
e54c816c92 Treasure piles can now cover several tiles. 2014-06-05 17:19:11 +02:00
Ivan Savenko
0afdfa529c Moved all object-related files to lib/mapObjects directory.
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
Ivan Savenko
1d5d4e3248 Fixed broken in some cases behavior of "base" entries.
Maps with new objects seems to be working correctly now, objects are
correctly initialized with base values even with null input
2014-06-04 22:59:28 +03:00
DjWarmonger
c470b9606b Obstacles won't be generated around unguarded objects. 2014-06-04 20:59:01 +02:00
stopiccot
a091398027 different iso files have different data1.cab location 2014-06-04 21:40:33 +03:00
Ivan Savenko
971a93b4f1 Fixed missing serialization of new types 2014-06-04 20:43:54 +03:00
DjWarmonger
464ffc4afa Implemented (hopefully) original treasure randomization algorithm. 2014-06-04 19:08:04 +02:00
DjWarmonger
fe05de9aff Fixed copying zone settings. 2014-06-04 15:41:32 +02:00
stopiccot
e425c319c3 remove useless __MACOSX folder after downloading dependencies on OS X 2014-06-04 16:36:00 +03:00
DjWarmonger
fdb81f4d5c Reading treasure values from config. 2014-06-04 15:16:23 +02:00
Ivan Savenko
e9b41cd3c6 Minor fixes, no more missing objects & templates 2014-06-04 14:15:58 +03:00
Ivan Savenko
7e057b6df8 Bugfixing, game can finally load to main menu without crash 2014-06-04 11:25:13 +03:00
DjWarmonger
62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
- Some primitive way to randomize treasures
2014-06-04 10:16:08 +02:00
Ivan Savenko
32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 2014-06-03 22:45:18 +03:00
Ivan Savenko
dc7f820161 Implemented object schema. Commiting current progress before sync with
upstream.
2014-06-03 21:43:33 +03:00
DjWarmonger
6221f4ac2c - Corrected guard types
- Corrected town positions
2014-06-03 08:57:20 +02:00
beegee1
a94b7e0986 - updated changelog 2014-06-02 20:34:09 +02:00
DjWarmonger
9972d233a6 Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-06-02 15:39:20 +02:00
DjWarmonger
2aa53e9568 Corrected guard calculation to match OH3. 2014-06-02 15:38:42 +02:00
DjWarmonger
252e78acc2 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-01 21:55:07 +02:00
DjWarmonger
7a1e12e1df Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-01 21:54:35 +02:00
DjWarmonger
7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-01 21:53:00 +02:00
DjWarmonger
37463a3e45 Zone position will be moved to its center of mass. 2014-06-01 21:01:18 +02:00
beegee1
a87363c0f1 - fixed mantis #783 - play sound when entering message in chat box 2014-06-01 18:48:40 +02:00
DjWarmonger
7f31b7dddb - Zone guards will now match template settings.
- Added guards for monoliths.
2014-06-01 16:31:49 +02:00
DjWarmonger
51fc3fbf83 - Zone guards will now match template settings.
- Added guards for monoliths.
2014-06-01 16:31:15 +02:00
DjWarmonger
3c5a65af3d - Random monsters will have proper strength.
- Fixed blocking of tiles under objects
2014-06-01 14:10:44 +02:00
DjWarmonger
11454ef4b3 Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG 2014-06-01 12:03:39 +02:00
DjWarmonger
aee748d8d6 - Added monoliths between remote zones
- Fixed land connections between zones, now they're generated correctly.
2014-06-01 12:02:43 +02:00
DjWarmonger
e97933035c Randomized connections placement (?) 2014-06-01 10:15:03 +02:00
AlexVinS
f212c8221d [RMG]Fix gcc build, remove some unused variables 2014-05-31 16:11:20 +04:00
DjWarmonger
3c6a1fb715 Large objects will not spawn at blocked tiles. 2014-05-31 12:26:59 +02:00
DjWarmonger
425d29ac90 Large objects will not spawn at blocked tiles. 2014-05-31 12:26:37 +02:00
DjWarmonger
8e8b27087a Ground connections between adjacent zones. 2014-05-31 10:56:14 +02:00