Michał W. Urbańczyk
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52f6de2877
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Fixed entering/leaving town.
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2008-08-13 09:28:06 +00:00 |
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Michał W. Urbańczyk
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59b808f4e1
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* removing objects (resources, chests, dismissing heroes)
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2008-08-13 04:41:11 +00:00 |
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Michał W. Urbańczyk
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b89c951d09
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* version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
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2008-08-13 00:44:31 +00:00 |
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Michał W. Urbańczyk
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6e02c1c5db
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* corrected typo in cr_shots
* recruiting creatures
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2008-08-10 04:46:16 +00:00 |
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Michał W. Urbańczyk
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15ff21e84c
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Battles: attacking, shooting, killing.
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2008-08-08 23:02:32 +00:00 |
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Michał W. Urbańczyk
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4673a6d0e1
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Improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
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2008-08-06 17:49:47 +00:00 |
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Michał W. Urbańczyk
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d8eb861117
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Battles:
* showing ranges
* improvements in moving
* workaround for neutrals
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2008-08-05 23:33:08 +00:00 |
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Michał W. Urbańczyk
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a5354271e2
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* improvements in battle support - moving creatures work though there are small graphic glitches
* @neweagle - I've replaced in VCMI_Lib.h your #ifndef with #ifdef since you modification affected (and broke) compilation only on MSVC. Is it ok now?
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2008-08-04 23:04:15 +00:00 |
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Vadim Glazunov
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1bd3a677fe
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Little changes to fix broken gcc compilation, hope MSVC still compile
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2008-08-04 20:27:47 +00:00 |
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Michał W. Urbańczyk
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a15ffb06e6
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* compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
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2008-08-04 15:56:36 +00:00 |
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Vadim Glazunov
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038dd90517
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Autoconf/automake scripts to easy building.
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2008-08-04 09:33:08 +00:00 |
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Vadim Glazunov
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6e737bbf3c
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Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC
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2008-08-04 09:05:52 +00:00 |
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Michał W. Urbańczyk
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1f4b4364df
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Dismissing heroes / minor.
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2008-08-01 21:41:38 +00:00 |
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Michał W. Urbańczyk
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bfad10a8e4
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* added fast graphical cursor :)
* building structures should work
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2008-08-01 18:13:33 +00:00 |
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Michał W. Urbańczyk
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e5a064f36b
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Improved threa-safety, almost finished building structures in towns.
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2008-08-01 11:21:15 +00:00 |
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Michał W. Urbańczyk
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5c5c80933b
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Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting.
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2008-07-31 13:21:42 +00:00 |
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Michał W. Urbańczyk
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28d5c184a9
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Mines and object visitable once per week working.
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2008-07-31 10:35:22 +00:00 |
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Michał W. Urbańczyk
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03287540c7
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Further code for objects (mines) - not finished.
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2008-07-30 21:27:15 +00:00 |
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Michał W. Urbańczyk
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b4f383f196
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Slowly recovering object scripts.
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2008-07-30 17:51:19 +00:00 |
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Michał W. Urbańczyk
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add34b26ed
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Further refactoring: merged terrain and undergroundTerrain in Mapa.
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2008-07-29 19:10:28 +00:00 |
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Michał W. Urbańczyk
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08b6796545
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Mainly refactoring
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2008-07-29 09:53:27 +00:00 |
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Michał W. Urbańczyk
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3247a9a4dd
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Rewrote hero moving code. Seems to be working.
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2008-07-28 12:44:08 +00:00 |
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Michał W. Urbańczyk
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62b0365e70
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Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
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2008-07-27 17:07:37 +00:00 |
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Michał W. Urbańczyk
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b3c5f19c0d
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Proper initialization of the first turn.
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2008-07-26 13:57:32 +00:00 |
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Michał W. Urbańczyk
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88c9d8d72d
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Forgot to add this file
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2008-07-26 06:42:12 +00:00 |
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Michał W. Urbańczyk
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b72d065265
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Minor changes/cleanups. Adventure map is shown :)
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2008-07-26 06:39:44 +00:00 |
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Michał W. Urbańczyk
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0c139e72f5
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More changes for netcode/serialization
Removed not needed stuff
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2008-07-25 17:28:28 +00:00 |
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Michał W. Urbańczyk
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358ab062eb
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Base for netcode
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2008-07-09 17:22:28 +00:00 |
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Michał W. Urbańczyk
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9422b0d9ca
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Experimantal parts of netcode
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2008-07-03 15:03:32 +00:00 |
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Michał W. Urbańczyk
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1b73678b7c
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Fighting with includes.
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2008-07-02 08:39:56 +00:00 |
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Michał W. Urbańczyk
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b0002ff50b
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* added files for future server
* make code compiling
* broken objects scripts
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2008-07-01 08:01:02 +00:00 |
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