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Commit Graph

163 Commits

Author SHA1 Message Date
22f517686d Better handling of encoding detection for maps and campaigns
Now VCMI will use either preferred language or install language to load
maps and campaigns that are part of "core" mod, or, in other words -
placed in Maps directory of H3 data (like most of manually downloaded
maps and campaigns are)

If game data is in English, then game can safely use encoding of player-
selected language (such as Chinese) to load maps. After all, both GBK
and all Win-125X encoding are superset of ASCII, so English map will
always load up correctly.

Maps that are part of a mod still use mod language as before - it is up
to mod maker to correctly set up mod language.
2024-10-30 11:54:35 +00:00
c1c9e2e4f0 Merge pull request #4820 from kdmcser/softDenpendency
add support for soft dependencies
2024-10-30 13:31:46 +02:00
5c5bac12eb Update lib/modding/CModHandler.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-10-29 00:35:32 +08:00
123f3923d3 Update lib/modding/ContentTypeHandler.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-10-29 00:35:03 +08:00
565c02d61c Added 'translate missing' command for convenience 2024-10-26 12:54:35 +00:00
3b72594743 add support for soft dependencies 2024-10-26 19:15:12 +08:00
604e3b5c67 Merge pull request #4763 from IvanSavenko/herohandler_split
Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
a8e84c55f6 Fix some of the new warnings from sonarcloud 2024-10-11 10:45:29 +00:00
2399a5a765 Merge pull request #4712 from IvanSavenko/detect_conflict
Detection of potential conflicts between mods
2024-10-07 17:57:52 +03:00
8e4152bc81 It is now possible to define objects directly in mod.json instead of
using path to file with object definition
2024-10-06 19:42:15 +00:00
1488629628 Add simple support for translation of strings that were changed by
another mod
2024-10-06 19:42:15 +00:00
b85ccccb37 Minor refactoring of translations:
- removed unsuccessful and broken validation of translations
- pass JsonNode when registering strings to provide information on mod
source
2024-10-06 19:42:15 +00:00
66fdad145c Added an option to configure validation level in launcher 2024-10-06 19:21:33 +00:00
3e3f842fbe Respect dependencies when checking for filesystem conflicts 2024-10-06 17:20:58 +00:00
d849e53499 Implement detection of mod compatibility patches 2024-10-06 16:11:32 +00:00
d0aba56a5e Analyze json object modifications to detect mod conflicts 2024-10-06 13:58:41 +00:00
2439d176a0 Analyze filesystem of mods to detect potential mod conflicts 2024-10-06 13:58:41 +00:00
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
4e9feca8d4 Validate mod.json as json5 instead of strict json since Android launcher
no longer exists
2024-06-19 19:59:06 +00:00
b4c6906471 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-11 19:22:23 +00:00
9de6023224 Removed no longer needed pseudo-languages 2024-06-08 15:31:40 +00:00
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
5d6470e527 Merge pull request #4025 from IvanSavenko/shared_ptr_lib
[1.6] Use shared_ptr for library entities
2024-05-30 19:14:06 +03:00
7461df161c lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
65f63e862c Tweaks to modding docs & error reporting based on discovered issues 2024-05-16 15:14:36 +00:00
30e0a16ee9 Fix some 'new' issues reported by Sonar Cloud 2024-05-06 15:33:30 +00:00
151075f088 Fix save compatibility with 1.4 that was broken by artifact costumes 2024-04-28 20:54:33 +03:00
39e19f79f4 Fix #3754, #2316 2024-04-27 13:57:50 +03:00
3e23a55c66 Fix build 2024-04-23 17:15:59 +03:00
1840666327 Implemented join room dialog 2024-04-23 17:15:59 +03:00
e5f8cefa7f Store and send mod list and game version for game rooms 2024-04-23 17:15:59 +03:00
6ba6e0d55b Moved serialization of ModCompatibilityInfo from MapFormat 2024-04-23 17:15:59 +03:00
6af2609e0f Do not write mods that do not affect gameplay to saved games 2024-04-18 19:13:02 +03:00
ecc88fabc1 Disable translation validation due to too many false positives 2024-04-18 19:12:39 +03:00
ea48976fba Disable failing assertion 2024-04-16 18:54:25 +03:00
3e3959d360 Move all OH3 objects and obstacle sets to a mod 2024-04-08 12:50:41 +02:00
25125f96da Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
acceca0139 map editor: Allow to customize hero spells 2024-03-24 10:01:20 +01:00
29860848a5 Cleanup 2024-02-26 12:55:49 +02:00
922966dcf8 Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
54796c7c56 Rename toJson to toString/toCompactString for consistency 2024-02-26 12:55:49 +02:00
c3957c2c2a Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00
e50f586d8b Stabilization 2024-01-19 14:21:13 +02:00