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Commit Graph

178 Commits

Author SHA1 Message Date
DjWarmonger
ed33d99ac7 Silenced some more logs. 2015-03-28 22:17:45 +01:00
DjWarmonger
a0f534146c Fixed underground Lava terrain. 2015-03-28 22:03:38 +01:00
DjWarmonger
a0d9ae4849 Refactoring - create underground rock for whole level at once. 2015-03-28 18:56:28 +01:00
beegee1
e9b7044c9b Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00
DjWarmonger
a1da08f802 Disabled Seer Huts for 0.97c. 2015-03-12 10:45:24 +01:00
DjWarmonger
a832b7efee Fixed #2026 2015-03-12 10:08:10 +01:00
DjWarmonger
f894abe494 Unified interface for object template. 2015-03-12 08:31:30 +01:00
DjWarmonger
cf74969603 Fixes, logging for Seer Huts 2015-03-11 22:17:35 +01:00
DjWarmonger
61071c46e1 Fixed monster amounts in Pandora Box. 2015-03-11 19:21:58 +01:00
DjWarmonger
3cc9705bfe Minor tweak. 2015-03-11 16:54:42 +01:00
DjWarmonger
01390e0c2c Optimization for random treasures. 2015-03-11 16:19:03 +01:00
DjWarmonger
f32849a73e Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
DjWarmonger
6ace53d8b9 Functional RMG Seer Huts, still there are some mysterious bugs. 2015-03-01 13:26:54 +01:00
DjWarmonger
9453250e0f Spawn quest arts in nearby zones. 2015-03-01 10:20:49 +01:00
DjWarmonger
67ab90616d Seer Huts with exp / gold rewards. 2015-03-01 09:46:09 +01:00
DjWarmonger
dd887eb929 Fixes for Seer Huts. 2015-03-01 09:07:43 +01:00
DjWarmonger
4f1d96e5e8 Seer Huts part 2. 2015-02-28 22:37:04 +01:00
DjWarmonger
607375a9bc Generate Seer Huts with creature rewards 2015-02-28 21:14:45 +01:00
AlexVinS
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
AlexVinS
a3f2667376 Remove some deprecated fields from CSpell
* now only new SpellScholl API is used
(!) untested
2015-02-26 08:39:43 +03:00
DjWarmonger
c5e772eb78 Fixed issue which created large empty areas on two-level maps. 2015-02-25 19:34:02 +01:00
DjWarmonger
0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 2015-01-16 19:28:27 +01:00
DjWarmonger
ba604f4e43 Implemented "junction" zone type. 2015-01-16 17:39:16 +01:00
DjWarmonger
b7386250e9 Fixed fractalized paths inside zones. 2015-01-16 09:40:11 +01:00
DjWarmonger
fe180335de Important fix that prevents treasures from sealing off, adding too many blocked tiles. 2015-01-15 11:21:29 +01:00
DjWarmonger
9f05f53e65 Corrected monster agressiveness #2034 2015-01-10 10:23:58 +01:00
DjWarmonger
7055357996 Fixed spell scroll generation #2024 2015-01-02 23:01:14 +01:00
DjWarmonger
fdd392e47c Add some space around unguarded treasures. 2014-12-26 21:13:13 +01:00
DjWarmonger
53c39f7d05 Treasure density and quality now matches OH3. 2014-12-26 19:35:45 +01:00
DjWarmonger
f5f0f61076 Density does not depend on zone size. 2014-12-26 17:13:41 +01:00
DjWarmonger
5fbd856a4c New rule for placement of unguarded treasures 2014-12-26 16:17:39 +01:00
DjWarmonger
121c39a994 Fixed Jebus and CoD templates. 2014-12-26 15:14:22 +01:00
DjWarmonger
51495381ef Better obstacle shapes inside zones. 2014-12-25 10:24:48 +01:00
DjWarmonger
b208ebbee9 Increase treasure density to match OH3. 2014-12-24 14:01:05 +01:00
DjWarmonger
fee2184996 Wood & ore mines will be placed close to zone center. 2014-12-20 22:13:10 +01:00
DjWarmonger
50dc22fa1b Tuned density. 2014-12-20 14:52:01 +01:00
DjWarmonger
3886a19771 More balanced treasure pile distribution. 2014-12-20 14:01:48 +01:00
DjWarmonger
9e5cc2d1b1 Treasure piles will prefer to grow upwards to make space for object accessible from bottom. 2014-11-22 14:17:53 +01:00
DjWarmonger
91d89add7c Reverted RMG bug introduced in 6da79d01d7 2014-11-22 13:01:28 +01:00
KroArtem
6da79d01d7 reverted changes back 2014-11-20 15:33:22 +03:00
KroArtem
305ce5b53d fixed else statement 2014-11-20 15:14:16 +03:00
KroArtem
e73c60740c corrected text in vcmibuilder, corrected errors and warnings from cppcheck 2014-11-16 20:48:29 +03:00
AlexVinS
4e9cff3403 spelling fix 2014-11-06 15:06:16 +03:00
DjWarmonger
d280b0ac9f Cleaned some logs. 2014-11-01 09:52:56 +01:00
DjWarmonger
b61b79b458 For 0.97 release: generate full underground to avoid many issues 2014-10-31 18:47:10 +01:00
DjWarmonger
9eeea7299a - Removed unecessary includes
- Fixed town types configured from RMG templates
2014-10-31 17:09:34 +01:00
DjWarmonger
ce83db0f43 - Option to configure monster types spawning in a zone
- 25% chance to get neutral faction in zone with no town
2014-10-30 13:03:53 +01:00
DjWarmonger
530a3e69bf Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
DjWarmonger
06983fc346 Fixed issue with empty mage guild on random maps. 2014-10-26 13:09:59 +01:00
DjWarmonger
f7882135e6 More random paths within zones. 2014-10-01 14:56:06 +02:00