1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Commit Graph

1465 Commits

Author SHA1 Message Date
beegee1
ee51c5beb5 - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
DjWarmonger
f39ad093b9 Compile fix. 2013-04-04 19:54:58 +00:00
Ivan Savenko
2a469d4ffc - removed hardcoded set of catapult trajectories
- some more improvements into projectile blitting

Remaining issues:
- timing is off when catapult hits walls/tower
- catapult trajectory may need tweaking
2013-04-04 18:20:25 +00:00
stopiccot
f2309d70dd replaced extern SDL_Surface* X; all over the code with single header 2013-04-04 14:58:54 +00:00
Ivan Savenko
619a07da03 - projectile blitting should be closer to original H3. But still not perfect.
- removed no longer needed field "projectile spins"
2013-04-04 13:18:38 +00:00
Ivan Savenko
655ade9a00 - vcmi will not crash if building selection area is smaller than def
- detection of transparency on selection area is closer to H3
2013-04-03 16:28:50 +00:00
Ivan Savenko
c927913f5f - Improved json validation. Now it support most of features from latest json schema draft
- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00
Ivan Savenko
c4c592b773 - bugfixing: #1243, #1227, #1241, #1236, #1233 2013-03-14 20:44:00 +00:00
Ivan Savenko
5082dafd62 - h3 hero classes and artifacts can be modified via json
- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
2013-03-12 14:56:23 +00:00
alexvins
2eb8263e51 Basic Configuration for bonus types
* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
2013-03-06 18:49:56 +00:00
DjWarmonger
2ee5c4b745 Fixed stack artifact (and related buttons) not displaying in creature window. 2013-03-05 08:01:14 +00:00
mateuszb
dbec99ffc7 * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
Ivan Savenko
b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
- fixed #1128, artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
Ivan Savenko
f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not.
- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
Michał W. Urbańczyk
8c7c4789ca Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
Michał W. Urbańczyk
01d1029b1f Fixed #1221. 2013-02-28 05:09:08 +00:00
Ivan Savenko
9c1c337a3d - fixed #1220 and #1218
- vcmibuilder will correctly install campaign video
2013-02-27 15:46:14 +00:00
Ivan Savenko
b78c4c19ea - compile fix 2013-02-26 15:07:21 +00:00
DjWarmonger
928d1d2121 - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype.
- Fixed #1156
2013-02-26 09:36:21 +00:00
Ivan Savenko
57d23c74ee patches from qdii 2013-02-25 19:17:36 +00:00
Ivan Savenko
e8c35bdb24 fixed extremely slow musicHandler compilation. Removed usage of boost bimap. 2013-02-24 10:05:56 +00:00
mateuszb
602827d1ae * MSVC compilation fixes
* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
Ivan Savenko
74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
mateuszb
fbb1ae1bb8 * prologue videos (according to Randjan's list) 2013-02-22 21:03:56 +00:00
Ivan Savenko
9fa59276c9 - OSX patch from stoppicot 2013-02-21 17:32:50 +00:00
mateuszb
92995964f3 a bit more of prologue/epilogue screen 2013-02-20 21:01:18 +00:00
mateuszb
b776b93b0c * a bit of campaign prologue/epilogue screen 2013-02-19 20:39:09 +00:00
Michał W. Urbańczyk
6fdf64c2b1 Little more logging. 2013-02-18 23:10:46 +00:00
Michał W. Urbańczyk
d45a554fec Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
DjWarmonger
111312636a Fixed #1207. Some tweaks. 2013-02-17 18:53:01 +00:00
mateuszb
560315bc48 * SlotID refactoring 2013-02-16 14:03:47 +00:00
Michał W. Urbańczyk
d23a5dcfdf Fixed #1208. 2013-02-14 15:19:35 +00:00
mateuszb
9e00090c42 * refactoring, a few intriguing problems remain 2013-02-13 23:55:42 +00:00
mateuszb
6d06710684 * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
DjWarmonger
ac742affe5 Compile fix 2013-02-13 07:22:55 +00:00
mateuszb
9c1a117c1c * refactoring 2013-02-12 22:24:48 +00:00
Ivan Savenko
7e46d462b6 - compile fixes
- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
mateuszb
bda766b697 * refactoring 2013-02-12 19:49:40 +00:00
Ivan Savenko
5a8787b74d - fixed some compiler warnings, gcc\clang work fine
- better handling of innoextract in vcmibuilder.
2013-02-11 22:36:12 +00:00
DjWarmonger
4f75e47c47 Fixed crash with Firewall / Forcefield cast when there is dead stack. 2013-02-11 20:08:53 +00:00
mateuszb
8a8eecd063 * refactoring 2013-02-11 19:11:34 +00:00
mateuszb
d540723739 * refactoring 2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6 * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
Michał W. Urbańczyk
2f39db2375 Hero portraits in campaign bonus selection. 2013-02-09 19:19:14 +00:00
Michał W. Urbańczyk
13b3d23b26 Finally working hero crossover in campaigns.
Uncovered new secrets of h3m.
2013-02-09 18:18:55 +00:00
mateuszb
d03dbf64a6 * refactoring 2013-02-09 12:56:35 +00:00
Ivan Savenko
a269b22741 - fixed incorrect appearence of hero in battle
- vcmibuilder works with spaces in filenames
- by default output directory for vcmibuilder is ~/.vcmi
2013-02-09 12:34:49 +00:00
mateuszb
0003d30991 * refactoring 2013-02-08 22:42:46 +00:00
mateuszb
9dd60b6dbe * refactoring
* moat damage went to config file
2013-02-08 21:17:39 +00:00
mateuszb
f1c78e3260 * creature ID refactoring
* double week creatures are configurable now
2013-02-07 17:34:50 +00:00