beegee1
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
DjWarmonger
f39ad093b9
Compile fix.
2013-04-04 19:54:58 +00:00
Ivan Savenko
2a469d4ffc
- removed hardcoded set of catapult trajectories
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- some more improvements into projectile blitting
Remaining issues:
- timing is off when catapult hits walls/tower
- catapult trajectory may need tweaking
2013-04-04 18:20:25 +00:00
stopiccot
f2309d70dd
replaced extern SDL_Surface* X; all over the code with single header
2013-04-04 14:58:54 +00:00
Ivan Savenko
619a07da03
- projectile blitting should be closer to original H3. But still not perfect.
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- removed no longer needed field "projectile spins"
2013-04-04 13:18:38 +00:00
Ivan Savenko
655ade9a00
- vcmi will not crash if building selection area is smaller than def
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- detection of transparency on selection area is closer to H3
2013-04-03 16:28:50 +00:00
Ivan Savenko
c927913f5f
- Improved json validation. Now it support most of features from latest json schema draft
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- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00
Ivan Savenko
c4c592b773
- bugfixing: #1243 , #1227 , #1241 , #1236 , #1233
2013-03-14 20:44:00 +00:00
Ivan Savenko
5082dafd62
- h3 hero classes and artifacts can be modified via json
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- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
2013-03-12 14:56:23 +00:00
alexvins
2eb8263e51
Basic Configuration for bonus types
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* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
2013-03-06 18:49:56 +00:00
DjWarmonger
2ee5c4b745
Fixed stack artifact (and related buttons) not displaying in creature window.
2013-03-05 08:01:14 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
Ivan Savenko
b5fcefe455
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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- fixed #1128 , artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
Ivan Savenko
f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
Michał W. Urbańczyk
8c7c4789ca
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
Michał W. Urbańczyk
01d1029b1f
Fixed #1221 .
2013-02-28 05:09:08 +00:00
Ivan Savenko
9c1c337a3d
- fixed #1220 and #1218
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- vcmibuilder will correctly install campaign video
2013-02-27 15:46:14 +00:00
Ivan Savenko
b78c4c19ea
- compile fix
2013-02-26 15:07:21 +00:00
DjWarmonger
928d1d2121
- Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype.
...
- Fixed #1156
2013-02-26 09:36:21 +00:00
Ivan Savenko
57d23c74ee
patches from qdii
2013-02-25 19:17:36 +00:00
Ivan Savenko
e8c35bdb24
fixed extremely slow musicHandler compilation. Removed usage of boost bimap.
2013-02-24 10:05:56 +00:00
mateuszb
602827d1ae
* MSVC compilation fixes
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* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
Ivan Savenko
74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
mateuszb
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
Ivan Savenko
9fa59276c9
- OSX patch from stoppicot
2013-02-21 17:32:50 +00:00
mateuszb
92995964f3
a bit more of prologue/epilogue screen
2013-02-20 21:01:18 +00:00
mateuszb
b776b93b0c
* a bit of campaign prologue/epilogue screen
2013-02-19 20:39:09 +00:00
Michał W. Urbańczyk
6fdf64c2b1
Little more logging.
2013-02-18 23:10:46 +00:00
Michał W. Urbańczyk
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
DjWarmonger
111312636a
Fixed #1207 . Some tweaks.
2013-02-17 18:53:01 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
Michał W. Urbańczyk
d23a5dcfdf
Fixed #1208 .
2013-02-14 15:19:35 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
mateuszb
6d06710684
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
DjWarmonger
ac742affe5
Compile fix
2013-02-13 07:22:55 +00:00
mateuszb
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
Ivan Savenko
7e46d462b6
- compile fixes
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- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
mateuszb
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
Ivan Savenko
5a8787b74d
- fixed some compiler warnings, gcc\clang work fine
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- better handling of innoextract in vcmibuilder.
2013-02-11 22:36:12 +00:00
DjWarmonger
4f75e47c47
Fixed crash with Firewall / Forcefield cast when there is dead stack.
2013-02-11 20:08:53 +00:00
mateuszb
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
mateuszb
d540723739
* refactoring
2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
Michał W. Urbańczyk
2f39db2375
Hero portraits in campaign bonus selection.
2013-02-09 19:19:14 +00:00
Michał W. Urbańczyk
13b3d23b26
Finally working hero crossover in campaigns.
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Uncovered new secrets of h3m.
2013-02-09 18:18:55 +00:00
mateuszb
d03dbf64a6
* refactoring
2013-02-09 12:56:35 +00:00
Ivan Savenko
a269b22741
- fixed incorrect appearence of hero in battle
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- vcmibuilder works with spaces in filenames
- by default output directory for vcmibuilder is ~/.vcmi
2013-02-09 12:34:49 +00:00
mateuszb
0003d30991
* refactoring
2013-02-08 22:42:46 +00:00
mateuszb
9dd60b6dbe
* refactoring
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* moat damage went to config file
2013-02-08 21:17:39 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
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* double week creatures are configurable now
2013-02-07 17:34:50 +00:00