Konstantin
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eff41f66ed
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vcmi: now obstacles can have disappearing anim
It is a reverse version of appearingAnimation.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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7543fdf787
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vcmi: add reverse effect animation type
To be used later with obstacle removal
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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c4d5a7a2d6
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vcmi:towns now can choose if moat render is needed
Using invalid points. Also removed unused variable.
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2023-03-31 01:01:25 +03:00 |
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Konstantin
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5716925b47
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NetPacks: change GiveBonus enum to enum class.
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2023-03-30 12:41:17 +03:00 |
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Ivan Savenko
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b2f5042942
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Merge pull request #1783 from vcmi/beta
Merge beta -> develop
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2023-03-27 21:21:25 +03:00 |
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Ivan Savenko
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b875da108b
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Merge pull request #1717 from SoundSSGood/backpack-limit-size
Introducing backpack size limit functionality
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2023-03-27 17:17:49 +03:00 |
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Konstantin
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1b893fa525
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client: do not show obstacles placed by another player
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2023-03-26 21:23:54 +03:00 |
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Ivan Savenko
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da3a05bc8b
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Fix special colors in battle
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2023-03-26 00:46:21 +02:00 |
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Ivan Savenko
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4c311da21b
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Clamp potential kills tooltip to target unit size
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2023-03-26 00:07:21 +02:00 |
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Ivan Savenko
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5857ad0169
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Fix corrupted UI redraw in artifact merchant
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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c246cadaa7
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Fix potential crash on exit
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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46461e5c33
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Improve performance of window redraws
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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4eed0b2c9e
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Added workaround for Dungeon towers
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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49fa628e9b
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Turret creature cutoff position should match H3
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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dcff463d36
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Fixed handling of special palette colors in palette transformations
Fixes black color turning semi-transparent in some creatures from mods
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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2167cb2a68
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Fix battle startup with "no intro sound" mod
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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339bbce7b7
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Added more checks to avoid potential nullptr dereference crash
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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5288e3761e
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Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
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2023-03-25 20:08:47 +02:00 |
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Ivan Savenko
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786035085a
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Merge pull request #1770 from Adriankhl/fix_label_update_on_hit
Process attack/attacked animation before dealing damage to units
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2023-03-25 20:06:23 +02:00 |
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Ivan Savenko
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6f631a0aa7
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Merge pull request #1759 from IvanSavenko/kills_in_tooltip
Show potential kill amount in attack tooltip
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2023-03-25 20:03:27 +02:00 |
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Ivan Savenko
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382fbf423d
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Merge pull request #1762 from IvanSavenko/reactivation_fix
Do not activate new items when parent widget is inactive
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2023-03-25 20:02:46 +02:00 |
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Adriankhl
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792ea2f06f
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Process attack/attacked animation before dealing damage to units
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2023-03-25 15:00:25 +01:00 |
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Ivan Savenko
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9a19feaf4a
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Fix spellcasters with massive spells
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2023-03-25 01:23:49 +02:00 |
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Ivan Savenko
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dc099b2a35
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Implemented support for multi-spell casters
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2023-03-25 00:48:14 +02:00 |
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Adriankhl
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76a71226a2
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Deactivate activeStack during spellCast
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2023-03-24 22:43:41 +01:00 |
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Ivan Savenko
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b0a3f95d20
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Do not activate new items when parent widget is inactive
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2023-03-24 18:56:38 +02:00 |
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Ivan Savenko
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970981cfc9
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Show information on potential kills in attack tooltip
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2023-03-24 17:18:47 +02:00 |
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Adriankhl
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49662f6f36
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Deactivate activeStack when auto combat starts
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2023-03-23 22:37:39 +01:00 |
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Ivan Savenko
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31147ac83b
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refactoring: TDmgRange pair -> DamageRange struct
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2023-03-23 17:49:33 +02:00 |
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Ivan Savenko
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a8fe8c0f3b
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Converted timer event into tick event that is called every frame
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2023-03-22 23:10:50 +02:00 |
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Ivan Savenko
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8af76947cb
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Do not cache hovered tile and always update state
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2023-03-22 19:49:57 +02:00 |
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Ivan Savenko
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fa9abf6adc
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Lock UI while adventure map has animations
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2023-03-22 19:49:24 +02:00 |
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Ivan Savenko
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54e8abb3eb
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Fix map animation playback speed
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2023-03-22 15:51:25 +02:00 |
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Ivan Savenko
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ef07935fbc
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Update town visual when new structure is built
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2023-03-22 14:41:36 +02:00 |
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Ivan Savenko
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c81d57ab8c
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Remove excessive totalRedraw's
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2023-03-22 00:57:08 +02:00 |
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Ivan Savenko
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a78f7de9cd
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Fix crash on defeating hero in boat
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2023-03-22 00:38:55 +02:00 |
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SoundSSGood
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19096f39f0
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Backpack limit. Amount of fixes.
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2023-03-21 22:11:42 +02:00 |
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Ivan Savenko
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bb03abdce6
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Fix crash on switching players in hotseat
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2023-03-21 19:06:38 +02:00 |
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Ivan Savenko
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bfe7bb11ab
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Fix crash on winning scenario
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2023-03-21 18:40:48 +02:00 |
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Ivan Savenko
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9dceed4f56
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Merge pull request #1729 from IvanSavenko/battle_animation_fixes
Fixes for battle UI regressions
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2023-03-21 14:32:45 +02:00 |
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Ivan Savenko
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4968ac58b4
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Do not abort battle opening sound, only allow actions
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2023-03-21 13:49:19 +02:00 |
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SoundSSGood
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f0f9eecf97
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Backpack limit part5. End of battle. Other stuff
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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9f8aa25297
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Backpack limit part4 (Using cheats, buying)
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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e23766280f
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Backpack limit part2 (Pick up, Dig up, Object rewards)
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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96e8a1f21c
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Backpack limit part1 (move, disassemble)
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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72122fb433
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CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization
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2023-03-21 12:14:33 +02:00 |
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Ivan Savenko
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4919550a19
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Show a message that battle intro can be skipped
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2023-03-20 21:58:32 +02:00 |
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Ivan Savenko
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2864a04bda
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Minor refactoring
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2023-03-20 20:19:05 +02:00 |
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Ivan Savenko
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31b718898a
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Fix playback of shooter animations at max speed
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2023-03-20 20:19:05 +02:00 |
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Ivan Savenko
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688b8db3eb
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Removed delays due to thread waits from battle animations
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2023-03-20 20:19:05 +02:00 |
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