Ivan Savenko
2f98943469
Fix json config
2024-11-26 19:28:41 +00:00
Ivan Savenko
f74cd32147
Moved weekly income bonus for AI to game settings
2024-11-26 18:43:25 +00:00
Ivan Savenko
f59834afe1
Fixes for configurable markets support
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- string "speech" can now be translated
- removed "title" string, VCMI will now use object name instead
- moved configuration of all "markets" into a separate json file
- added schema for validation of market objects
- removed serialization of translated strings from University
2024-11-20 15:45:13 +00:00
Ivan Savenko
8a5ac73438
Basic support for configurable flaggable objects
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Converted CGLighthouse class into FlaggableMapObject
Bonus provided by Lighthouse/Flaggable is now defined in config and is
accessible to mods.
2024-10-25 16:48:10 +00:00
Laserlicht
a826b88641
Merge branch 'develop' into spell
2024-10-07 12:55:23 +02:00
Laserlicht
be31041a48
"general" -> "interface"
2024-10-01 16:09:22 +02:00
Laserlicht
844b078482
color shift parameter to config
2024-09-30 19:46:53 +02:00
Laserlicht
713fcd6543
research per day & seperate config
2024-09-30 02:40:28 +02:00
Laserlicht
8461189e95
code review + text
2024-09-28 16:10:03 +02:00
Laserlicht
f94f0a3274
new dialog
2024-09-28 15:51:53 +02:00
Laserlicht
d929bfb9d1
rename; introduce factor
2024-09-28 15:05:13 +02:00
Laserlicht
2052a26031
code review
2024-09-28 14:25:11 +02:00
Laserlicht
3559f9f923
HMI for spell research
2024-09-28 01:47:32 +02:00
Laserlicht
a9327b3fa3
netpacks
2024-09-27 22:47:22 +02:00
Laserlicht
efcac3b933
settings
2024-09-27 20:16:41 +02:00
Dydzio
bf9a9283a4
Make any hex shooting possibility configurable
2024-09-22 16:58:15 +02:00
Laserlicht
417fb8d434
avoid warnings if not installed chronicles
2024-09-19 22:14:23 +02:00
Ivan Savenko
d20d9bd96b
Fix generation of placeholders for banks
2024-09-12 12:11:18 +00:00
Ivan Savenko
39a2c29c97
Removed creatureBank flag from battle, battles now receive BattleLayout
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struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
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settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Laserlicht
0250c19dd8
portrait fix
2024-09-01 00:41:16 +02:00
Laserlicht
0280254810
tarnum icon
2024-08-31 22:05:36 +02:00
kdmcser
79f5d260a4
use primary skill array
2024-08-08 22:03:54 +08:00
kdmcser
87eb026184
support 0 spellpower and knowledge
2024-08-06 01:26:39 +08:00
M
6888b9157a
Change fly spell to match SoD behavior rather than HotA by default
2024-05-01 16:08:23 +02:00
Dydzio
b5a63d7ed3
Fix dimension door default config
2024-04-14 00:47:14 +02:00
DjWarmonger
0808a8b36f
Merge pull request #3714 from vcmi/biome_system
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Biome system implementation
2024-04-13 21:32:13 +02:00
Ivan Savenko
8353bca34f
Small refactoring of adventure map spell casting:
...
- Removed duplicated checks for DD possibility
- Moved most of spell-specific code from AdventureMapInterface to library
code
- AdventureSpellMechanics class now provides methods to check whether
spellcast is possible, similarly to battle spells
- If it is not possible to cast adventure map spell (e.g. no mana or no
move points) game will show infowindow immediately on clicking spellbook
instead of on cast attempt
- If hero does not have movement points for a DD, game will show correct
error message
- Added game settings 'dimensionDoorFailureSpendsPoints' due to
discovered H3 logic
2024-04-10 20:04:08 +03:00
Dydzio
637270ee36
Minor fixes
2024-04-09 19:59:27 +02:00
Tomasz Zieliński
3e3959d360
Move all OH3 objects and obstacle sets to a mod
2024-04-08 12:50:41 +02:00
Dydzio
e5e14adb51
Add setting for HD mod tournament rules dimension door limit
2024-04-01 21:52:11 +02:00
Dydzio
f51e1a0ba6
Working version of dimension door triggering guards
2024-04-01 19:00:24 +02:00
Dydzio
3bb66de551
Serverside validation, setting for terrain compatibility before cast etc
2024-04-01 18:12:38 +02:00
Dydzio
25f9e6a3e9
Add setting to allow previous VCMI mechanics of dimension door
2024-03-27 23:39:08 +01:00
Kris-Ja
05bbb45824
change MANA_PER_KNOWLEGDE to percentage
2024-03-23 20:28:49 +01:00
Dydzio
fd9810adf4
Working SoD version of fly
2024-02-07 19:27:02 +01:00
Laserlicht
0a4b5dbe10
code review
2024-01-21 18:12:46 +01:00
Laserlicht
883ea23495
moved to gameconfig
2024-01-20 17:54:15 +01:00
Ivan Savenko
8303ce5d13
Added option to ignore guards in pathfinder
...
Used for simturns contact detection, by default disabled for player
pathfinding
2024-01-13 19:44:37 +02:00
Ivan Savenko
36a1d6c415
Removed remaining integer bonus subtypes from configs
2023-10-22 16:55:19 +03:00
Ivan Savenko
b9540fa507
Split object jsons into smaller files
2023-10-21 00:31:48 +03:00
Ivan Savenko
ca368f606f
Added new files
2023-10-16 00:12:39 +03:00
Ivan Savenko
bb05c2dea5
Implemented configurable shrine
2023-10-16 00:12:39 +03:00
Ivan Savenko
fd01a25352
Implemented basic version of configurable Witch Hut
2023-10-16 00:12:38 +03:00
Ivan Savenko
f72a106e30
Overwrite Catherine / Kendal portraits in AB+ correctly
2023-10-04 23:23:09 +03:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Ivan Savenko
cefbe5152e
Merge pull request #2359 from IvanSavenko/crashfixing
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Fix crashes from 1.2.1 statistics on Google Play
2023-07-21 15:44:37 +03:00
Ivan Savenko
7f1b982264
Implemented support for showing amount of guards in banks
2023-07-19 13:17:50 +03:00
Ivan Savenko
f520043c46
Fix typo
2023-07-18 17:31:21 +03:00
Ivan Savenko
8a92941681
Allow merging stack on recruitment to give place for recruited unit
2023-07-15 16:09:44 +03:00