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Commit Graph

1112 Commits

Author SHA1 Message Date
Trevor Standley
f4743d2fc6 Various fixes. Temporarily replaced neural network's output with random number. 2009-08-21 18:18:52 +00:00
Frank Zago
ac7c7a3d23 Re-order declaration of 2 variables, and fix a typo. 2009-08-21 00:59:54 +00:00
Frank Zago
5352496bad Fixed uninitialized variables. callback2 is not yet initialized. 2009-08-21 00:59:12 +00:00
mateuszb
9c45f050ef * minor changes to code handling cartographer (next time please make more documentation of your code, especially interfaces and especially when it's not consistent with the rest of the engine (map level description in this case) ) 2009-08-20 10:30:00 +00:00
mateuszb
de886abc0e * reading ZCRBANK.TXT config file
* fixed off by one error reported here: http://antypika.aplus.pl/vcmi/forum/viewtopic.php?p=3324&sid=ee179a979bdc27add85c21c72161f539#3324
2009-08-20 10:07:23 +00:00
Frank Zago
8458a03e85 Added missing initialization. 2009-08-20 04:34:38 +00:00
Frank Zago
655daf238f Typos. 2009-08-20 01:56:00 +00:00
OnionKnight
d8c2055809 * Shipyard window had it's wood and gold spots swapped, fixed.
* Melee cursor in battle now works like it should for 2-hex creatures.
2009-08-19 15:47:00 +00:00
mateuszb
c4b0bd9d7e * new spell: remove obstacle
* minor changes
2009-08-19 10:59:42 +00:00
Trevor Standley
af1a55e063 More AI stuff. 2009-08-19 10:18:14 +00:00
DjWarmonger
d38c8e5ada Fixed Cartographer. 2009-08-19 07:03:12 +00:00
DjWarmonger
dd2509f4e8 Support for Cartographers of all types.
But damn, it's slow.
2009-08-19 06:56:53 +00:00
Frank Zago
81109b3897 Added missing headers. 2009-08-19 05:01:25 +00:00
Frank Zago
6312a55bac Fixed uninitialized variables. 2009-08-19 05:00:59 +00:00
Frank Zago
a7b7b0a431 Add new files to makefiles. 2009-08-19 04:45:33 +00:00
mateuszb
93f5c83d7c * support for new spell: hypnotize 2009-08-18 11:49:34 +00:00
Michał W. Urbańczyk
3915b71869 Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface. 2009-08-18 08:22:56 +00:00
Trevor Standley
a3b6bb4892 AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is.
AI creates random neural networks and assumes that their outputs are trained values.
2009-08-18 07:37:45 +00:00
Frank Zago
c7a307dfed Compile fix. 2009-08-18 01:57:39 +00:00
OnionKnight
d8ddc4236b Shipyard window fixed. 2009-08-17 17:19:09 +00:00
OnionKnight
1ef51b6888 "Next Hero" on adventure map now selects heroes who have movement points left, rather than those who don't. 2009-08-17 13:50:21 +00:00
OnionKnight
c42ef6a23e Button hotkeys are now functioning. 2009-08-17 13:14:37 +00:00
mateuszb
49a142b92e * minor changes 2009-08-17 13:08:05 +00:00
mateuszb
072c1f8d12 * support for multiple retaliations per turn, unlimited retaliations, counterstrike spell
* stack is not resurrected when it is under a living stack
2009-08-17 11:22:29 +00:00
mateuszb
e892913635 * support for battles in creature banks (hopefully) 2009-08-17 10:47:08 +00:00
DjWarmonger
fbc117b034 1.Pandora and Event now give experience correctly
2.Better, but not complete handling for big exp values
2009-08-17 10:02:29 +00:00
mateuszb
495f7d0b06 * updated info about authors 2009-08-17 09:21:50 +00:00
Michał W. Urbańczyk
b4070c6b3e Third part of GUI reorganization:
* Rewritten pregame
* FNT fonts support
* Several additions to GUI system. 

Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
DjWarmonger
79f9bd08a6 duh
I think we have a handful of other contributors who are not mentioned here.
2009-08-17 06:06:36 +00:00
Frank Zago
2844fe7738 Removed extra qualifier. 2009-08-17 02:26:56 +00:00
DjWarmonger
dd91e7e406 1. Support for Pandora Box
2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
mateuszb
4fc25c7b98 * corrected per-stack spell immunity handling
* support for new artifacts: * of Legion, shackles of war
2009-08-16 13:44:17 +00:00
OnionKnight
2b44cd35b6 Shooters with attack twice no longer attacks twice melee. (This assumes shooters would never be able to attack twice in melee) 2009-08-16 03:52:14 +00:00
DjWarmonger
f9881af0a6 Lookout Tower support 2009-08-15 16:12:30 +00:00
Frank Zago
79362501c1 Make sure we actually have an ellipsis. 2009-08-15 15:43:30 +00:00
OnionKnight
4845ba80bd Ellipsis in messages will not be broken apart, as with the description for Speculum. 2009-08-15 04:54:52 +00:00
Frank Zago
9ebd6883ce libtool is a generated file, so remove it. 2009-08-15 02:26:14 +00:00
Frank Zago
6ff6055cff More instruction about packages to install for Ubuntu 9.04. 2009-08-15 02:23:04 +00:00
DjWarmonger
9dbb6b03dd A bunch of minor fixes, including enforced conversion warnings. 2009-08-14 06:01:08 +00:00
OnionKnight
ce86e88fa3 Better positioning of the melee cursors. 2009-08-14 02:13:22 +00:00
OnionKnight
ccbc2ebf6f Changed the melee cursor behavior in battle. 2009-08-13 01:55:00 +00:00
Michał W. Urbańczyk
2af6d85c23 Various fixes and improvements, mostly for r1093 2009-08-13 01:03:11 +00:00
Frank Zago
69217ff217 Compile fix for g++. 2009-08-12 02:08:59 +00:00
Frank Zago
2bc0efe71f Compile fixes for gcc. 2009-08-12 02:02:58 +00:00
Michał W. Urbańczyk
1d765e8f29 Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
DjWarmonger
4653396d76 1.Support for Keymaster Tent & Borderguard, Eye & Hut of The Magi, Stables.
2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies
3.Attempt to increase hero exp capacity. You may ignore it at the moment.
4.Fixed negative countdown in timeHandler.
2009-08-11 07:50:29 +00:00
Frank Zago
575840f641 Use amin instead of min. 2009-08-08 06:13:56 +00:00
Frank Zago
bf17a77e00 Added workaround for a const value treated by gcc -O0 as a regular variable, and thus preventing linking. 2009-08-08 05:45:00 +00:00
Michał W. Urbańczyk
425791f27e "onlyai" command - game starts with no human players, only AI. 2009-08-07 23:17:12 +00:00
mateuszb
0787b6a79b * new spell: blind
* a part of hypnotize support
* minor changes and bugfixes
2009-08-07 11:22:17 +00:00