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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

43 Commits

Author SHA1 Message Date
Andrey Filipenkov
3ab21d8491 show loading indicator when starting local server
single player or hosting a multiplayer game
2022-09-24 15:55:25 +03:00
Andrey Filipenkov
e1c9903a45 extract iOS helpers into a shared lib 2022-09-24 15:55:24 +03:00
Andrey Filipenkov
217c83a7e7 convert text input rect to screen coordinates
workarounds SDL bug related to moving window ensuring that the input is always above the native keyboard
kambala-decapitator/vcmi#31
2022-09-24 15:55:19 +03:00
Andrey Filipenkov
7150ee565a [macOS] text input handling must be done on main thread
Xcode's Main Thread Checker warns about that
2022-08-03 12:09:49 +03:00
Andrii Danylchenko
83f690e059 change SDL color key alpha to transparent 2021-08-21 09:32:52 +03:00
John Bolton
c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
John Bolton
a05ae78e67 Fixed lots of warnings.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.

4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
Alexander Shishkin
75f8c8b29a Gui cleanup4 (#446)
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00
Arseniy Shestakov
ac66fc7f42 Full rework of pre-game interface and networking
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.

TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
AlexVinS
64d9dadd64 Logging cleanup. 2017-08-11 15:47:50 +03:00
AlexVinS
61e241308d Logging cleanup 2017-08-10 19:52:05 +03:00
ArseniyShestakov
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Arseniy Shestakov
dbcd79c48a Code cleanup: remove double and unneded semicolons 2017-07-12 22:01:10 +03:00
Dydzio
182210421d Fix #2 for bug #2476 2017-07-11 14:04:43 +02:00
AlexVinS
45ae1ef165 Fixed CID 1197342 2016-12-05 03:17:03 +03:00
AlexVinS
b248642468 fixes and cleanup 2016-11-09 09:32:44 +03:00
AlexVinS
a8a661b159 Map handler refactoring, part 2. 2016-11-08 00:19:53 +03:00
AlexVinS
aad675a7c4 Revert "Merge branch 'p254_4' into develop"
This reverts commit 37f68713a7, reversing
changes made to 4477b7c35d.
2016-11-08 00:17:20 +03:00
AlexVinS
6a272d8f0c FoW drawing converted to CAnimation 2016-11-06 05:27:45 +03:00
AlexVinS
153af6e07b cleanup 2016-10-16 02:47:03 +03:00
Arseniy Shestakov
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
AlexVinS
ed281a3cc6 SDL1 wipe, part 4. Codebase cleanup finished. Untested. 2015-06-21 01:59:32 +03:00
AlexVinS
8c236e30bb SDL1 wipe, part 3. Untested. 2015-06-21 01:59:32 +03:00
AlexVinS
b6a2323e01 SDL1 wipe, part 2. Untested. 2015-06-21 01:59:31 +03:00
AlexVinS
dca1e28bc1 SDL1 wipe, part 1. Untested. 2015-06-21 01:59:30 +03:00
Ivan Savenko
647b9c683f Reorganized client source tree:
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
2014-07-13 20:53:37 +03:00
AlexVinS
0edd10078f Fix usage of fillRect.
* proper fix for slider drawing
2014-07-05 01:52:11 +04:00
AlexVinS
c948891fc6 Fix threaded handlers initialization, cleanup 2014-07-03 12:26:15 +04:00
AlexVinS
638dac90af centralize key color management 2014-07-02 22:20:54 +04:00
AlexVinS
e57dbbde15 Extract startTextInput & stopTextInput
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
2014-07-02 19:41:30 +04:00
AlexVinS
c7390316b7 small cleanup 2014-06-13 07:55:50 +04:00
AlexVinS
41a0319985 remove separate GUI thread
+ this fixes OGL
- has some issues(f.e. hero movement)
2014-06-13 07:55:49 +04:00
AlexVinS
3db7fb4f63 Still try to fix opengl backend
- no success
+ make backend selection configurable
2014-06-13 07:55:45 +04:00
AlexVinS
0ef16feca9 Refactoring towards backward compatibility (WiP) 2014-06-13 07:55:41 +04:00
AlexVinS
62d42465de fix compilation
* may not even run
* text input disabled
2014-06-13 07:55:38 +04:00
Ivan Savenko
ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
Ivan Savenko
71d6b0fea9 - Fixed some warnings from cppcheck
- Minor improvements to JSON validation
- Cleanup in SDL_Extensions.cpp
- Implemented new propery for creature format: idle animation duration
- Disabled idle animation of some of conflux creatures (was clearly
broken)
2013-11-06 13:42:58 +00:00
Michał W. Urbańczyk
516684aaab Visual 2012 compile fixes.
Unfortunately no C99 math nor uniform initialization till VS 2013.
2013-07-07 08:27:27 +00:00
Ivan Savenko
146a5e5ef8 Made speed of most of battle animations time-based
- speed of creature-related animation no longer depends on framerate
- most of values from cranim.txt are now used correctly
- removed BMPPalette struct in favor of SDL_Color
- animation group "DEAD" that is used to display dead stacks, by default consists from last frame of "DEATH" group

Notes:
- animation speed may still need some adjustments
- range of config property "battle/animationSpeed" has been changed. This may result in extremely fast animation. To fix - change animation speed via options.
2013-07-06 16:10:20 +00:00
Ivan Savenko
2b45e13c5c c++03 -> c++11 switch:
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions

NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
beegee1
c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
beegee1
30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00