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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-20 03:29:32 +02:00

356 Commits

Author SHA1 Message Date
Dydzio
f64d6bc1bc Add support for overwriting default range via additional info 2023-01-18 02:05:30 +04:00
Dydzio
01ce01d8f9 Add proper handling for 2-hex units + extract range calculation method 2023-01-18 02:05:30 +04:00
Dydzio
cf1674d0ca Introduce new bonus for limiting range 2023-01-18 02:05:30 +04:00
Dydzio
c22ab5ec9e Initial version of limiting shooters range feature 2023-01-18 02:05:30 +04:00
Ivan Savenko
a46ab835ce Applied review suggestions 2023-01-14 23:01:33 +02:00
Ivan Savenko
3be3c871fb Destroyed walls will now remove wall penalty 2023-01-13 01:59:09 +02:00
Ivan Savenko
1d7f004658 Implemented reinforced walls in towns with Castle 2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Ivan Savenko
dd3adb7e16 Arrow towers damage algorithm should now match H3 2023-01-12 23:52:03 +02:00
Ivan Savenko
e48bd39b9c Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Dydzio
3e1e41ef59 Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-01-05 17:31:30 +02:00
Dydzio
a83c7eb00f Add configurable damage and defense parameters 2023-01-05 17:31:30 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
a0ab760249 Removed debug code 2022-12-25 16:53:40 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
41b87088d5 Color muxer effects can now be (partially) configured by user.
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
Ivan Savenko
b423b3fa6b Fix dragon breath & fire shield 2022-12-21 18:04:54 +02:00
Ivan Savenko
a57eec23e6 Refactoring of setBattleCursor & fromWhichHexAttack methods 2022-12-19 01:12:26 +02:00
Ivan Savenko
a6622b5896 Fixed clone damage 2022-12-18 17:38:14 +02:00
Ivan Savenko
45aa841fb6 Stack reversing logic now matches H3 2022-12-18 11:42:02 +02:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
733f21f8dc Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00
Ivan Savenko
291bb9b204 Expanded cursors enum to include all possible values 2022-12-16 11:22:58 +02:00
Ivan Savenko
e791323502 Implemented placement sound for obstacles 2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
Ivan Savenko
1558c28c0a Fix obstacle rendering 2022-12-12 00:05:00 +02:00
Ivan Savenko
db2a40600d Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
Ivan Savenko
5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals 2022-12-01 22:06:42 +02:00
nordsoft
b7cab0e01d Merge remote-tracking branch 'upstream/develop' into battle-dialog 2022-11-30 01:03:57 +04:00
Ivan Savenko
3e58d1e3c5 Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor 2022-11-28 16:10:13 +02:00
nordsoft
8e324603bf Remove extra lines 2022-11-27 00:08:47 +04:00
nordsoft
2c88e35749 Fix obstacles generation 2022-11-27 00:04:14 +04:00
Ivan Savenko
6b3beb05e5 BattleInt split is finished, start of refactoring:
- Refactoring of siege controller code
- Replaced some usages of C struct SDL_Surface with proper c++ class
IImage
- Refactoring of rendering of battlefield objects (WIP)
2022-11-25 00:26:14 +02:00
Ivan Savenko
a65dd0726d Separated siege-related part of BattleInterface into separate class
- added constants for BattleHex'es of castle towers
2022-11-17 18:50:12 +02:00
nordsoft
9b597fc8d4 Merge remote-tracking branch 'upstream/develop' into battle-dialog 2022-11-15 23:08:20 +04:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
Nordsoft91
072e2d72bb
Merge branch 'develop' into battle-dialog 2022-11-12 17:14:15 +04:00
nordsoft
4ccad9178e Fix potential BattleInfo destruction before usage 2022-11-06 21:46:56 +04:00
nordsoft
0f35082024 Fix crash with objects belonging players without state 2022-11-06 03:26:13 +04:00
nordsoft
48925a50f2 Development 2022-11-05 03:35:46 +04:00
Andrii Danylchenko
601ced3749 BattleAI: rework movement when no targtes 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
82a9f82e1c BattleAI: retreat 2022-10-14 12:00:56 +03:00
Tomasz Zieliński
20c102e648 Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
Tomasz Zieliński
f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
#	lib/battle/CBattleInfoEssentials.cpp
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Tomasz Zieliński
4ea57ea7fc A variety of suggested style tweaks 2022-09-25 09:33:56 +02:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00