Andrii Danylchenko
3820f6f78b
NKAI: fix headless and compilation
2024-03-24 13:16:46 +02:00
Ivan Savenko
54796c7c56
Rename toJson to toString/toCompactString for consistency
2024-02-26 12:55:49 +02:00
Ivan Savenko
9ebd194ab1
Merge pull request #3609 from IvanSavenko/single_process
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Allow running server as part of client process
2024-02-14 12:06:22 +02:00
Ivan Savenko
62148e1506
Fix build
2024-02-12 15:08:46 +02:00
Ivan Savenko
4c70abbeb5
Reduced usage of global variables - removed or made const / constexpr
2024-02-12 13:49:45 +02:00
Ivan Savenko
cded8b1999
Show human-readable thread name in log
2024-02-11 17:55:02 +02:00
Ivan Savenko
80fc2bb695
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-02-03 21:11:34 +02:00
Alexander Wilms
70ce090bc4
CVideoHandler: Use EVideoType::INTRO and EVideoType::SPELLBOOK
2024-01-29 16:08:53 +01:00
Alexander Wilms
33e170d562
CVideoHandler: Call SDL_RenderClear() when playing intro, call SDL_RenderFillRect() for spellbook animation
2024-01-28 22:53:51 +01:00
Ivan Savenko
322c5faf63
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-26 16:52:23 +02:00
Ivan Savenko
9e62eb28c5
Fix merge
2024-01-21 00:53:22 +02:00
Ivan Savenko
fc4ae3bd8c
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-20 23:01:49 +02:00
Andrii Danylchenko
0c1664dbe7
NKAI: various AI fixes after tests in headless
2024-01-20 22:55:30 +02:00
Andrii Danylchenko
cc7fc4a2c6
Fix headless mode
2024-01-20 22:55:27 +02:00
Ivan Savenko
ffa58152ac
Client-side support for hosting game server via lobby
2024-01-19 23:49:59 +02:00
Ivan Savenko
2396c14114
Fixed logic for reconnection attempts to local server. Cleanup.
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Added distinct fields in config for local and remote connection.
Removed code for restoring last session since it does not works as
intended and often triggers after crash
2024-01-19 23:49:59 +02:00
Ivan Savenko
8ea69e457a
Simplified applying of lobby packs
2024-01-19 23:49:59 +02:00
Ivan Savenko
d04241b10a
Code cleanup
2024-01-19 23:02:00 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Ivan Savenko
ef5686634d
Removed no longer used code
2024-01-04 23:48:58 +02:00
Ivan Savenko
4ed283a357
Merge pull request #3359 from IvanSavenko/crashfixes
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Crashfixes
2023-12-22 15:17:59 +02:00
Ivan Savenko
ee976d676d
Fix crash on closing vcmi while opening is playing
2023-12-22 14:03:05 +02:00
Dydzio
83c2c22a6d
Change client's polling rate for server startup to 200 ms
2023-12-19 22:02:26 +01:00
Ivan Savenko
9f8a5119f9
Less strict check for Armageddon's Blade data files presence
2023-12-16 15:04:41 +02:00
Ivan Savenko
16e845e1c8
- Check for presence of AB files on startup
2023-12-16 13:46:29 +02:00
Ivan Savenko
873fd33e7a
Workaround for mingw and armeabi Android build
2023-12-13 19:23:32 +02:00
Ivan Savenko
0dce278a3b
Attempt to fix crash on app exit on Android
2023-12-13 16:50:13 +02:00
Ivan Savenko
af0afb251e
Correctly shutdown client media handlers
2023-11-13 16:27:15 +02:00
Ivan Savenko
a6f37b7cd7
Fixed few more memory leaks in client
2023-11-13 16:27:15 +02:00
Ivan Savenko
20ef3a69e7
Fix most of memleaks discovered by valgrind
2023-11-13 16:27:15 +02:00
Ivan Savenko
833051cced
Display exit confirmation dialog on Alt-F4
2023-11-12 17:35:43 +02:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
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"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Johannes Schauer Marin Rodrigues
f9e1b302c7
some spelling fixes
2023-10-18 01:41:02 +02:00
Laserlicht
be2b3afe48
implements sounds
2023-10-08 12:49:59 +02:00
Laserlicht
8de4b88a1b
basically playing
2023-10-08 12:49:59 +02:00
Ivan Savenko
195320dcf2
Removed remaining references to 'pim' name
2023-09-27 18:50:01 +03:00
Ivan Savenko
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
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- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
97b7d44c88
Use ResourcePath for video accessing
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Ivan Savenko
142889e3a5
Give all threads created by client human-readable name for debug
2023-08-23 16:32:29 +03:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
d947c14495
Few more H3 data validation checks
2023-08-08 12:50:16 +03:00
Ivan Savenko
0b99fc0ccb
Show message box when H3 data is missing
2023-08-06 18:16:32 +03:00
Ivan Savenko
5faaf175f9
Added debug information to SDL-related crashes
2023-08-06 13:31:10 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
7f72f7a82c
Cleanup server connection code a bit
2023-07-30 20:15:32 +03:00
Ivan Savenko
593b82d178
Removed all references to boost::interprocess library
2023-07-30 20:14:57 +03:00