Commit Graph
95 Commits
Author SHA1 Message Date
DjWarmonger 1d34d15983 Compilation fixes. 2015-02-01 19:25:42 +01:00
Fay b59189ae6f Minor fix to resolve clipping rect issue from previous commit; 2015-01-31 19:05:25 +01:00
Fay dbedf245a0 Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode; 2015-01-31 19:00:41 +01:00
Fay 77908dcf76 Added missing deletes in map handler dtor; 2015-01-20 20:51:09 +01:00
Fay 01029779d7 World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter); 2015-01-19 20:08:19 +01:00
Fay 97d89d1d6c World view mode drawing: refactoring, part 1 (merged main drawing method); 2015-01-18 18:53:40 +01:00
Fay e3dc37fece Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
Fixed minimap radar calculation for world view mode;
2015-01-17 13:41:59 +01:00
Fay 447119e2f5 Changed zoom factors to resemble OH3 as closely as possible;
Minor refactoring;
2015-01-17 11:56:12 +01:00
Fay 9b3b69b108 Fixed incorrect display of scaled+rotated map images in world view mode;
Fixed miscalculated viewport sizes in somee cases;
2015-01-16 23:49:15 +01:00
Fay 8e840d2c30 Changed map surface-cache key from int to intptr_t; 2015-01-15 17:17:26 +01:00
Fay 3823631a57 Fixed recoloring world view panel info icons after current player change;
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
Fay 4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
DjWarmonger 495c39304d Fixed crash due to incorrect RMG options. 2014-09-18 14:29:57 +02:00
AlexVinS 30d6eab20b Do not render fully hidden tiles 2014-07-03 20:41:42 +04:00
AlexVinS 195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
Ivan Savenko a0689fa377 Refactoring of hoverText from objects:
- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
Ivan Savenko 5ebc0e8614 First part of object instance API cleanup
- removed passability() method in favour of passableFor(PlayerColor)
- moved operator < code to map handler
- updated class documentation
2014-06-24 20:39:47 +03:00
AlexVinS 3b8d0e44d4 Merge branch 'develop' into SDL2 2014-06-24 14:09:44 +04:00
Ivan Savenko 47639832b1 Probably fixed bug with map border rendering in rectangular maps 2014-06-23 20:47:09 +03:00
AlexVinS 2ec8c31558 Partial fix for hero flag rendering
(-) blue & teal heroes are still gitchy. IDN why ...
2014-06-21 14:54:41 +04:00
Ivan Savenko 09d595e385 - Implemented "mapObject" entry for hero classes
- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory.
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 2014-06-03 22:45:18 +03:00
Ivan Savenko 7f276185bd Moving files:
- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler"
- Some changes in interfaces
- Fixed some missing fields in serialization
- Moved object names to new handler
2014-05-24 01:56:51 +03:00
beegee1 80765eb0a3 - fixed clang compiler warnings (detects now unused constant vars) 2014-05-16 19:22:21 +02:00
beegee1 1d57b75bc5 - random number generation refactoring
- fixed mantis #1743
2014-04-10 19:22:32 +02:00
Ivan Savenko 1f325bafb3 fixes #1619 and #1647
- removed some no longer needed code from map handler
- blocked "back" button on campaign map screen if some of scenarios are
already completed
2014-01-05 13:45:44 +00:00
Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects:
- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
2014-01-02 23:48:38 +00:00
Ivan Savenko 41cb1603e1 Fix for #1624 :
- recreate adventure map interface on each scenario (to make sure that
there is no garbage data from prev. game)
- added check to avoid such situations in future
2013-12-20 15:00:48 +00:00
beegee1 68bdf71db6 - Fixed GCC compiler warnings
- Implemented move heroes to next scenario partially
2013-12-20 13:07:58 +00:00
Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck
- Minor improvements to JSON validation
- Cleanup in SDL_Extensions.cpp
- Implemented new propery for creature format: idle animation duration
- Disabled idle animation of some of conflux creatures (was clearly
broken)
2013-11-06 13:42:58 +00:00
Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
- BOOST_FOREACH -> for
- replaced several boost classes with std (e.g. unordered)
- removed gcc-4.5 workarounds
- ran clang c++11 migration tool to detect some cases:
- - pointer initialized with "0" to nullptr
- - replace for with iterators with range-based for
- - use auto in some situations (type name specified twice, avoid long iterators type names)
2013-06-29 13:05:48 +00:00
Ivan Savenko 2b45e13c5c c++03 -> c++11 switch:
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions

NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
Should fix #1260.
2013-05-18 22:30:48 +00:00
beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 2013-04-19 11:43:11 +00:00
beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
stopiccot f2309d70dd replaced extern SDL_Surface* X; all over the code with single header 2013-04-04 14:58:54 +00:00
mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
mateuszb 9c1a117c1c * refactoring 2013-02-12 22:24:48 +00:00
mateuszb a1da195b85 * minor refactoring 2013-01-31 20:11:25 +00:00
alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
Ivan Savenko e36bc50504 - support for new heroes and hero classes
- moved hero-specific data from text handler to CHero
- moved hero classes-specific data into heroClasses.json
2012-12-16 13:47:53 +00:00
Ivan Savenko ffe8b99369 - reorganized hero classes
- artifact iconIndex should work
- new file with hardcoded string constants: lib/StringConstants.h

Note: some minor bugs, will fix soon:
- slow to open hero window
- hero adventure map images serialization is broken\incorrect
2012-12-14 15:32:53 +00:00
beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00