Ivan Savenko
846474af66
- fixed (partially) #1028
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- fix to last commit
2012-07-07 14:10:47 +00:00
Ivan Savenko
55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
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- Components have selectable image size
- fixed #794
2012-07-07 13:32:37 +00:00
DjWarmonger
49d2ba1982
Quest Log is partially functional. TODO: update quest after completion.
2012-07-07 08:45:45 +00:00
Ivan Savenko
50e8bc1704
- build system update
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- compile fix for quests (vector can't be used to store const data)
- fixed several "unitialized" warnings
2012-07-06 20:19:54 +00:00
DjWarmonger
12511d8fee
First part of new Quest Log, including common quest interface.
2012-07-06 19:12:04 +00:00
DjWarmonger
10a2dfefd1
VCAI will answer CommanderGotLevel query.
2012-07-06 14:09:34 +00:00
DjWarmonger
e3e4bc4c9c
Second part of interactive Commander level-up. Quite messy.
2012-07-04 14:41:53 +00:00
DjWarmonger
ac997b8214
Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill.
2012-07-03 08:07:34 +00:00
DjWarmonger
406346a6ab
Compile fix. Please do not use undefined default (?) constructors.
2012-07-03 06:28:11 +00:00
Ivan Savenko
235cf458d7
- fixed text duplication in choice windows
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- fixed compile issues
- added unused and untested for now CComponentBox
2012-07-02 21:51:48 +00:00
DjWarmonger
0e12876ecc
Compile fix for filestystem
2012-07-02 14:56:14 +00:00
Michał W. Urbańczyk
54ca71d598
Update to Boost.Filesystem version 3, since Boost 1.50 drops support for version 2.
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Check http://forum.vcmi.eu/viewtopic.php?t=518
2012-07-02 09:04:05 +00:00
ddaroo
758fb0679e
Stub for a CMake build system.
2012-07-01 14:27:41 +00:00
Michał W. Urbańczyk
fcdad0d323
Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable.
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Hopefully fixed #954 (and all bugs caused by keeping a reference to hero that got killed: #998 , #1002 , #1008 , #1011 , #1018 ).
If not, assertions should pop up earlier.
2012-06-30 23:48:40 +00:00
Ivan Savenko
613172fa45
- fixed #582 , #1019 and #1022
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- linux readme tweaks
2012-06-27 20:44:01 +00:00
Ivan Savenko
47945383da
gcc-4.5 compatibility
2012-06-23 17:19:50 +00:00
Ivan Savenko
770a6e077c
- handling of incorrect or missing configuration files (settings.json\defaultSettings.json)
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- better code for recruitment window, fixes #1013
- minor tweak to adv.map classes
2012-06-22 11:40:16 +00:00
Michał W. Urbańczyk
933049ee91
Updated MSVC project files.
2012-06-20 21:20:07 +00:00
DjWarmonger
a15ad329b4
Fixed #1015 .
2012-06-20 13:03:05 +00:00
Ivan Savenko
7a6133a824
- some bugfixing
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- removed redundant or unused code in GUI
2012-06-16 22:40:28 +00:00
Ivan Savenko
1b50082e43
- fixed crash with necromancy dialog #1009 (russian-only)
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- Client::run will catch only asio exceptions
- (linux) fixed typo that disabled debug mode
2012-06-16 17:12:58 +00:00
DjWarmonger
4d62525ff7
- Restored missing code for BattleInfo::getAvaliableHex - Elementals will now be placed correctly
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- Fixes for BattleHex::getDistance returning 0 for adjacent hexes
- All stacks will now be placed after obstacles (fixes #1004 )
- Removed unused code from ArtHandler
2012-06-16 14:25:39 +00:00
Ivan Savenko
8c6965c5ee
- shadows for CWindowObject-based windows
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- better error messages on read error
- fixed crash on level-up window
2012-06-16 10:41:14 +00:00
Ivan Savenko
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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- added simple scaling algorithm that works with indexed surfaces
2012-06-15 17:08:19 +00:00
beegee1
7a3a86b342
* Added RPM spec file for building RPM packages
2012-06-14 09:46:28 +00:00
DjWarmonger
ef250fcb8f
Compile fixes for previous commit.
2012-06-13 14:11:18 +00:00
Ivan Savenko
9d2711fb51
- rewrote most of classes from adventure map window
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-- new files: client/AdventureMapClasses.*
-- implemented all missing details from infobox
- textinput can handle numbers as input
- fixed several bugs caused by CIntObject changes
- fixed #988
2012-06-13 13:04:06 +00:00
beegee1
fff602d4f6
* Updated linux readme
2012-06-11 18:45:57 +00:00
Michał W. Urbańczyk
84630a0984
Fixed #993 , tent code cleanups.
2012-06-10 13:07:08 +00:00
Michał W. Urbańczyk
d0816a7924
Fixed crash when artifact casts spell ( #991 )
2012-06-10 12:01:56 +00:00
Michał W. Urbańczyk
e6ebf42308
#994 should not crash anymore.
2012-06-09 19:58:17 +00:00
DjWarmonger
cdb55500f3
Fixed #979
2012-06-09 19:24:04 +00:00
Michał W. Urbańczyk
f378e5be31
MSVC compile fix #997 .
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CClickableHex apparently can't be held by value in vector anymore.
2012-06-09 16:45:45 +00:00
Frank Zago
5dff7d64f6
Allows to load campaigns from the user directory too.
2012-06-09 14:26:41 +00:00
Michał W. Urbańczyk
e7d82a9702
Rewritten CLoadFile::openNextFile to be cleaner and not leak. Desperate messing around for #989 .
2012-06-08 00:12:31 +00:00
Frank Zago
9fc459b5c8
Fixed clang warnings.
2012-06-07 03:08:38 +00:00
Frank Zago
bc4f856bfc
Put Warrior's Tomb into the switch statement and properly set the sound returned.
2012-06-07 03:02:30 +00:00
Frank Zago
534c9142ac
Updated for 0.89
2012-06-02 15:46:47 +00:00
Ivan Savenko
d60f2d57a0
- first part of CIntObject API clean-up.
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- - mostly remove usage of (de)activateSomething functions
- - CIntObject's can be safely deleted in active state or without removing from parent first
- - Added CWindowObject to use as base of all windows (will be required for such features as shadows)
Report any crashes or glitches - it should not cause any issues apart from more console output.
TODO:
- remove redundant (de)activate and show(All) calls
- decrease usage of blitAtLoc\printAtLoc methods
- switch all windows to new base
2012-06-02 15:16:54 +00:00
Michał W. Urbańczyk
3df1ddbf86
Post-release version bump.
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Fixed #986 .
2012-06-01 21:31:41 +00:00
Ivan Savenko
c3eead45d4
(linux-only)
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- version set to 0.89
- added icon and desktop file for client
- updated compilers warning settings
2012-06-01 17:28:05 +00:00
Michał W. Urbańczyk
dc4d30df0e
Ench0's patch from #948 .
2012-06-01 17:23:26 +00:00
Michał W. Urbańczyk
b7c4da65b5
Integrated 1280x800 resolution from #972 .
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Version set to 0.89.
Updated changelog.
2012-06-01 17:11:30 +00:00
Michał W. Urbańczyk
759f85767b
Solved #985 .
2012-06-01 16:14:33 +00:00
Michał W. Urbańczyk
4cd77a0192
Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
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Fixed compile issues with CEmptyAI. Removed unnecessary methods from its.
2012-06-01 15:59:26 +00:00
Ivan Savenko
828d9e70d2
- one more crash at map loading
2012-06-01 11:35:31 +00:00
Ivan Savenko
4e92859cee
- fixed crash on loading of some maps
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- minor fixes
2012-05-30 18:37:21 +00:00
Michał W. Urbańczyk
247fabc3a6
Seems to be actually a missing return and redundant check.
2012-05-29 23:22:28 +00:00
Ivan Savenko
faaf799d95
- fixed some extra warnings. Mostly harmless.
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NOTE: Please check changes in BattleState.cpp and GameHandler.cpp for possible bugs
2012-05-28 19:29:32 +00:00
Ivan Savenko
61ccabde53
- vcmi can be compiled with clang-3.1
2012-05-27 19:06:35 +00:00