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Commit Graph

2846 Commits

Author SHA1 Message Date
DjWarmonger
bd2a0c2a2b "You have captured enemy artifact" window. All arts from commander & stacks will also be looted. 2012-05-02 08:37:11 +00:00
DjWarmonger
6f108c41df Fix for previous commit. Now artifacts from defeated hero are passed to winner. 2012-05-01 14:38:53 +00:00
DjWarmonger
5d311fb3ed - Hopefully fixed possibleActions for every case
- better algorithm for looting artifacts, yet buggy
2012-05-01 13:56:32 +00:00
Ivan Savenko
f767216b2e - (autotools) libdl check for freebsd 2012-05-01 12:38:41 +00:00
DjWarmonger
c4d933c668 Quick fix for previous commit. 2012-05-01 09:02:27 +00:00
DjWarmonger
2fbc57e140 1. Better way to disable stack / cursor glitches
2. An attempt to handle looting artifacts after battle
2012-05-01 08:52:22 +00:00
Ivan Savenko
d479341a5a - gcc compile and warning fixes 2012-04-30 12:13:36 +00:00
Michał W. Urbańczyk
13e6f00e18 Compile fix #945. 2012-04-30 10:40:19 +00:00
DjWarmonger
25bdcd3cab - Fixed wrong creature teleported
- Support for Sacrifice
2012-04-28 19:40:27 +00:00
DjWarmonger
f5e47474c5 - Fixed random crashes after creature spellcasting
- Added dummy projectiles to Commanders
2012-04-28 15:38:34 +00:00
DjWarmonger
192de453af - Fixed Remove Obstacle spell
- Fixed freeze at Chain Lightning
2012-04-28 15:18:21 +00:00
DjWarmonger
66418f43a9 Fixed #941 2012-04-28 14:04:23 +00:00
DjWarmonger
d6873d7570 - No battle actions will be available during tactics phase
- Fixed moving stacks during tactics
- Fixed Genie spell targeting
- Fixed AI getting stuck at Tree of Knowledge when no resources
2012-04-28 13:01:39 +00:00
DjWarmonger
82f3bc8135 - Commanders will now be properly intialized
- Commanders show in the battle
2012-04-28 11:41:20 +00:00
Michał W. Urbańczyk
b0371597cd A better tweak. 2012-04-24 19:11:23 +00:00
Michał W. Urbańczyk
482051eb17 Tweaks for obstacles. 2012-04-24 05:16:04 +00:00
Michał W. Urbańczyk
2ad89a29c4 Missed the file. 2012-04-23 20:20:43 +00:00
Michał W. Urbańczyk
7dc0d6878e Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
Now obstacles should be placed exactly like they were in OH3. 
All problems with displaying obstacles in battlefield should be gone. They should be now matched to the single pixel. 
If there are still some discrepancies, please report them.
2012-04-23 19:56:37 +00:00
DjWarmonger
6d03e0bf23 One more thing. 2012-04-23 05:01:52 +00:00
DjWarmonger
9c9301a495 Various fixes. 2012-04-22 19:56:03 +00:00
DjWarmonger
96d198758c - More commanders
- Improved finding closest tiles on battlefield
2012-04-22 17:38:36 +00:00
DjWarmonger
81e74f8c33 - Config settings & parsing for Commanders.
- Fix for Regeneration icon
2012-04-22 13:28:46 +00:00
Michał W. Urbańczyk
017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 2012-04-22 07:32:45 +00:00
beegee1
9c770777fb * Updated README.linux 2012-04-21 10:26:15 +00:00
Ivan Savenko
fef876e1ec - fixed #934 (batte screen after changing resolution) 2012-04-19 21:21:11 +00:00
DjWarmonger
cd1a9414ac - Restored Genie random spell
- Fixed crashes in many strange creature-spellcasting scenarios, including stack with multiple cast abilities and Enchanter with non-stadard spell
2012-04-18 15:57:49 +00:00
DjWarmonger
05311dd30c - Fixed and simplified Teleport casting
- Stack artifacts will now not be wearable by hero (by default)
- Fixed crash involving clone
2012-04-18 13:24:18 +00:00
DjWarmonger
f9dff013eb Fixes for battle interface, including #932. Basic funtionality is restored. 2012-04-18 09:01:08 +00:00
Michał W. Urbańczyk
918452d37c Fixed #930. 2012-04-17 15:08:38 +00:00
DjWarmonger
f720038ca5 - Battle interface fixes. It's possible to move stacks & attack
- Creature window allows to pass stack artifact to hero
- Fixes for Mana Drain, including #916
2012-04-17 14:50:23 +00:00
Michał W. Urbańczyk
cd4c93318d #928 and #931 should be fixed.
Ignoring savegames from newer versions of VCMI.
2012-04-17 12:46:21 +00:00
DjWarmonger
294276ea13 - Second part of battle interface.
- Testing for Stack Artifacts feature.
2012-04-17 08:46:09 +00:00
DjWarmonger
aeb9cf9460 - First part of battle interface rewrite. Untested. May work or not work randomly.
- Tweaks for AI logging.
2012-04-16 17:12:39 +00:00
Ivan Savenko
66f5b5e2d7 - gcc compile fixes 2012-04-14 16:28:36 +00:00
Michał W. Urbańczyk
6ec3501909 Fixed #927. 2012-04-14 07:39:32 +00:00
Michał W. Urbańczyk
b5526f0f54 Fixed #925. 2012-04-14 07:22:08 +00:00
Michał W. Urbańczyk
722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 2012-04-14 02:20:22 +00:00
Michał W. Urbańczyk
d55d48b978 Diagnostics for #924. 2012-04-10 02:30:43 +00:00
Michał W. Urbańczyk
8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 2012-04-09 02:53:50 +00:00
Michał W. Urbańczyk
f9f0fe9d97 Likely fixed #920. 2012-04-08 20:49:16 +00:00
Ivan Savenko
f426a48d09 - fixes for gcc-4.7
- added missing virtual destructors (new warning from gcc)
2012-04-08 10:34:23 +00:00
Michał W. Urbańczyk
d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 2012-04-08 03:06:27 +00:00
Michał W. Urbańczyk
d6223dd137 Fixed #686.
Minor changes.
2012-04-08 02:29:11 +00:00
Michał W. Urbańczyk
9f6270a1f7 Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
Michał W. Urbańczyk
b874295b3a Really fixed #918. 2012-04-08 01:43:40 +00:00
Michał W. Urbańczyk
69da179abb Fixed #918. 2012-04-08 01:26:33 +00:00
Michał W. Urbańczyk
3bf76cb719 Fixed #216 and #907.
* CTRL+T will open marketplace window
* T in adventure map will switch to next town
* T in castle window will open a tavern window (if available)
* G will open thieves guild window if player owns at least one town with tavern
* various minor changes
2012-04-08 01:15:18 +00:00
beegee1
987788ef66 * Updated README.linux 2012-04-06 16:04:41 +00:00
Michał W. Urbańczyk
7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
Minor changes.
2012-04-06 15:02:15 +00:00
DjWarmonger
038d105bcc - first sketch of Commanders
- accumulateBonus should make mechanics simpler
2012-04-04 17:41:55 +00:00