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Open-source engine for Heroes of Might and Magic III
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2023-07-28 13:50:20 +03:00
.github Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
AI Fix locking of mutexes by StupidAI 2023-07-24 23:01:18 +03:00
android Update LanguageSettingDialog.java 2023-07-28 00:31:59 +00:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client Use new adventure map state to detect opponent human turn 2023-07-27 17:26:52 +02:00
cmake_modules Implemented tavern slot selection using rules similar to H3 2023-07-15 19:55:30 +03:00
config Update mod.json 2023-07-28 00:34:28 +00:00
debian Merge beta -> develop 2023-04-26 22:48:08 +03:00
docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Updated Launcher localization 2023-07-28 13:42:49 +03:00
lib Merge pull request #2422 from IvanSavenko/hero_pool_fix 2023-07-28 13:43:50 +03:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Regenerated map editor translations to include missing strings 2023-07-28 13:42:53 +03:00
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osx Add files via upload 2023-04-16 14:59:27 +02:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Fix build 2023-06-20 19:37:27 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server Removed buggy and poorly designed fromString method 2023-07-25 22:36:45 +03:00
test Removed buggy and poorly designed fromString method 2023-07-25 22:36:45 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
CCallback.h Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
ChangeLog.md Updated changelog 2023-07-21 21:52:53 +03:00
CMakeLists.txt Merge beta -> develop 2023-04-26 22:48:08 +03:00
CMakePresets.json Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Attempt to fix & improve error detection: 2023-07-24 18:48:56 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Add download counter for 1.2.1 2023-04-28 21:33:19 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)