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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko 27a30b5ff9 - compile fix
- fixed crash if json defines only one creature horde
2013-11-24 11:36:51 +00:00
..
filesystem - minor optimizations 2013-11-14 13:21:09 +00:00
logging - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
mapping two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
minizip some OS X fixes 2013-10-07 01:19:02 +00:00
rmg - Fixed compilation errors on clang 2013-11-16 09:17:19 +00:00
AI_Base.h
BattleAction.cpp - Fixed mantis #1576 (doesn't hang game) 2013-11-09 16:25:20 +00:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp - Fixed mantis #1576 (doesn't hang game) 2013-11-09 16:25:20 +00:00
BattleHex.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleState.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
BattleState.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CArtHandler.cpp two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
CArtHandler.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
CBattleCallback.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CBattleCallback.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CBonusTypeHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CConfigHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CConsoleHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp - minor optimizations 2013-11-14 13:21:09 +00:00
CCreatureHandler.h - Fixed some warnings from cppcheck 2013-11-06 13:42:58 +00:00
CCreatureSet.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CCreatureSet.h patch from KroArtem 2013-11-03 12:51:25 +00:00
CDefObjInfoHandler.cpp Improved json validation 2013-10-26 19:33:34 +00:00
CDefObjInfoHandler.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
CGameInterface.cpp bugfixing: 2013-06-23 19:35:54 +00:00
CGameInterface.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CGameState.cpp - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
CGameState.h - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
CGeneralTextHandler.cpp Several minor fixes/features 2013-10-27 13:05:01 +00:00
CGeneralTextHandler.h - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CHeroHandler.cpp - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
CHeroHandler.h - reordered files in cmake so files with long compile times will be 2013-11-03 12:07:23 +00:00
CMakeLists.txt - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
CModHandler.cpp - minor optimizations 2013-11-14 13:21:09 +00:00
CModHandler.h Trying to organize mod handler a bit better. 2013-11-11 20:11:51 +00:00
CObjectHandler.cpp More work on VCAI Goals, still derived functions are not called :/ 2013-11-23 12:30:10 +00:00
CObjectHandler.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CObstacleInstance.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h
Connection.cpp Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721 2013-07-02 16:48:01 +00:00
Connection.h patch from KroArtem 2013-11-03 12:51:25 +00:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CRandomGenerator.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CScriptingModule.h
CSpellHandler.cpp Filesystem handling is now more flexible 2013-07-28 14:49:50 +00:00
CSpellHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CStopWatch.h
CThreadHelper.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CThreadHelper.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CTownHandler.cpp - compile fix 2013-11-24 11:36:51 +00:00
CTownHandler.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
GameConstants.cpp two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
GameConstants.h - compile fix 2013-11-24 11:36:51 +00:00
HeroBonus.cpp two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
HeroBonus.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp - compile fix 2013-11-24 11:36:51 +00:00
IGameCallback.h second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported 2013-06-29 13:05:48 +00:00
IGameEventsReceiver.h - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
IHandlerBase.h Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids. 2013-07-21 14:19:29 +00:00
int3.h - Fixed some warnings from cppcheck 2013-11-06 13:42:58 +00:00
Interprocess.h
JsonDetail.cpp - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
JsonDetail.h - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
JsonNode.cpp - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
JsonNode.h - vcmi can now calculate crc32 checksum of a file 2013-11-08 20:36:26 +00:00
NetPacks.h - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
NetPacksLib.cpp - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
RegisterTypes.cpp - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
RegisterTypes.h Introduced strongly typed QueryID. 2013-05-27 10:53:28 +00:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
StdInc.cpp
StdInc.h
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h
VCMI_lib.cbp - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp - modhandler will only validate new, changed or mods that failed 2013-11-09 19:10:16 +00:00
VCMI_Lib.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
VCMI_lib.vcxproj - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
VCMI_lib.vcxproj.filters Not-yet-finished project for Visual Studio. Needs moc tool. 2013-08-22 17:47:49 +00:00
VCMIDirs.cpp Fixed OS X client and server paths 2013-10-07 03:19:11 +00:00
VCMIDirs.h fixes for launcher, as discussed on forums: 2013-08-24 20:11:51 +00:00