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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
Ivan Savenko 65355925e9
Merge pull request #4595 from Laserlicht/cast_without_skip
Bonus for spell: cast without skip the turn
2024-09-19 16:17:48 +03:00
..
battle Merge pull request #4595 from Laserlicht/cast_without_skip 2024-09-19 16:17:48 +03:00
bonuses miniscule bonus system cleanup 2024-09-18 16:41:41 +02:00
campaign outro for RoE 2024-09-05 21:31:17 +02:00
constants Deprecate artifact-related building types 2024-08-28 13:50:08 +00:00
entities Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
events Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
filesystem code review (first part) 2024-09-02 22:51:30 +02:00
gameState Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
json Implement detection of typos in json using Levenshtein Distance 2024-09-15 20:14:08 +00:00
logging Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
mapObjectConstructors Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
mapObjects Show generic dialog if building was already visited 2024-09-16 19:51:10 +00:00
mapping Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
minizip Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
modding Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
network Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
networkPacks castSpellThisTurn to bool var 2024-09-18 21:24:27 +02:00
pathfinder Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
rewardable Fix generation of placeholders for banks 2024-09-12 12:11:18 +00:00
rmg It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
serializer Added per-team tracking of scouted state of an object 2024-09-12 12:11:17 +00:00
spells cast without skip 2024-09-14 15:10:24 +02:00
texts Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
vstd Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
AI_Base.h
ArtifactUtils.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
ArtifactUtils.h ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
BasicTypes.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
BattleFieldHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
BattleFieldHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CArtHandler.h CMap removed from CArtifactSet level 2024-09-04 15:12:40 +03:00
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp Rename toJson to toString/toCompactString for consistency 2024-02-26 12:55:49 +02:00
CConfigHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CConsoleHandler.cpp Do not try to shoot at 2nd hex of wide creatures 2024-08-14 10:38:59 +00:00
CConsoleHandler.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
CCreatureHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CCreatureHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CCreatureSet.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CCreatureSet.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
CGameInfoCallback.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CGameInfoCallback.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CGameInterface.cpp Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CGameInterface.h Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CHeroHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CHeroHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CMakeLists.txt Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
Color.h icon drawing 2024-08-15 00:21:02 +02:00
ConstTransitivePtr.h
CPlayerState.cpp All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
CPlayerState.h Add coastVisitable property to rewardables, update schemas 2024-09-12 12:11:18 +00:00
CRandomGenerator.cpp Integrating changes from PR #4251 - add logging for rng 2024-07-16 15:31:58 +00:00
CRandomGenerator.h Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSkillHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSoundBase.h Fix issues introduced by fixing typos 2024-06-27 08:38:04 +00:00
CStack.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStack.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStopWatch.h
CThreadHelper.cpp Added changing thread name for FreeBSD 2024-05-12 15:10:29 +00:00
CThreadHelper.h Show human-readable thread name in log 2024-02-11 17:55:02 +02:00
ExceptionsCommon.h Show error message on load if mod has broken creature instead of 2024-06-01 11:49:51 +00:00
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp Use alphabetic ordering for game settings 2024-09-12 12:11:18 +00:00
GameSettings.h It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
IBonusTypeHandler.h
IGameCallback.cpp Remove marketModes as member 2024-08-27 14:07:00 +00:00
IGameCallback.h Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
IGameEventsReceiver.h IMarket suggestions 2024-08-20 18:49:48 +03:00
IGameSettings.h Use alphabetic ordering for game settings 2024-09-12 12:11:18 +00:00
IHandlerBase.cpp lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
IHandlerBase.h lib now uses shared_ptr for entities. Removed manual memory management. 2024-05-17 15:04:05 +00:00
int3.h Fix SonarCloud issues 2024-03-02 14:08:03 +01:00
LoadProgress.cpp
LoadProgress.h Fixes 2024-03-29 12:28:14 +02:00
LogicalExpression.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
LogicalExpression.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
ObstacleHandler.cpp introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
ObstacleHandler.h introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
Point.h
Rect.cpp
Rect.h First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
ResourceSet.cpp Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
ResourceSet.h Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
RiverHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
RiverHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RoadHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
RoadHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
ScopeGuard.h Fix undefined behavior 2024-02-12 12:33:09 +02:00
ScriptHandler.cpp
ScriptHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
StartInfo.cpp code review 2024-07-29 22:54:42 +02:00
StartInfo.h Removed save compatibility with 1.4 2024-08-29 18:51:53 +00:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
TerrainHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
TerrainHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
TurnTimerInfo.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
TurnTimerInfo.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
VCMI_Lib.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
VCMIDirs.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
VCMIDirs.h