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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655.
* Fixed #736, #737.
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
..
vcmi_lib break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
BattleAction.cpp Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
BattleAction.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
BattleState.cpp Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
BattleState.h New files for lib: 2011-05-09 22:20:47 +00:00
CArtHandler.cpp Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
CArtHandler.h Several minor cleanups. 2011-05-04 02:38:58 +00:00
CBuildingHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CBuildingHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCampaignHandler.cpp AB campaign selection screen added 2011-03-19 14:27:51 +00:00
CCampaignHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCreatureHandler.cpp More bonuses & graphics handled. 2011-05-28 05:34:40 +00:00
CCreatureHandler.h New files for lib: 2011-05-09 22:20:47 +00:00
CCreatureSet.cpp Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
CCreatureSet.h Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
CDefObjInfoHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CDefObjInfoHandler.h * a voodoo fix of a mysterious bug 2010-12-27 10:48:28 +00:00
CGameState.cpp * Probably fixed #655. 2011-05-29 23:49:25 +00:00
CGameState.h Final changes for 0.84b: 2011-05-26 01:03:35 +00:00
CGeneralTextHandler.cpp Quick implementation of stack experience details. Minor fixes. 2011-03-21 08:14:23 +00:00
CGeneralTextHandler.h Quick implementation of stack experience details. Minor fixes. 2011-03-21 08:14:23 +00:00
CHeroHandler.cpp Several minor cleanups. 2011-05-04 02:38:58 +00:00
CHeroHandler.h * fixed bug 257 2011-02-09 15:19:53 +00:00
CLodHandler.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CLodHandler.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMapInfo.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMapInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CObjectHandler.cpp * Probably fixed #655. 2011-05-29 23:49:25 +00:00
CObjectHandler.h Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities. 2011-04-22 21:51:10 +00:00
CObstacleInstance.h New files for lib: 2011-05-09 22:20:47 +00:00
CondSh.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Connection.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
Connection.h For 0.84b dev build. 2011-05-25 23:52:27 +00:00
ConstTransitivePtr.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CSpellHandler.cpp Spell_levels are not necessary in the end. 2011-05-13 14:33:48 +00:00
CSpellHandler.h * fixed bug 298 2011-02-21 16:53:23 +00:00
CTownHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CTownHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
ERMInterpreter.cpp * building verm tree without modifiers 2011-05-29 18:16:49 +00:00
ERMInterpreter.h * building verm tree without modifiers 2011-05-29 18:16:49 +00:00
ERMParser.cpp * minor improvements in parser/interpreter 2011-05-16 12:11:00 +00:00
ERMParser.h * some changes 2011-05-22 18:46:52 +00:00
ERMScriptModule.cpp * some changes 2011-05-22 18:46:52 +00:00
ERMScriptModule.h * some changes 2011-05-22 18:46:52 +00:00
HeroBonus.cpp Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
HeroBonus.h Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
IGameCallback.cpp Fixed #730: 2011-05-28 01:02:28 +00:00
IGameCallback.h Fixed #730: 2011-05-28 01:02:28 +00:00
IGameEventsReceiver.h One more file: 2011-05-09 22:30:37 +00:00
Interprocess.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Makefile.am (linux) added new files into the makefiles and compile fixes. 2011-05-10 01:15:10 +00:00
Makefile.in (linux) added new files into the makefiles and compile fixes. 2011-05-10 01:15:10 +00:00
map.cpp * Probably fixed #655. 2011-05-29 23:49:25 +00:00
map.h * Probably fixed #655. 2011-05-29 23:49:25 +00:00
NetPacks.h Fixed #730: 2011-05-28 01:02:28 +00:00
NetPacksLib.cpp Fixed #730: 2011-05-28 01:02:28 +00:00
RegisterTypes.cpp * some changes 2011-05-22 18:46:52 +00:00
RegisterTypes.h * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
VCMI_lib.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp New files for lib: 2011-05-09 22:20:47 +00:00
VCMI_Lib.h AB campaign selection screen added 2011-03-19 14:27:51 +00:00
VCMI_lib.vcxproj New files for lib: 2011-05-09 22:20:47 +00:00
VCMIDirs.h * beegee's comments patch 2011-02-22 11:52:36 +00:00