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filesystem
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
logging
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Relaxed Mutex of Logger. Attempt to optimize format function.
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2015-08-30 19:26:19 +02:00 |
mapObjects
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Fix issue 2276. Refugee Camp shouldn't be guarded
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2015-10-16 06:45:06 +03:00 |
mapping
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
minizip
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Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
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2015-08-20 03:28:04 +03:00 |
registerTypes
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Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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2015-03-10 09:04:25 +01:00 |
rmg
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
spells
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More comments about dispell special cases.
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2015-10-13 07:11:49 +03:00 |
AI_Base.h
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BattleAction.cpp
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BattleAction.h
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BattleHex.cpp
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BattleHex.h
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BattleState.cpp
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Tweak BattleSpellCastParameters
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2015-09-29 17:26:41 +03:00 |
BattleState.h
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Tweak BattleSpellCastParameters
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2015-09-29 17:26:41 +03:00 |
CArtHandler.cpp
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Fixed logic regression from previous commit.
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2015-09-23 21:38:16 +02:00 |
CArtHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CBattleCallback.cpp
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Use ISpellCaster in battle callback
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2015-09-29 17:26:52 +03:00 |
CBattleCallback.h
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Use ISpellCaster in battle callback
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2015-09-29 17:26:52 +03:00 |
CBonusTypeHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CBonusTypeHandler.h
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CBuildingHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CBuildingHandler.h
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CConfigHandler.cpp
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Changed fading to be enabled by default (when entries are not present in config);
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2015-02-09 20:41:03 +01:00 |
CConfigHandler.h
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Added advmap config options to enable/disable fading;
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2015-02-02 19:38:30 +01:00 |
CConsoleHandler.cpp
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Enable crashhandler for mingw. It works for mingw 4.0.
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2015-09-15 07:27:18 +03:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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Introduced absolute specific spell immunity.
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2015-09-29 17:26:44 +03:00 |
CCreatureHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CCreatureSet.cpp
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Possible fix for #923
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2015-04-11 07:18:40 +03:00 |
CCreatureSet.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGameInfoCallback.cpp
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More hero|creature casting unification
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2015-09-29 17:26:40 +03:00 |
CGameInfoCallback.h
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Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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2015-03-10 09:04:25 +01:00 |
CGameInterface.cpp
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Initial refactoring
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2014-12-21 17:29:42 +03:00 |
CGameInterface.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGameState.cpp
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGameState.h
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Merge pull request #86 from ArseniyShestakov/fixQuestSaving
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2015-03-10 18:01:38 +03:00 |
CGameStateFwd.h
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CGeneralTextHandler.cpp
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CGeneralTextHandler.h
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CHeroHandler.cpp
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CHeroHandler.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
CMakeLists.txt
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Fix compilation with CMake.
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2015-05-26 02:02:45 +03:00 |
CModHandler.cpp
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- VCMI will now read templates from mods
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2015-05-26 18:19:41 +02:00 |
CModHandler.h
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Use ESpellCastProblem inside SpellHandler
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2014-11-12 06:17:03 +03:00 |
CObstacleInstance.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CObstacleInstance.h
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CondSh.h
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Connection.cpp
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More refactoring
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2014-12-21 21:47:02 +03:00 |
Connection.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
ConstTransitivePtr.h
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CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.h
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CSoundBase.h
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CStopWatch.h
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CThreadHelper.cpp
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add support for the HURD
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2014-11-17 16:43:26 +01:00 |
CThreadHelper.h
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CTownHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CTownHandler.h
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- Option to configure monster types spawning in a zone
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2014-10-30 13:03:53 +01:00 |
FunctionList.h
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Minor refactoring of FunctionList using variadic templates.
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2014-11-12 22:46:37 +02:00 |
GameConstants.cpp
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Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types
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2015-03-28 16:41:26 +01:00 |
GameConstants.h
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Fixed action cancel on active stack remove
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2015-10-08 08:15:29 +03:00 |
HeroBonus.cpp
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Fix wrong comparison
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2015-10-13 21:05:46 +03:00 |
HeroBonus.h
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Merge pull request #122 from vmarkovtsev/feature/warnings
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2015-10-14 07:28:47 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
IGameCallback.h
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fixed mantiss 0002254
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2015-09-04 18:08:25 +03:00 |
IGameEventsReceiver.h
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World view impl -- initial;
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2015-01-13 20:57:41 +01:00 |
IHandlerBase.cpp
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IHandlerBase.h
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int3.h
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Interprocess.h
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JsonDetail.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonDetail.h
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JsonNode.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonNode.h
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LogicalExpression.cpp
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LogicalExpression.h
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NetPacks.h
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Made player interface tolerant to active stack removal.
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2015-10-06 03:46:35 +03:00 |
NetPacksBase.h
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Add "override" to virtual overriden methods
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2015-10-13 21:05:36 +03:00 |
NetPacksLib.cpp
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More comments about dispell special cases.
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2015-10-13 07:11:49 +03:00 |
ResourceSet.cpp
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ResourceSet.h
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ScopeGuard.h
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StartInfo.h
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StdInc.cpp
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StdInc.h
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StringConstants.h
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UnlockGuard.h
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vcmi_endian.h
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VCMI_lib.cbp
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Fix build
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2015-09-24 11:55:23 +03:00 |
VCMI_Lib.cpp
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- VCMI will now read templates from mods
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2015-05-26 18:19:41 +02:00 |
VCMI_Lib.h
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VCMI_lib.vcxproj
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- Updated MSVS project
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2015-09-23 19:34:12 +02:00 |
VCMI_lib.vcxproj.filters
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- Updated MSVS project
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2015-09-23 19:34:12 +02:00 |
VCMIDirs.cpp
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rename preprocessor variable VCMI_LINUX to VCMI_XDG
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2014-11-17 12:19:52 +01:00 |
VCMIDirs.h
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