1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2015-10-16 06:45:06 +03:00
..
filesystem Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
logging Relaxed Mutex of Logger. Attempt to optimize format function. 2015-08-30 19:26:19 +02:00
mapObjects Fix issue 2276. Refugee Camp shouldn't be guarded 2015-10-16 06:45:06 +03:00
mapping Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
minizip Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
registerTypes Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
rmg Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
spells More comments about dispell special cases. 2015-10-13 07:11:49 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp Tweak BattleSpellCastParameters 2015-09-29 17:26:41 +03:00
BattleState.h Tweak BattleSpellCastParameters 2015-09-29 17:26:41 +03:00
CArtHandler.cpp Fixed logic regression from previous commit. 2015-09-23 21:38:16 +02:00
CArtHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CBattleCallback.cpp Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
CBattleCallback.h Use ISpellCaster in battle callback 2015-09-29 17:26:52 +03:00
CBonusTypeHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp Changed fading to be enabled by default (when entries are not present in config); 2015-02-09 20:41:03 +01:00
CConfigHandler.h Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
CConsoleHandler.cpp Enable crashhandler for mingw. It works for mingw 4.0. 2015-09-15 07:27:18 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Introduced absolute specific spell immunity. 2015-09-29 17:26:44 +03:00
CCreatureHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CCreatureSet.cpp Possible fix for #923 2015-04-11 07:18:40 +03:00
CCreatureSet.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGameInfoCallback.cpp More hero|creature casting unification 2015-09-29 17:26:40 +03:00
CGameInfoCallback.h Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CGameInterface.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
CGameInterface.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGameState.cpp Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGameState.h Merge pull request #86 from ArseniyShestakov/fixQuestSaving 2015-03-10 18:01:38 +03:00
CGameStateFwd.h
CGeneralTextHandler.cpp Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp
CHeroHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMakeLists.txt Fix compilation with CMake. 2015-05-26 02:02:45 +03:00
CModHandler.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
CModHandler.h Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp More refactoring 2014-12-21 21:47:02 +03:00
Connection.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
ConstTransitivePtr.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h
CTownHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 2015-03-28 16:41:26 +01:00
GameConstants.h Fixed action cancel on active stack remove 2015-10-08 08:15:29 +03:00
HeroBonus.cpp Fix wrong comparison 2015-10-13 21:05:46 +03:00
HeroBonus.h Merge pull request #122 from vmarkovtsev/feature/warnings 2015-10-14 07:28:47 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
IGameCallback.h fixed mantiss 0002254 2015-09-04 18:08:25 +03:00
IGameEventsReceiver.h World view impl -- initial; 2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Made player interface tolerant to active stack removal. 2015-10-06 03:46:35 +03:00
NetPacksBase.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksLib.cpp More comments about dispell special cases. 2015-10-13 07:11:49 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Fix build 2015-09-24 11:55:23 +03:00
VCMI_Lib.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
VCMI_Lib.h
VCMI_lib.vcxproj - Updated MSVS project 2015-09-23 19:34:12 +02:00
VCMI_lib.vcxproj.filters - Updated MSVS project 2015-09-23 19:34:12 +02:00
VCMIDirs.cpp rename preprocessor variable VCMI_LINUX to VCMI_XDG 2014-11-17 12:19:52 +01:00
VCMIDirs.h