.. |
filesystem
|
- fixed some evil memory leaks
|
2013-12-19 19:43:16 +00:00 |
logging
|
- fixed missing DLL_LINKAGE
|
2013-11-09 13:49:36 +00:00 |
mapping
|
- Removed slow and buggy part of exploration code
|
2013-12-21 17:34:59 +00:00 |
minizip
|
some OS X fixes
|
2013-10-07 01:19:02 +00:00 |
rmg
|
- Fixed compilation errors on clang
|
2013-11-16 09:17:19 +00:00 |
AI_Base.h
|
|
|
BattleAction.cpp
|
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
2013-12-08 17:54:13 +00:00 |
BattleAction.h
|
- Compile fixes for MVS
|
2013-11-09 21:29:46 +00:00 |
BattleHex.cpp
|
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
2013-12-08 17:54:13 +00:00 |
BattleHex.h
|
- Compile fixes for MVS
|
2013-11-09 21:29:46 +00:00 |
BattleState.cpp
|
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
2013-12-08 17:54:13 +00:00 |
BattleState.h
|
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
2013-12-08 17:54:13 +00:00 |
CArtHandler.cpp
|
Fixed #1585 - destroyed war machines will be removed from hero's equipment.
|
2013-12-19 14:35:49 +00:00 |
CArtHandler.h
|
two patches/pull requests from janisozaur
|
2013-11-12 10:45:42 +00:00 |
CBattleCallback.cpp
|
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
2013-12-08 17:54:13 +00:00 |
CBattleCallback.h
|
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
2013-12-08 17:54:13 +00:00 |
CBonusTypeHandler.cpp
|
Filesystem handling is now more flexible
|
2013-07-28 14:49:50 +00:00 |
CBonusTypeHandler.h
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
CBuildingHandler.cpp
|
|
|
CBuildingHandler.h
|
|
|
CConfigHandler.cpp
|
Filesystem handling is now more flexible
|
2013-07-28 14:49:50 +00:00 |
CConfigHandler.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CConsoleHandler.cpp
|
went through the rest of cppcheck warnings, mostly harmless
|
2013-11-07 12:48:41 +00:00 |
CConsoleHandler.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CCreatureHandler.cpp
|
- minor optimizations
|
2013-11-14 13:21:09 +00:00 |
CCreatureHandler.h
|
- Fixed some warnings from cppcheck
|
2013-11-06 13:42:58 +00:00 |
CCreatureSet.cpp
|
- fixed missing DLL_LINKAGE
|
2013-11-09 13:49:36 +00:00 |
CCreatureSet.h
|
patch from KroArtem
|
2013-11-03 12:51:25 +00:00 |
CDefObjInfoHandler.cpp
|
Improved json validation
|
2013-10-26 19:33:34 +00:00 |
CDefObjInfoHandler.h
|
two patches/pull requests from janisozaur
|
2013-11-12 10:45:42 +00:00 |
CGameInterface.cpp
|
bugfixing:
|
2013-06-23 19:35:54 +00:00 |
CGameInterface.h
|
went through the rest of cppcheck warnings, mostly harmless
|
2013-11-07 12:48:41 +00:00 |
CGameState.cpp
|
- Fixed GCC compiler warnings
|
2013-12-20 13:07:58 +00:00 |
CGameState.h
|
- Fixed GCC compiler warnings
|
2013-12-20 13:07:58 +00:00 |
CGeneralTextHandler.cpp
|
Several minor fixes/features
|
2013-10-27 13:05:01 +00:00 |
CGeneralTextHandler.h
|
- fixed missing DLL_LINKAGE
|
2013-11-09 13:49:36 +00:00 |
CHeroHandler.cpp
|
changes in hero class format:
|
2013-12-13 18:27:54 +00:00 |
CHeroHandler.h
|
changes in hero class format:
|
2013-12-13 18:27:54 +00:00 |
CMakeLists.txt
|
Extended building dependencies:
|
2013-12-02 11:58:02 +00:00 |
CModHandler.cpp
|
- improved detection of missing files
|
2013-12-13 08:53:44 +00:00 |
CModHandler.h
|
Extended building dependencies:
|
2013-12-02 11:58:02 +00:00 |
CObjectHandler.cpp
|
changes in hero class format:
|
2013-12-13 18:27:54 +00:00 |
CObjectHandler.h
|
- Refactored method CGameState::init
|
2013-12-18 18:18:12 +00:00 |
CObstacleInstance.cpp
|
- fixed missing DLL_LINKAGE
|
2013-11-09 13:49:36 +00:00 |
CObstacleInstance.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CondSh.h
|
|
|
Connection.cpp
|
- Fixed GCC compiler warnings
|
2013-12-20 13:07:58 +00:00 |
Connection.h
|
Multiple minor fixes:
|
2013-12-03 09:03:37 +00:00 |
ConstTransitivePtr.h
|
Fixed #1430, work-around to make #1435 non-crashing.
|
2013-09-11 21:57:08 +00:00 |
CRandomGenerator.h
|
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
|
2013-08-17 12:46:48 +00:00 |
CScriptingModule.h
|
|
|
CSpellHandler.cpp
|
Filesystem handling is now more flexible
|
2013-07-28 14:49:50 +00:00 |
CSpellHandler.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CStopWatch.h
|
|
|
CThreadHelper.cpp
|
went through the rest of cppcheck warnings, mostly harmless
|
2013-11-07 12:48:41 +00:00 |
CThreadHelper.h
|
Compile fixes specific for VS 2012"
|
2013-07-02 15:23:32 +00:00 |
CTownHandler.cpp
|
- fixed some evil memory leaks
|
2013-12-19 19:43:16 +00:00 |
CTownHandler.h
|
changes in hero class format:
|
2013-12-13 18:27:54 +00:00 |
FunctionList.h
|
- Moved FunctionList from /client to /lib -> used in client and server
|
2013-11-30 10:08:38 +00:00 |
GameConstants.cpp
|
two patches/pull requests from janisozaur
|
2013-11-12 10:45:42 +00:00 |
GameConstants.h
|
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
2013-12-08 17:54:13 +00:00 |
HeroBonus.cpp
|
two patches/pull requests from janisozaur
|
2013-11-12 10:45:42 +00:00 |
HeroBonus.h
|
two patches/pull requests from janisozaur
|
2013-11-12 10:45:42 +00:00 |
IBonusTypeHandler.h
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
IGameCallback.cpp
|
Multiple minor fixes:
|
2013-12-03 09:03:37 +00:00 |
IGameCallback.h
|
Extended building dependencies:
|
2013-12-02 11:58:02 +00:00 |
IGameEventsReceiver.h
|
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
|
2013-11-17 17:57:04 +00:00 |
IHandlerBase.h
|
Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids.
|
2013-07-21 14:19:29 +00:00 |
int3.h
|
- Fixed some warnings from cppcheck
|
2013-11-06 13:42:58 +00:00 |
Interprocess.h
|
|
|
JsonDetail.cpp
|
- improved detection of missing files
|
2013-12-13 08:53:44 +00:00 |
JsonDetail.h
|
- vcmi can now calculate crc32 checksum of a file
|
2013-11-08 20:36:26 +00:00 |
JsonNode.cpp
|
More string ID's for buildings:
|
2013-12-04 10:36:39 +00:00 |
JsonNode.h
|
- vcmi can now calculate crc32 checksum of a file
|
2013-11-08 20:36:26 +00:00 |
LogicalExpression.cpp
|
Extended building dependencies:
|
2013-12-02 11:58:02 +00:00 |
LogicalExpression.h
|
More fixes:
|
2013-12-04 03:54:02 +00:00 |
NetPacks.h
|
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
2013-12-08 17:54:13 +00:00 |
NetPacksLib.cpp
|
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
|
2013-12-08 17:54:13 +00:00 |
RegisterTypes.cpp
|
|
|
RegisterTypes.h
|
Introduced strongly typed QueryID.
|
2013-05-27 10:53:28 +00:00 |
ResourceSet.cpp
|
Fixed all the issues with Quests, #828 and #1223.
|
2013-07-23 15:03:01 +00:00 |
ResourceSet.h
|
Fixed all the issues with Quests, #828 and #1223.
|
2013-07-23 15:03:01 +00:00 |
ScopeGuard.h
|
|
|
StartInfo.h
|
two patches/pull requests from janisozaur
|
2013-11-12 10:45:42 +00:00 |
StdInc.cpp
|
|
|
StdInc.h
|
|
|
StringConstants.h
|
|
|
UnlockGuard.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
vcmi_endian.h
|
|
|
VCMI_lib.cbp
|
|
|
VCMI_Lib.cpp
|
- modhandler will only validate new, changed or mods that failed
|
2013-11-09 19:10:16 +00:00 |
VCMI_Lib.h
|
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
|
2013-08-17 12:46:48 +00:00 |
VCMI_lib.vcxproj
|
- Fixed VS project files (added missing .cpp files)
|
2013-11-30 14:22:03 +00:00 |
VCMI_lib.vcxproj.filters
|
- Fixed VS project files (added missing .cpp files)
|
2013-11-30 14:22:03 +00:00 |
VCMIDirs.cpp
|
Fixed OS X client and server paths
|
2013-10-07 03:19:11 +00:00 |
VCMIDirs.h
|
fixes for launcher, as discussed on forums:
|
2013-08-24 20:11:51 +00:00 |