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https://github.com/vcmi/vcmi.git
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4f7664926ead65d57a3591ee2f0cd310d5edfb84
gosolo: make AI to take over every human player in game. Second command would give control back to CPlayerInterface. controlai: give control of one or all AI players to CPlayerInterface. Command "controlai orange" turn orange to human player while "controlai" without color specified make all AIs human controlled players.
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.
Links
- Homepage: http://vcmi.eu/
- Wiki: http://wiki.vcmi.eu/
- Forums: http://forum.vcmi.eu/
- Bugtracker: http://bugs.vcmi.eu/
Installation
For installation of latest release see release announcement on http://vcmi.eu/
For building from source see project wiki at http://wiki.vcmi.eu/
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)
Languages
C++
68.5%
JSON-with-Comments
25.7%
Inno Setup
3.5%
CMake
1.4%
Lua
0.3%
Other
0.3%