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battle
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Fix order of dialogs on assembling artefacts after battle
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2022-12-29 21:50:25 +02:00 |
gui
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Remove not supported method, allow relative mode for iOS
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2023-01-19 08:26:35 +02:00 |
icons
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ios
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[iOS] use pinch gesture as Spacebar hotkey instead of Tab
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2023-01-22 15:37:48 +03:00 |
lobby
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Move buttons blocks at proper place
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2022-11-25 14:36:17 +04:00 |
mainmenu
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Formatting
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2022-12-29 21:50:04 +02:00 |
widgets
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Update android JNI bindings
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2023-01-07 09:26:01 +02:00 |
windows
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buy units starting from the highest level in the "buy all units" dialog
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2023-01-20 15:14:15 +02:00 |
CBitmapHandler.cpp
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Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
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2020-10-05 16:28:28 -07:00 |
CBitmapHandler.h
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CFocusableHelper.cpp
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remove focus from active text input after keyboard is closed
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2022-09-24 15:55:19 +03:00 |
CFocusableHelper.h
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remove focus from active text input after keyboard is closed
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2022-09-24 15:55:19 +03:00 |
CGameInfo.cpp
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Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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2022-09-23 20:01:13 +02:00 |
CGameInfo.h
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Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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2022-09-27 07:50:17 +02:00 |
Client.cpp
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Somehow it works but JNI signatures were incorrect
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2023-01-25 08:59:59 +02:00 |
Client.h
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Code review tweaks
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2022-10-13 00:18:15 +04:00 |
CMakeLists.txt
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add max version condition to Xcode workaround
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2023-01-24 20:18:09 +03:00 |
CMessage.cpp
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add some asserts that shouldn't fire
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2022-09-26 14:06:55 +03:00 |
CMessage.h
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Gui cleanup4 (#446)
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2018-07-25 01:36:48 +03:00 |
CMT.cpp
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Remove not supported method, allow relative mode for iOS
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2023-01-19 08:26:35 +02:00 |
CMT.h
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CMusicHandler.cpp
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Added checks to music player to detect potential freezes
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2023-01-09 13:05:15 +02:00 |
CMusicHandler.h
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Minor improvements & fixes to music player
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2022-11-21 16:20:20 +02:00 |
CPlayerInterface.cpp
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fix Boost deprecation warnings
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2023-01-15 17:28:09 +02:00 |
CPlayerInterface.h
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regression fixed. Artifact assemble dialog shows multiple times.
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2022-11-07 00:36:13 +02:00 |
CreatureCostBox.cpp
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Fixed lots of warnings.
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2020-10-04 02:20:18 -07:00 |
CreatureCostBox.h
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Gui cleanup3 - UI refactoring to use smart pointers (#440)
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2018-04-07 18:34:11 +07:00 |
CServerHandler.cpp
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Fix connections amount problem
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2022-11-15 22:09:47 +04:00 |
CServerHandler.h
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Lobby works
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2022-11-08 04:44:34 +04:00 |
CVideoHandler.cpp
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Code refactor following C++ standard and condition fixes
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2022-11-15 03:20:55 +03:00 |
CVideoHandler.h
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CVideoHandler: use new ffmpeg
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2022-05-14 13:22:41 +03:00 |
DPIaware.manifest
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Graphics.cpp
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Added common method to get names of hardcoded mod scopes
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2022-12-07 15:18:19 +02:00 |
Graphics.h
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Added possibility to define per-town tower icon for battle queue in siege
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2022-11-29 14:47:51 +02:00 |
mapHandler.cpp
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Fix crash related to V hotkey during AI turn
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2022-11-04 18:29:45 +04:00 |
mapHandler.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
NetPacksClient.cpp
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Apply suggested changes next part
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2022-11-10 21:02:06 +02:00 |
NetPacksLobbyClient.cpp
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One step forward
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2022-10-04 02:25:22 +04:00 |
resource.h
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SDLRWwrapper.cpp
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SDLRWwrapper.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
StdInc.cpp
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StdInc.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
VCMI_client.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
VCMI_client.rc
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VCMI_client.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
VCMI_client.vcxproj.filters
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Update project files to match vcmi code changes
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2018-07-06 18:52:51 +02:00 |
vcmi.ico
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