.. |
abilities
|
|
|
battle
|
Better formatting for enum
|
2023-02-02 13:25:55 +02:00 |
events
|
vstd::unique -> std::unique
|
2022-12-07 23:36:20 +02:00 |
filesystem
|
lib/filesystem: rename CreateFile to createFile
|
2023-01-25 12:13:34 +03:00 |
logging
|
Formatting: space -> tabs
|
2023-01-09 18:34:37 +02:00 |
mapObjects
|
Fixed includes
|
2023-02-01 21:45:06 +02:00 |
mapping
|
Merge vcmi/beta into vcmi/develop
|
2023-01-29 18:21:55 +02:00 |
minizip
|
Fixed some of the warnings detected by CI run
|
2022-12-08 23:20:42 +02:00 |
registerTypes
|
Removed remaining hardcoded objects
|
2023-01-23 15:27:27 +02:00 |
rmg
|
vcmi: remove unused-but-set-variables
|
2023-01-26 23:49:00 +03:00 |
serializer
|
Code cleanup
|
2023-01-31 15:00:46 +02:00 |
spells
|
show resurrect message in the battle log
|
2023-01-25 18:13:06 +03:00 |
vstd
|
|
|
AI_Base.h
|
|
|
BattleFieldHandler.cpp
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
BattleFieldHandler.h
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
CAndroidVMHelper.cpp
|
Somehow it works but JNI signatures were incorrect
|
2023-01-25 08:59:59 +02:00 |
CAndroidVMHelper.h
|
Update android JNI bindings
|
2023-01-07 09:26:01 +02:00 |
CArtHandler.cpp
|
Fix incorrect identifiers format
|
2023-01-26 23:32:56 +02:00 |
CArtHandler.h
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
CBonusTypeHandler.cpp
|
Moved bonus names to translation
|
2023-01-25 12:36:02 +02:00 |
CBonusTypeHandler.h
|
Moved bonus names to translation
|
2023-01-25 12:36:02 +02:00 |
CBuildingHandler.cpp
|
|
|
CBuildingHandler.h
|
|
|
CConfigHandler.cpp
|
|
|
CConfigHandler.h
|
|
|
CConsoleHandler.cpp
|
Allow ingame console to use clientside commands and print output
|
2023-01-06 21:01:54 +01:00 |
CConsoleHandler.h
|
Fix indent
|
2023-01-16 00:37:18 +01:00 |
CCreatureHandler.cpp
|
Merge pull request #1515 from IvanSavenko/time_based_animations
|
2023-02-01 12:25:54 +02:00 |
CCreatureHandler.h
|
Merge pull request #1515 from IvanSavenko/time_based_animations
|
2023-02-01 12:25:54 +02:00 |
CCreatureSet.cpp
|
All creature-related texts go through translator
|
2023-01-20 15:18:36 +02:00 |
CCreatureSet.h
|
|
|
CGameInfoCallback.cpp
|
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
|
2023-01-10 00:01:35 +02:00 |
CGameInfoCallback.h
|
Renamed getUpgradeInfo -> fillUpgradeInfo
|
2022-12-25 14:03:43 +02:00 |
CGameInterface.cpp
|
lib/CGameInterface.cpp: add MinGW workaround
|
2023-01-26 23:49:00 +03:00 |
CGameInterface.h
|
Merge with vcmi/develop branch
|
2022-12-30 00:52:23 +02:00 |
CGameState.cpp
|
Remove access to creature dwellings names via CGeneralTextHandler
|
2023-01-26 23:27:26 +02:00 |
CGameState.h
|
Renamed getUpgradeInfo -> fillUpgradeInfo
|
2022-12-25 14:03:43 +02:00 |
CGameStateFwd.h
|
|
|
CGeneralTextHandler.cpp
|
Remove access to creature dwellings names via CGeneralTextHandler
|
2023-01-26 23:27:26 +02:00 |
CGeneralTextHandler.h
|
Names for object supertypes are passed through translator
|
2023-01-26 23:19:53 +02:00 |
CHeroHandler.cpp
|
Fix identifier format
|
2023-01-20 15:18:36 +02:00 |
CHeroHandler.h
|
Remove unused code
|
2023-01-20 15:18:36 +02:00 |
CMakeLists.txt
|
Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD
|
2022-12-06 00:00:56 +02:00 |
CModHandler.cpp
|
Added translation support for mods. VCMI translations are now in mod.
|
2023-01-25 12:33:54 +02:00 |
CModHandler.h
|
Merge pull request #1505 from dydzio0614/cheats-improvements
|
2023-02-02 12:21:19 +02:00 |
Color.h
|
Added Color class to replace SDL_Color
|
2023-01-30 00:12:43 +02:00 |
CondSh.h
|
Introduced animation phases for beter ordering of visuals in battles
|
2022-12-13 21:31:49 +02:00 |
ConstTransitivePtr.h
|
|
|
CPathfinder.cpp
|
Moved road & river handlers into a separate file
|
2023-01-11 15:17:24 +02:00 |
CPathfinder.h
|
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
|
2023-01-10 00:01:35 +02:00 |
CPlayerState.cpp
|
|
|
CPlayerState.h
|
|
|
CRandomGenerator.cpp
|
|
|
CRandomGenerator.h
|
|
|
CScriptingModule.cpp
|
|
|
CScriptingModule.h
|
|
|
CSkillHandler.cpp
|
Fix description of skill-based bonuses
|
2023-01-21 15:58:12 +02:00 |
CSkillHandler.h
|
VcmiLua builds properly now
|
2023-02-01 20:25:09 +01:00 |
CSoundBase.h
|
Fix for missing Death Blow sound
|
2022-12-25 20:11:22 +02:00 |
CStack.cpp
|
All artifact strings now pass through translator
|
2023-01-20 15:18:36 +02:00 |
CStack.h
|
All creature-related texts go through translator
|
2023-01-20 15:18:36 +02:00 |
CStopWatch.h
|
|
|
CThreadHelper.cpp
|
|
|
CThreadHelper.h
|
|
|
CTownHandler.cpp
|
Bugfixing
|
2023-01-20 16:11:43 +02:00 |
CTownHandler.h
|
Bugfixing
|
2023-01-20 16:11:43 +02:00 |
FunctionList.h
|
|
|
GameConstants.cpp
|
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
|
2022-12-23 14:51:34 +02:00 |
GameConstants.h
|
Fixes compilation due to changes in callback interface
|
2023-01-20 15:18:10 +02:00 |
HeroBonus.cpp
|
Merge vcmi/beta into vcmi/develop
|
2023-01-29 18:21:55 +02:00 |
HeroBonus.h
|
Merge vcmi/beta into vcmi/develop
|
2023-01-29 18:21:55 +02:00 |
IBonusTypeHandler.h
|
|
|
IGameCallback.cpp
|
Moved road & river handlers into a separate file
|
2023-01-11 15:17:24 +02:00 |
IGameCallback.h
|
Fix code formatting
|
2022-12-30 15:51:13 +01:00 |
IGameEventsReceiver.h
|
Implemented teleportation animation effect
|
2022-12-18 18:26:43 +02:00 |
IHandlerBase.cpp
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
IHandlerBase.h
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
int3.h
|
Revert uninteded change
|
2022-12-26 14:48:13 +02:00 |
Interprocess.h
|
|
|
JsonDetail.cpp
|
Added common method to get names of hardcoded mod scopes
|
2022-12-07 15:18:19 +02:00 |
JsonDetail.h
|
|
|
JsonNode.cpp
|
Partially fixed bonuses descriptions (affected by separate old bug)
|
2023-01-24 17:34:48 +02:00 |
JsonNode.h
|
Fixed all major bugs with newly converted objects
|
2023-01-22 18:17:26 +02:00 |
LoadProgress.cpp
|
|
|
LoadProgress.h
|
|
|
LogicalExpression.cpp
|
Introduced string identifiers for H3 texts, still WIP
|
2023-01-01 14:56:44 +02:00 |
LogicalExpression.h
|
|
|
NetPacks.h
|
Implemented selectable messages for visited & empty state
|
2023-01-24 23:31:07 +02:00 |
NetPacksBase.h
|
All CGPickable objects are now fully configurable
|
2023-01-21 16:45:04 +02:00 |
NetPacksLib.cpp
|
All artifact strings now pass through translator
|
2023-01-20 15:18:36 +02:00 |
NetPacksLobby.h
|
|
|
ObstacleHandler.cpp
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
ObstacleHandler.h
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
PathfinderUtil.h
|
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
|
2023-01-10 00:01:35 +02:00 |
Point.h
|
Cleanup
|
2023-01-20 16:11:43 +02:00 |
Rect.cpp
|
Cleanup
|
2023-01-20 16:11:43 +02:00 |
Rect.h
|
Cleanup
|
2023-01-20 16:11:43 +02:00 |
ResourceSet.cpp
|
|
|
ResourceSet.h
|
|
|
RiverHandler.cpp
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
RiverHandler.h
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
RoadHandler.cpp
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
RoadHandler.h
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
ScopeGuard.h
|
|
|
ScriptHandler.cpp
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
ScriptHandler.h
|
|
|
StartInfo.cpp
|
|
|
StartInfo.h
|
|
|
StdInc.cpp
|
|
|
StdInc.h
|
|
|
StringConstants.h
|
|
|
TerrainHandler.cpp
|
Finalization of refactoring:
|
2023-01-20 15:18:36 +02:00 |
TerrainHandler.h
|
Added Color class to replace SDL_Color
|
2023-01-30 00:12:43 +02:00 |
UnlockGuard.h
|
|
|
vcmi_endian.h
|
fix typo
|
2023-01-08 01:33:26 +02:00 |
VCMI_lib.cbp
|
|
|
VCMI_Lib.cpp
|
Moved bonus names to translation
|
2023-01-25 12:36:02 +02:00 |
VCMI_Lib.h
|
Converted terrainTypeHandler into proper handler class
|
2023-01-10 00:01:35 +02:00 |
VCMI_lib.vcxproj
|
|
|
VCMI_lib.vcxproj.filters
|
|
|
VCMIDirs.cpp
|
merge with vcmi/develop
|
2023-01-11 16:47:53 +02:00 |
VCMIDirs.h
|
editorPath -> mapEditorPath
|
2022-12-28 17:59:16 +02:00 |