..
filesystem
Fix build.
2016-01-27 19:32:59 +03:00
logging
logger now supports unicode file paths
2016-01-26 22:42:15 +01:00
mapObjects
Merge pull request #179 from vmarkovtsev/issue/2405
2016-01-29 12:19:31 +03:00
mapping
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
minizip
Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
2015-08-20 03:28:04 +03:00
registerTypes
SiegeInfo: add foundation for drawbridge mechanics support
2016-01-29 22:35:11 +03:00
rmg
Fixed large treasure piles sometimes being uncovered.
2016-01-13 20:03:25 +01:00
spells
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
AI_Base.h
BattleAction.cpp
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp
SiegeInfo: add foundation for drawbridge mechanics support
2016-01-29 22:35:11 +03:00
BattleState.h
SiegeInfo: add foundation for drawbridge mechanics support
2016-01-29 22:35:11 +03:00
CArtHandler.cpp
Remove this-> occurrences in new code
2016-01-25 14:14:32 +03:00
CArtHandler.h
Fix 2139 captured spell scroll descriptions
2016-01-25 08:49:26 +03:00
CBattleCallback.cpp
Battles: implement basic drawbridge mechanics
2016-01-29 22:43:35 +03:00
CBattleCallback.h
Battles: implement basic drawbridge mechanics
2016-01-29 22:43:35 +03:00
CBonusTypeHandler.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
replaced std::string with boost::filesystem::path in several places
2016-01-16 16:36:16 +01:00
CConfigHandler.h
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp
Fix header case for Linux to Windows cross compilation using MingGW
2015-11-03 14:40:36 +03:00
CConsoleHandler.h
CCreatureHandler.cpp
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CCreatureHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CCreatureSet.cpp
CCeatureSet: add getArmyDescription for hover and InfoWindow texts
2015-12-24 21:03:51 +03:00
CCreatureSet.h
CCeatureSet: add getArmyDescription for hover and InfoWindow texts
2015-12-24 21:03:51 +03:00
CGameInfoCallback.cpp
Merge pull request #160 from vmarkovtsev/issue/2388
2016-01-27 20:49:03 +03:00
CGameInfoCallback.h
Fix obelisks puzzle revealing
2016-01-20 10:44:13 +03:00
CGameInterface.cpp
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CGameInterface.h
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CGameState.cpp
Fix 2160 dismissing a VIP hero
2016-01-27 17:10:19 +03:00
CGameState.h
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CGameStateFwd.h
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp
Rumors: client-side proof of concept implementation
2015-11-30 20:52:15 +03:00
CGeneralTextHandler.h
Rumors: client-side proof of concept implementation
2015-11-30 20:52:15 +03:00
CHeroHandler.cpp
CHeroHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CMakeLists.txt
additional polishing
2016-01-19 11:56:03 +01:00
CModHandler.cpp
Fix build.
2016-01-27 19:32:59 +03:00
CModHandler.h
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
CObstacleInstance.cpp
moatHexes: implement reading moat hexes from configuration files
2016-01-06 12:53:40 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp
replaced std::string with boost::filesystem::path in several places
2016-01-16 16:36:16 +01:00
Connection.h
moatHexes: add saves and mods compatability
2016-01-28 01:35:01 +03:00
ConstTransitivePtr.h
CPathfinder.cpp
CPathfinder: deny transit to land blockvis objs from water layer
2015-12-16 20:14:36 +03:00
CPathfinder.h
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
CPlayerState.h
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
CThreadHelper.cpp
add support for the HURD
2014-11-17 16:43:26 +01:00
CThreadHelper.h
CTownHandler.cpp
moatHexes: use initializer list and update comment
2016-01-29 19:25:25 +03:00
CTownHandler.h
moatHexes: add saves and mods compatability
2016-01-28 01:35:01 +03:00
FunctionList.h
GameConstants.cpp
GameConstants: move operators into header and always inline them
2015-11-22 07:24:12 +03:00
GameConstants.h
SiegeInfo: add foundation for drawbridge mechanics support
2016-01-29 22:35:11 +03:00
HeroBonus.cpp
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
HeroBonus.h
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
Merge pull request #143 from vcmi/feature/patrolSupport
2015-12-05 03:11:07 +03:00
IGameCallback.h
Patrol: use manhattan distance for getting tiles in radius
2015-12-04 21:08:09 +03:00
IGameEventsReceiver.h
World view impl -- initial;
2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
Merge pull request #143 from vcmi/feature/patrolSupport
2015-12-05 03:11:07 +03:00
Interprocess.h
JsonDetail.cpp
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
JsonNode.h
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h
SiegeInfo: add foundation for drawbridge mechanics support
2016-01-29 22:35:11 +03:00
NetPacksBase.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
NetPacksLib.cpp
SiegeInfo: add foundation for drawbridge mechanics support
2016-01-29 22:35:11 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
2015-12-29 05:43:33 +03:00
StdInc.cpp
StdInc.h
StringConstants.h
Fix filenames in file headers
2015-12-08 09:53:14 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
revert some project changes
2016-01-27 15:21:29 +03:00
VCMI_Lib.cpp
- VCMI will now read templates from mods
2015-05-26 18:19:41 +02:00
VCMI_Lib.h
VCMI_lib.vcxproj
Compile fixes for MSVS
2015-12-23 15:23:56 +01:00
VCMI_lib.vcxproj.filters
Compile fixes for MSVS
2015-12-23 15:23:56 +01:00
VCMIDirs.cpp
Fix header case for Linux to Windows cross compilation using MingGW
2015-11-03 14:40:36 +03:00
VCMIDirs.h