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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib
Arseniy Shestakov 57328bdc83 Battles: implement basic drawbridge mechanics
Movement to blocking hex 94 not yet properly handled as stack movement code need to be rewritten first.
Also gate destruction not immidiately affect drawbridge state.
2016-01-29 22:43:35 +03:00
..
filesystem Fix build. 2016-01-27 19:32:59 +03:00
logging logger now supports unicode file paths 2016-01-26 22:42:15 +01:00
mapObjects Merge pull request #179 from vmarkovtsev/issue/2405 2016-01-29 12:19:31 +03:00
mapping Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
minizip Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
registerTypes SiegeInfo: add foundation for drawbridge mechanics support 2016-01-29 22:35:11 +03:00
rmg Fixed large treasure piles sometimes being uncovered. 2016-01-13 20:03:25 +01:00
spells Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
AI_Base.h
BattleAction.cpp Fix filenames in file headers 2015-12-08 09:53:14 +03:00
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp SiegeInfo: add foundation for drawbridge mechanics support 2016-01-29 22:35:11 +03:00
BattleState.h SiegeInfo: add foundation for drawbridge mechanics support 2016-01-29 22:35:11 +03:00
CArtHandler.cpp Remove this-> occurrences in new code 2016-01-25 14:14:32 +03:00
CArtHandler.h Fix 2139 captured spell scroll descriptions 2016-01-25 08:49:26 +03:00
CBattleCallback.cpp Battles: implement basic drawbridge mechanics 2016-01-29 22:43:35 +03:00
CBattleCallback.h Battles: implement basic drawbridge mechanics 2016-01-29 22:43:35 +03:00
CBonusTypeHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
CConfigHandler.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CCreatureHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CCreatureSet.cpp CCeatureSet: add getArmyDescription for hover and InfoWindow texts 2015-12-24 21:03:51 +03:00
CCreatureSet.h CCeatureSet: add getArmyDescription for hover and InfoWindow texts 2015-12-24 21:03:51 +03:00
CGameInfoCallback.cpp Merge pull request #160 from vmarkovtsev/issue/2388 2016-01-27 20:49:03 +03:00
CGameInfoCallback.h Fix obelisks puzzle revealing 2016-01-20 10:44:13 +03:00
CGameInterface.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameInterface.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameState.cpp Fix 2160 dismissing a VIP hero 2016-01-27 17:10:19 +03:00
CGameState.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameStateFwd.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CGeneralTextHandler.h Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CHeroHandler.cpp
CHeroHandler.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CMakeLists.txt additional polishing 2016-01-19 11:56:03 +01:00
CModHandler.cpp Fix build. 2016-01-27 19:32:59 +03:00
CModHandler.h Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
CObstacleInstance.cpp moatHexes: implement reading moat hexes from configuration files 2016-01-06 12:53:40 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
Connection.h moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
ConstTransitivePtr.h
CPathfinder.cpp CPathfinder: deny transit to land blockvis objs from water layer 2015-12-16 20:14:36 +03:00
CPathfinder.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CPlayerState.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h
CTownHandler.cpp moatHexes: use initializer list and update comment 2016-01-29 19:25:25 +03:00
CTownHandler.h moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
FunctionList.h
GameConstants.cpp GameConstants: move operators into header and always inline them 2015-11-22 07:24:12 +03:00
GameConstants.h SiegeInfo: add foundation for drawbridge mechanics support 2016-01-29 22:35:11 +03:00
HeroBonus.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
HeroBonus.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
IGameCallback.h Patrol: use manhattan distance for getting tiles in radius 2015-12-04 21:08:09 +03:00
IGameEventsReceiver.h World view impl -- initial; 2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
IHandlerBase.h
int3.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
Interprocess.h
JsonDetail.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
JsonNode.h Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h SiegeInfo: add foundation for drawbridge mechanics support 2016-01-29 22:35:11 +03:00
NetPacksBase.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
NetPacksLib.cpp SiegeInfo: add foundation for drawbridge mechanics support 2016-01-29 22:35:11 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
StdInc.cpp
StdInc.h
StringConstants.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp revert some project changes 2016-01-27 15:21:29 +03:00
VCMI_Lib.cpp - VCMI will now read templates from mods 2015-05-26 18:19:41 +02:00
VCMI_Lib.h
VCMI_lib.vcxproj Compile fixes for MSVS 2015-12-23 15:23:56 +01:00
VCMI_lib.vcxproj.filters Compile fixes for MSVS 2015-12-23 15:23:56 +01:00
VCMIDirs.cpp Fix header case for Linux to Windows cross compilation using MingGW 2015-11-03 14:40:36 +03:00
VCMIDirs.h