..
filesystem
Fixed memory leak in CCompressedStream
2016-08-22 12:56:05 +03:00
logging
extracted base logger class to vstd
2016-08-13 16:57:16 +03:00
mapObjects
Properly calculate building requirements
2016-08-30 22:15:24 +02:00
mapping
do not leak scenarioOpts in CMapInfo
2016-08-31 06:18:01 +03:00
minizip
Final compilation fix suggested by AVS.
2016-02-03 14:26:25 +01:00
registerTypes
Remove some useless includes found by cppclean
2016-08-26 04:42:16 +03:00
rmg
Remove some useless includes found by cppclean
2016-08-26 04:42:16 +03:00
serializer
Serialize town spells
2016-02-25 22:59:17 +03:00
spells
cleanup
2016-08-30 05:13:45 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
Battles: move hexes enum to GameConstants and fix wall position
2016-02-09 17:38:59 +03:00
BattleState.cpp
Remove some useless includes found by cppclean
2016-08-26 04:42:16 +03:00
BattleState.h
More fixes for uninitialized fields part 2
2016-08-19 14:58:04 +03:00
CArtHandler.cpp
Remove some useless includes found by cppclean
2016-08-26 04:42:16 +03:00
CArtHandler.h
Advance map header serialization
2016-02-21 21:21:22 +03:00
CBattleCallback.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CBattleCallback.h
Update low level battle stacks accessor for ghost selection support.
2016-02-28 05:10:20 +03:00
CBonusTypeHandler.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CConsoleHandler.h
CCreatureHandler.cpp
Fixed memory leak in CCreatureHandler
2016-08-22 13:27:25 +03:00
CCreatureHandler.h
Merge fixes
2016-02-04 12:28:12 +03:00
CCreatureSet.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
CCreatureSet.h
Use JsonSerializeFormat for map objects
2016-02-22 02:37:19 +03:00
CGameInfoCallback.cpp
More work on static variable desyncs
2016-08-29 23:07:52 +03:00
CGameInfoCallback.h
Fix obelisks puzzle revealing
2016-01-20 10:44:13 +03:00
CGameInterface.cpp
More logging cleanup
2016-08-12 12:14:10 +03:00
CGameInterface.h
cleanup
2016-08-30 05:13:45 +03:00
CGameState.cpp
Merge pull request #202 from vcmi/noncopyableBonusSystemNode2
2016-09-04 11:06:05 +03:00
CGameState.h
CGameStateFwd.h
CGeneralTextHandler.cpp
More logging cleanup
2016-08-12 12:14:10 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp
More logging cleanup
2016-08-12 12:14:10 +03:00
CHeroHandler.h
Advance map header serialization
2016-02-21 22:13:20 +03:00
CMakeLists.txt
Draft boost::format based log proxy.
2016-08-13 16:57:09 +03:00
CModHandler.cpp
tweaks
2016-08-30 11:45:05 +03:00
CModHandler.h
tweaks
2016-08-30 11:45:05 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp
Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak.
2016-08-30 09:48:12 +03:00
Connection.h
Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak.
2016-08-30 09:48:12 +03:00
ConstTransitivePtr.h
CPathfinder.cpp
Fix TurnInfo memory leaks
2016-08-16 15:47:21 +03:00
CPathfinder.h
CPathfinderHelper: fix memory leak
2016-08-16 14:59:16 +03:00
CPlayerState.h
Added move constructors for minimum required Bonus system`s classes
2016-08-18 15:03:59 +03:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp
Remove some useless includes found by cppclean
2016-08-26 04:42:16 +03:00
CTownHandler.h
Serialize town spells
2016-02-25 22:59:17 +03:00
FunctionList.h
GameConstants.cpp
Added special slots for war machines and arrow towers
2016-01-30 00:53:53 +03:00
GameConstants.h
CGameHandler::moveArtifact: check lock status by slot instead of id
2016-08-18 06:35:29 +03:00
HeroBonus.cpp
Merge pull request #202 from vcmi/noncopyableBonusSystemNode2
2016-09-04 11:06:05 +03:00
HeroBonus.h
Added move constructor for BonusList
2016-08-18 15:04:05 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
IGameCallback.h
IGameEventsReceiver.h
Battles: change naming from drawbridge to gate for everything
2016-02-13 17:40:31 +03:00
IHandlerBase.cpp
Advance map header serialization
2016-02-21 21:21:22 +03:00
IHandlerBase.h
Advance map header serialization
2016-02-21 21:21:22 +03:00
int3.h
Interprocess.h
Rename radious -> radius
2016-01-31 18:01:58 +03:00
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
JsonNode.h
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h
cleanup
2016-08-30 05:13:45 +03:00
NetPacksBase.h
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
NetPacksLib.cpp
Town: update appearance in applyGs to avoid desyncs. Fix issue 2464
2016-08-24 05:15:04 +03:00
ResourceSet.cpp
Compile fixes for MSVS.
2016-02-09 11:08:20 +01:00
ResourceSet.h
ScopeGuard.h
StartInfo.h
Fix indentation of logging code and around it
2016-03-12 04:46:21 +03:00
StdInc.cpp
Rename radious -> radius
2016-01-31 18:01:58 +03:00
StdInc.h
Moved boost:format log proxy to CLoggerBase
2016-08-13 16:57:18 +03:00
StringConstants.h
Drafts for hero serialization
2016-01-24 15:35:08 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
Merge pull request #203 from vcmi/logFormat
2016-08-29 17:32:44 +04:00
VCMI_Lib.cpp
tweaks
2016-08-30 11:45:05 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj
Updated MSVS project files.
2016-02-29 16:32:29 +01:00
VCMI_lib.vcxproj.filters
Updated MSVS project files.
2016-02-29 16:32:29 +01:00
VCMIDirs.cpp
Replaced CFileInfo with more correct and efficient alternative
2016-01-26 14:51:38 +01:00
VCMIDirs.h
Rename radious -> radius
2016-01-31 18:01:58 +03:00