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vcmi/lib
ArseniyShestakov f4f170bf92 Merge pull request #202 from vcmi/noncopyableBonusSystemNode2
Didn't manage to find any crashes in newly created games. Merging.

Keep in mind that even if most of old saves will load properly some of them still corrupted beyond repair and after some turns they might eventually crash.
2016-09-04 11:06:05 +03:00
..
filesystem Fixed memory leak in CCompressedStream 2016-08-22 12:56:05 +03:00
logging extracted base logger class to vstd 2016-08-13 16:57:16 +03:00
mapObjects Properly calculate building requirements 2016-08-30 22:15:24 +02:00
mapping do not leak scenarioOpts in CMapInfo 2016-08-31 06:18:01 +03:00
minizip Final compilation fix suggested by AVS. 2016-02-03 14:26:25 +01:00
registerTypes Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
rmg Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
serializer Serialize town spells 2016-02-25 22:59:17 +03:00
spells cleanup 2016-08-30 05:13:45 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h Battles: move hexes enum to GameConstants and fix wall position 2016-02-09 17:38:59 +03:00
BattleState.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
BattleState.h More fixes for uninitialized fields part 2 2016-08-19 14:58:04 +03:00
CArtHandler.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CArtHandler.h Advance map header serialization 2016-02-21 21:21:22 +03:00
CBattleCallback.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CBattleCallback.h Update low level battle stacks accessor for ghost selection support. 2016-02-28 05:10:20 +03:00
CBonusTypeHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Fixed memory leak in CCreatureHandler 2016-08-22 13:27:25 +03:00
CCreatureHandler.h Merge fixes 2016-02-04 12:28:12 +03:00
CCreatureSet.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CCreatureSet.h Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
CGameInfoCallback.cpp More work on static variable desyncs 2016-08-29 23:07:52 +03:00
CGameInfoCallback.h Fix obelisks puzzle revealing 2016-01-20 10:44:13 +03:00
CGameInterface.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGameInterface.h cleanup 2016-08-30 05:13:45 +03:00
CGameState.cpp Merge pull request #202 from vcmi/noncopyableBonusSystemNode2 2016-09-04 11:06:05 +03:00
CGameState.h
CGameStateFwd.h
CGeneralTextHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CHeroHandler.h Advance map header serialization 2016-02-21 22:13:20 +03:00
CMakeLists.txt Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
CModHandler.cpp tweaks 2016-08-30 11:45:05 +03:00
CModHandler.h tweaks 2016-08-30 11:45:05 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak. 2016-08-30 09:48:12 +03:00
Connection.h Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak. 2016-08-30 09:48:12 +03:00
ConstTransitivePtr.h
CPathfinder.cpp Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
CPathfinder.h CPathfinderHelper: fix memory leak 2016-08-16 14:59:16 +03:00
CPlayerState.h Added move constructors for minimum required Bonus system`s classes 2016-08-18 15:03:59 +03:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CTownHandler.h Serialize town spells 2016-02-25 22:59:17 +03:00
FunctionList.h
GameConstants.cpp Added special slots for war machines and arrow towers 2016-01-30 00:53:53 +03:00
GameConstants.h CGameHandler::moveArtifact: check lock status by slot instead of id 2016-08-18 06:35:29 +03:00
HeroBonus.cpp Merge pull request #202 from vcmi/noncopyableBonusSystemNode2 2016-09-04 11:06:05 +03:00
HeroBonus.h Added move constructor for BonusList 2016-08-18 15:04:05 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
IGameCallback.h
IGameEventsReceiver.h Battles: change naming from drawbridge to gate for everything 2016-02-13 17:40:31 +03:00
IHandlerBase.cpp Advance map header serialization 2016-02-21 21:21:22 +03:00
IHandlerBase.h Advance map header serialization 2016-02-21 21:21:22 +03:00
int3.h
Interprocess.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
JsonNode.h Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h cleanup 2016-08-30 05:13:45 +03:00
NetPacksBase.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
NetPacksLib.cpp Town: update appearance in applyGs to avoid desyncs. Fix issue 2464 2016-08-24 05:15:04 +03:00
ResourceSet.cpp Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
ResourceSet.h
ScopeGuard.h
StartInfo.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Moved boost:format log proxy to CLoggerBase 2016-08-13 16:57:18 +03:00
StringConstants.h Drafts for hero serialization 2016-01-24 15:35:08 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Merge pull request #203 from vcmi/logFormat 2016-08-29 17:32:44 +04:00
VCMI_Lib.cpp tweaks 2016-08-30 11:45:05 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMIDirs.cpp Replaced CFileInfo with more correct and efficient alternative 2016-01-26 14:51:38 +01:00
VCMIDirs.h Rename radious -> radius 2016-01-31 18:01:58 +03:00