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abilities
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battle
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Point and Rect now reside in library
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2023-01-20 16:11:43 +02:00 |
events
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vstd::unique -> std::unique
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2022-12-07 23:36:20 +02:00 |
filesystem
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lib/filesystem: rename CreateFile to createFile
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2023-01-25 12:13:34 +03:00 |
logging
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Formatting: space -> tabs
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2023-01-09 18:34:37 +02:00 |
mapObjects
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Allow heroes to start with empty armies if configured properly
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2023-02-05 00:36:51 +01:00 |
mapping
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Merge vcmi/beta into vcmi/develop
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2023-01-29 18:21:55 +02:00 |
minizip
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Fixed some of the warnings detected by CI run
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2022-12-08 23:20:42 +02:00 |
registerTypes
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Removed remaining hardcoded objects
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2023-01-23 15:27:27 +02:00 |
rmg
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vcmi: remove unused-but-set-variables
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2023-01-26 23:49:00 +03:00 |
serializer
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Bump serialization - not sure if necessary
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2023-02-05 01:01:11 +01:00 |
spells
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show resurrect message in the battle log
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2023-01-25 18:13:06 +03:00 |
vstd
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AI_Base.h
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BattleFieldHandler.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
BattleFieldHandler.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
CAndroidVMHelper.cpp
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Somehow it works but JNI signatures were incorrect
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2023-01-25 08:59:59 +02:00 |
CAndroidVMHelper.h
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Update android JNI bindings
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2023-01-07 09:26:01 +02:00 |
CArtHandler.cpp
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Fix incorrect identifiers format
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2023-01-26 23:32:56 +02:00 |
CArtHandler.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
CBonusTypeHandler.cpp
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Moved bonus names to translation
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2023-01-25 12:36:02 +02:00 |
CBonusTypeHandler.h
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Moved bonus names to translation
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2023-01-25 12:36:02 +02:00 |
CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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Allow ingame console to use clientside commands and print output
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2023-01-06 21:01:54 +01:00 |
CConsoleHandler.h
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Fix indent
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2023-01-16 00:37:18 +01:00 |
CCreatureHandler.cpp
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Merge pull request #1515 from IvanSavenko/time_based_animations
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2023-02-01 12:25:54 +02:00 |
CCreatureHandler.h
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Merge pull request #1515 from IvanSavenko/time_based_animations
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2023-02-01 12:25:54 +02:00 |
CCreatureSet.cpp
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
CCreatureSet.h
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CGameInfoCallback.cpp
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CGameInfoCallback.h
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Renamed getUpgradeInfo -> fillUpgradeInfo
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2022-12-25 14:03:43 +02:00 |
CGameInterface.cpp
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lib/CGameInterface.cpp: add MinGW workaround
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2023-01-26 23:49:00 +03:00 |
CGameInterface.h
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Merge with vcmi/develop branch
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2022-12-30 00:52:23 +02:00 |
CGameState.cpp
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Allow flexible configuration - starter dwellings and max stacks count
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2023-02-04 23:40:02 +01:00 |
CGameState.h
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Renamed getUpgradeInfo -> fillUpgradeInfo
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2022-12-25 14:03:43 +02:00 |
CGameStateFwd.h
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CGeneralTextHandler.cpp
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Remove access to creature dwellings names via CGeneralTextHandler
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2023-01-26 23:27:26 +02:00 |
CGeneralTextHandler.h
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Names for object supertypes are passed through translator
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2023-01-26 23:19:53 +02:00 |
CHeroHandler.cpp
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Fix identifier format
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2023-01-20 15:18:36 +02:00 |
CHeroHandler.h
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Remove unused code
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2023-01-20 15:18:36 +02:00 |
CMakeLists.txt
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Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD
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2022-12-06 00:00:56 +02:00 |
CModHandler.cpp
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Improve filling vector hardcoded feature data
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2023-02-09 18:35:06 +01:00 |
CModHandler.h
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Bump serialization - not sure if necessary
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2023-02-05 01:01:11 +01:00 |
Color.h
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Added Color class to replace SDL_Color
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2023-01-30 00:12:43 +02:00 |
CondSh.h
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Introduced animation phases for beter ordering of visuals in battles
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2022-12-13 21:31:49 +02:00 |
ConstTransitivePtr.h
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CPathfinder.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
CPathfinder.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CPlayerState.cpp
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CPlayerState.h
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CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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Fix description of skill-based bonuses
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2023-01-21 15:58:12 +02:00 |
CSkillHandler.h
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VcmiLua builds properly now
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2023-02-01 20:25:09 +01:00 |
CSoundBase.h
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Fix for missing Death Blow sound
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2022-12-25 20:11:22 +02:00 |
CStack.cpp
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All artifact strings now pass through translator
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2023-01-20 15:18:36 +02:00 |
CStack.h
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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CTownHandler.cpp
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Bugfixing
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2023-01-20 16:11:43 +02:00 |
CTownHandler.h
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Bugfixing
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2023-01-20 16:11:43 +02:00 |
FunctionList.h
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GameConstants.cpp
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Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2022-12-23 14:51:34 +02:00 |
GameConstants.h
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Fixes compilation due to changes in callback interface
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2023-01-20 15:18:10 +02:00 |
HeroBonus.cpp
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Merge vcmi/beta into vcmi/develop
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2023-01-29 18:21:55 +02:00 |
HeroBonus.h
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Merge vcmi/beta into vcmi/develop
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2023-01-29 18:21:55 +02:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
IGameCallback.h
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Fix code formatting
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2022-12-30 15:51:13 +01:00 |
IGameEventsReceiver.h
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Implemented teleportation animation effect
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2022-12-18 18:26:43 +02:00 |
IHandlerBase.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
IHandlerBase.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
int3.h
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Revert uninteded change
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2022-12-26 14:48:13 +02:00 |
Interprocess.h
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JsonDetail.cpp
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Added common method to get names of hardcoded mod scopes
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2022-12-07 15:18:19 +02:00 |
JsonDetail.h
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JsonNode.cpp
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Partially fixed bonuses descriptions (affected by separate old bug)
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2023-01-24 17:34:48 +02:00 |
JsonNode.h
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Fixed all major bugs with newly converted objects
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2023-01-22 18:17:26 +02:00 |
LoadProgress.cpp
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LoadProgress.h
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LogicalExpression.cpp
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Introduced string identifiers for H3 texts, still WIP
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2023-01-01 14:56:44 +02:00 |
LogicalExpression.h
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NetPacks.h
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Implemented selectable messages for visited & empty state
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2023-01-24 23:31:07 +02:00 |
NetPacksBase.h
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All CGPickable objects are now fully configurable
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2023-01-21 16:45:04 +02:00 |
NetPacksLib.cpp
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All artifact strings now pass through translator
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2023-01-20 15:18:36 +02:00 |
NetPacksLobby.h
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ObstacleHandler.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
ObstacleHandler.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
PathfinderUtil.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
Point.h
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Cleanup
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2023-01-20 16:11:43 +02:00 |
Rect.cpp
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Cleanup
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2023-01-20 16:11:43 +02:00 |
Rect.h
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Cleanup
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2023-01-20 16:11:43 +02:00 |
ResourceSet.cpp
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ResourceSet.h
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RiverHandler.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
RiverHandler.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
RoadHandler.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
RoadHandler.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
ScopeGuard.h
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ScriptHandler.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
ScriptHandler.h
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StartInfo.cpp
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StartInfo.h
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StdInc.cpp
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StdInc.h
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StringConstants.h
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TerrainHandler.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
TerrainHandler.h
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Added Color class to replace SDL_Color
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2023-01-30 00:12:43 +02:00 |
UnlockGuard.h
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vcmi_endian.h
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fix typo
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2023-01-08 01:33:26 +02:00 |
VCMI_lib.cbp
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VCMI_Lib.cpp
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Moved bonus names to translation
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2023-01-25 12:36:02 +02:00 |
VCMI_Lib.h
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Converted terrainTypeHandler into proper handler class
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2023-01-10 00:01:35 +02:00 |
VCMI_lib.vcxproj
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VCMI_lib.vcxproj.filters
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VCMIDirs.cpp
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merge with vcmi/develop
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2023-01-11 16:47:53 +02:00 |
VCMIDirs.h
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editorPath -> mapEditorPath
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2022-12-28 17:59:16 +02:00 |