.. |
battle
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
bonuses
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
events
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vcmi: modernize lib/events
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2023-03-06 20:24:38 +03:00 |
filesystem
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
logging
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
mapObjects
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All h3m bitsets are now loaded inside mapReader
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2023-05-31 23:01:57 +03:00 |
mapping
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Added information on Heroes Chronicles map ID's
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2023-05-31 23:01:57 +03:00 |
minizip
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remove copy-pasted functions from ioapi.c
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2023-02-24 13:42:26 +03:00 |
registerTypes
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Merge remote-tracking branch 'upstream/develop' into town-buildings
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2023-05-04 22:23:44 +04:00 |
rewardable
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
rmg
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Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
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2023-05-24 18:02:11 +02:00 |
serializer
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vcmi: bump serialization version
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2023-05-05 21:30:45 +03:00 |
spells
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SpellSchool: use identifier instead of int
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2023-05-07 20:37:32 +03:00 |
vstd
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vstd: pass separators and input by reference
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2023-02-05 18:07:56 +03:00 |
AI_Base.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
BasicTypes.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CAndroidVMHelper.cpp
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fix using JNI from server in single process build
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2023-03-02 12:09:48 +03:00 |
CAndroidVMHelper.h
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fix using JNI from server in single process build
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2023-03-02 12:09:48 +03:00 |
CArtHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CArtHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CBonusTypeHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBonusTypeHandler.h
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBuildingHandler.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CBuildingHandler.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CConfigHandler.cpp
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConfigHandler.h
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConsoleHandler.cpp
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CConsoleHandler.h
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CCreatureHandler.cpp
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SpellSchool: use identifier instead of int
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2023-05-07 20:37:32 +03:00 |
CCreatureHandler.h
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CCreatureSet.cpp
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vcmi: magicResistance is IFactionMember property
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2023-05-02 00:53:50 +03:00 |
CCreatureSet.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CGameInfoCallback.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CGameInfoCallback.h
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
CGameInterface.cpp
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vcmi: make some CStack properties private
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2023-04-27 20:58:49 +03:00 |
CGameInterface.h
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
CGameState.cpp
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Implemented identifiers mapping for town buildings
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2023-05-31 23:01:57 +03:00 |
CGameState.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CGameStateFwd.h
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CGeneralTextHandler.cpp
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Disabled check for unused lines in translations due to false positives
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2023-04-03 01:12:48 +03:00 |
CGeneralTextHandler.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CHeroHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CHeroHandler.h
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CHeroHandler: remove confusing map
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2023-05-05 18:57:40 +03:00 |
CMakeLists.txt
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enable StupidAI and EmptyAI for static AI
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2023-03-02 12:09:49 +03:00 |
CModHandler.cpp
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Add missing check for file presence
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2023-05-16 21:58:09 +03:00 |
CModHandler.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
Color.h
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vcmi/client: make ColorRGBA constexpr
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2023-02-12 19:11:24 +03:00 |
CondSh.h
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Introduced animation phases for beter ordering of visuals in battles
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2022-12-13 21:31:49 +02:00 |
ConstTransitivePtr.h
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vcmi: make ConstTransitivePtr always init self.
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2023-02-12 17:59:06 +03:00 |
CPathfinder.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CPathfinder.h
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CPlayerState.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CPlayerState.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CRandomGenerator.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CRandomGenerator.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CScriptingModule.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CScriptingModule.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CSkillHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CSkillHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CSoundBase.h
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Fix for missing Death Blow sound
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2022-12-25 20:11:22 +02:00 |
CStack.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CStack.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CStopWatch.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
CThreadHelper.cpp
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Haiku patch
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2023-03-27 10:10:09 +02:00 |
CThreadHelper.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CTownHandler.cpp
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Added check for validness of native terrain
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2023-05-15 22:22:54 +03:00 |
CTownHandler.h
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Merge remote-tracking branch 'upstream/develop' into town-buildings
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2023-05-04 22:23:44 +04:00 |
FunctionList.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
GameConstants.cpp
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
GameConstants.h
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Implemented identifiers mapping for town buildings
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2023-05-31 23:01:57 +03:00 |
GameSettings.cpp
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Icon index for map format is now defined in config
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2023-05-31 23:01:57 +03:00 |
GameSettings.h
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Icon index for map format is now defined in config
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2023-05-31 23:01:57 +03:00 |
IBonusTypeHandler.h
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
IGameCallback.cpp
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vcmi: split CBonusSystemNode, BonusParams and prop
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2023-05-02 00:54:53 +03:00 |
IGameCallback.h
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
IGameEventsReceiver.h
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
IHandlerBase.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
IHandlerBase.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
int3.h
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Reodered methods in file to group similar code
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2023-04-20 22:04:24 +03:00 |
Interprocess.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
JsonDetail.cpp
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
JsonDetail.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonNode.cpp
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vcmi: more optionals in bonuses
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2023-05-05 21:30:45 +03:00 |
JsonNode.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonRandom.cpp
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Merge remote-tracking branch 'upstream/develop' into rewardable-expand
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2023-05-01 21:51:10 +04:00 |
JsonRandom.h
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deeper decoupling
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2023-04-30 17:13:07 +04:00 |
Languages.h
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Do not show languages without translations in UI
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2023-03-14 16:02:16 +02:00 |
LoadProgress.cpp
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Fix divide by zero crash
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2023-04-02 15:28:41 +04:00 |
LoadProgress.h
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Editor prerequisites [part 2] (#889)
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2022-09-17 14:04:01 +03:00 |
LogicalExpression.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
LogicalExpression.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
NetPacks.h
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int3 now has proper hasher function
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2023-04-20 22:04:24 +03:00 |
NetPacksBase.h
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vcmi: use std::variant
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2023-04-17 00:43:13 +03:00 |
NetPacksLib.cpp
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Fix broken bonuses due to calling PutArtifact before NewArtifact
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2023-05-09 16:48:52 +03:00 |
NetPacksLobby.h
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
NetPackVisitor.h
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client is able to erase artifact
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2023-04-08 00:41:55 +03:00 |
ObstacleHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
ObstacleHandler.h
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obstacle: remove trigger animation and sound
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2023-03-31 01:01:25 +03:00 |
PathfinderUtil.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
Point.h
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vcmi:towns now can choose if moat render is needed
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2023-03-31 01:01:25 +03:00 |
Rect.cpp
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Refactoring of MapView
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2023-03-05 17:48:02 +02:00 |
Rect.h
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Completely removed old TerrainRect class
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2023-03-05 17:57:36 +02:00 |
ResourceSet.cpp
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Removed vstd::advance. Added vstd::next to handle similar cases.
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2023-05-01 17:58:18 +03:00 |
ResourceSet.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
RiverHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
RiverHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
RoadHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
RoadHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
ScopeGuard.h
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Fix ScopeGuard move behavior
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2023-04-02 15:46:56 +04:00 |
ScriptHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
ScriptHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
StartInfo.cpp
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Verifying mods before starting map
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2023-04-16 15:38:13 +04:00 |
StartInfo.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
StdInc.cpp
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
StdInc.h
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Moved boost:format log proxy to CLoggerBase
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2016-08-13 16:57:18 +03:00 |
StringConstants.h
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Implemented identifiers mapping for town buildings
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2023-05-31 23:01:57 +03:00 |
TerrainHandler.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
TerrainHandler.h
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
TextOperations.cpp
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Fonts will now correctly detect encoding of fonts from mods
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2023-03-05 17:39:27 +02:00 |
TextOperations.h
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Fonts will now correctly detect encoding of fonts from mods
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2023-03-05 17:39:27 +02:00 |
UnlockGuard.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
vcmi_endian.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
VCMI_lib.cbp
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_Lib.cpp
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
VCMI_Lib.h
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Renamed & reorganized all game mechanics settings names
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2023-03-16 18:11:35 +02:00 |
VCMI_lib.vcxproj
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_lib.vcxproj.filters
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMIDirs.cpp
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fix "development mode" condition when building in single process mode
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2023-04-05 20:22:29 +03:00 |
VCMIDirs.h
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editorPath -> mapEditorPath
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2022-12-28 17:59:16 +02:00 |