.. |
battle
|
- fix to last commit
|
2014-01-14 14:34:08 +00:00 |
gui
|
Miscellaneous fixes:
|
2014-01-13 17:44:21 +00:00 |
icons
|
- (linux) launcher will be available in OS start menu/launchers as
|
2013-11-16 18:13:30 +00:00 |
AdventureMapClasses.cpp
|
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
|
2014-01-16 20:24:06 +00:00 |
AdventureMapClasses.h
|
went through the rest of cppcheck warnings, mostly harmless
|
2013-11-07 12:48:41 +00:00 |
CAdvmapInterface.cpp
|
Fix for #1624 :
|
2013-12-20 15:00:48 +00:00 |
CAdvmapInterface.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CAnimation.cpp
|
- fixed crash on decompressing some files from gzip stream (reported on
|
2014-02-08 10:30:10 +00:00 |
CAnimation.h
|
Minor fixes:
|
2013-07-07 19:44:08 +00:00 |
CBitmapHandler.cpp
|
went through the rest of cppcheck warnings, mostly harmless
|
2013-11-07 12:48:41 +00:00 |
CBitmapHandler.h
|
Made speed of most of battle animations time-based
|
2013-07-06 16:10:20 +00:00 |
CCastleInterface.cpp
|
- creatures availability tests no longer check for built buildings.
|
2014-01-11 18:12:09 +00:00 |
CCastleInterface.h
|
- creatures availability tests no longer check for built buildings.
|
2014-01-11 18:12:09 +00:00 |
CCreatureWindow.cpp
|
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
|
2014-01-16 20:24:06 +00:00 |
CCreatureWindow.h
|
Visual Studio 2013 Preview compile fixes:
|
2013-07-02 12:08:30 +00:00 |
CDefHandler.cpp
|
introduced zip support into vcmi
|
2013-07-30 15:02:55 +00:00 |
CDefHandler.h
|
Made speed of most of battle animations time-based
|
2013-07-06 16:10:20 +00:00 |
CGameInfo.cpp
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CGameInfo.h
|
Support for saving/loading in player interfaces, including VCAI.
|
2013-05-09 11:09:23 +00:00 |
CHeroWindow.cpp
|
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
|
2014-01-16 20:24:06 +00:00 |
CHeroWindow.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CKingdomInterface.cpp
|
Some refactoring of text display widgets:
|
2013-08-29 13:46:27 +00:00 |
CKingdomInterface.h
|
- wrokaround/fix for #1177
|
2013-01-20 22:49:34 +00:00 |
Client.cpp
|
Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
|
2014-02-19 01:04:27 +00:00 |
Client.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CMakeLists.txt
|
- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
|
2014-02-05 20:25:36 +00:00 |
CMessage.cpp
|
Unicode support.
|
2013-10-25 21:45:14 +00:00 |
CMessage.h
|
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
|
2013-04-07 11:52:07 +00:00 |
CMT.cpp
|
Possibility to switch autoskip in the runtime.
|
2014-02-02 14:39:32 +00:00 |
CMT.h
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
CMusicHandler.cpp
|
Minors:
|
2013-12-28 18:57:08 +00:00 |
CMusicHandler.h
|
- fixed some evil memory leaks
|
2013-12-19 19:43:16 +00:00 |
CPlayerInterface.cpp
|
Hopefully fixes #1677 and its duplciates.
|
2014-02-01 13:35:03 +00:00 |
CPlayerInterface.h
|
- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
|
2013-12-16 18:39:56 +00:00 |
CPreGame.cpp
|
Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562
|
2014-02-19 01:04:27 +00:00 |
CPreGame.h
|
- move campaigns description into new config file, campaignSets.json
|
2014-02-14 22:46:06 +00:00 |
CQuestLog.cpp
|
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
|
2014-01-16 20:24:06 +00:00 |
CQuestLog.h
|
A bit more text-related work:
|
2013-08-29 16:41:14 +00:00 |
CSoundBase.h
|
- CMappedFileLoader class to remap WoG files to h3 names
|
2013-05-04 13:14:23 +00:00 |
CSpellWindow.cpp
|
- Fixed mantis #1248
|
2013-11-03 18:16:25 +00:00 |
CSpellWindow.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CVideoHandler.cpp
|
It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
|
2014-01-06 19:12:21 +00:00 |
CVideoHandler.h
|
It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
|
2014-01-06 19:12:21 +00:00 |
DPIaware.manifest
|
|
|
Graphics.cpp
|
Large rewrite of adventure map objects:
|
2014-01-02 23:48:38 +00:00 |
Graphics.h
|
Large rewrite of adventure map objects:
|
2014-01-02 23:48:38 +00:00 |
GUIClasses.cpp
|
- probably fixed 1671
|
2014-01-30 11:08:37 +00:00 |
GUIClasses.h
|
- Moved FunctionList from /client to /lib -> used in client and server
|
2013-11-30 10:08:38 +00:00 |
Info.plist
|
Attempt to apply patch from stopiccot.
|
2013-03-01 21:32:26 +00:00 |
mapHandler.cpp
|
fixes #1619 and #1647
|
2014-01-05 13:45:44 +00:00 |
mapHandler.h
|
fixes #1619 and #1647
|
2014-01-05 13:45:44 +00:00 |
NetPacksClient.cpp
|
fixes #1619 and #1647
|
2014-01-05 13:45:44 +00:00 |
OSX.mm
|
Attempt to apply patch from stopiccot.
|
2013-03-01 21:32:26 +00:00 |
resource.h
|
|
|
SDLMain.h
|
|
|
SDLMain.m
|
|
|
StdInc.cpp
|
|
|
StdInc.h
|
|
|
VCMI_client.cbp
|
[mechanics] fix copy-paste errors in magic skill arrays
|
2014-02-15 09:40:33 +00:00 |
VCMI_client.rc
|
|
|
VCMI_client.vcxproj
|
- Moved FunctionList from /client to /lib -> used in client and server
|
2013-11-30 10:08:38 +00:00 |
VCMI_client.vcxproj.filters
|
- Fixed VS project files (added missing .cpp files)
|
2013-11-30 14:22:03 +00:00 |
vcmi.icns
|
|
|
vcmi.ico
|
|
|