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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
2018-02-18 20:22:23 +13:00
..
battle renamed & reused CBonusSystemNode::updateBonuses; tweaked updater signature 2018-02-18 16:55:15 +13:00
filesystem Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
logging fixed logging after rebase 2017-08-26 14:06:47 +12:00
mapObjects Updaters replace bonuses during inheritance 2018-02-18 20:22:23 +13:00
mapping Eliminate warnings / errors. Pull request #388 2018-02-11 15:17:14 +03:00
minizip Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
registerTypes re-fixed type registration bug properly 2018-02-18 17:33:23 +13:00
rmg Eliminate warnings / errors. Pull request #388 2018-02-11 15:17:14 +03:00
serializer Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
spells Fixed https://bugs.vcmi.eu/view.php?id=2864 2018-02-10 07:31:02 +03:00
AI_Base.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CAndroidVMHelper.cpp Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; (#354) 2017-07-23 20:23:48 +03:00
CAndroidVMHelper.h Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; (#354) 2017-07-23 20:23:48 +03:00
CArtHandler.cpp Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CArtHandler.h Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CBonusTypeHandler.cpp Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
CBonusTypeHandler.h Tweaked CBonusTypeHandler 2017-08-09 12:18:49 +03:00
CBuildingHandler.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CBuildingHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CConfigHandler.cpp Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CConfigHandler.h Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CConsoleHandler.cpp fixes 2017-08-12 14:36:37 +03:00
CConsoleHandler.h Code style: remove senseless comments 2017-07-18 00:04:00 +03:00
CCreatureHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCreatureHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCreatureSet.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
CCreatureSet.h Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
CGameInfoCallback.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameInfoCallback.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameInterface.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameInterface.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameState.cpp Cleanup undef for min / max. NOMINMAX is already in Global.h 2018-02-11 05:42:49 +03:00
CGameState.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameStateFwd.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CGeneralTextHandler.cpp skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
CGeneralTextHandler.h skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
CHeroHandler.cpp replaced JsonNode::isEmpty() with JsonNode::containsBaseData() 2018-02-18 20:08:34 +13:00
CHeroHandler.h removed specialtyDeprecated from CGHeroInstance; improved savegame compatibility 2018-02-18 19:47:38 +13:00
CMakeLists.txt CMake: update version on each compiling 2018-02-11 13:52:29 +03:00
CModHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CModHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CondSh.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ConstTransitivePtr.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CPathfinder.cpp Hide "this statement may fall through" warnings 2018-02-10 22:27:00 +05:00
CPathfinder.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CPlayerState.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CRandomGenerator.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CRandomGenerator.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CScriptingModule.h Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CSkillHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CSkillHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CSoundBase.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CStack.cpp CStack::prepareAttacked: fix for REBIRTH bonus after merge 2018-02-08 14:37:52 +03:00
CStack.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CStopWatch.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CThreadHelper.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CThreadHelper.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CTownHandler.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
CTownHandler.h Town building build mode fixes 2017-10-28 03:27:39 +03:00
FunctionList.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
GameConstants.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
GameConstants.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
HeroBonus.cpp converted castle.json; fixed bugs in Bonus::toJsonNode() 2018-02-18 20:22:23 +13:00
HeroBonus.h Updaters replace bonuses during inheritance 2018-02-18 20:22:23 +13:00
IBonusTypeHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IGameCallback.cpp Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
IGameCallback.h Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
IGameEventsReceiver.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IHandlerBase.cpp
IHandlerBase.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
int3.h Ambient sounds: implement chebyshev distance for getTilesInRange 2018-01-02 09:48:17 +01:00
Interprocess.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
JsonDetail.cpp print json in compact format 2018-02-18 19:27:24 +13:00
JsonDetail.h print json in compact format 2018-02-18 19:27:24 +13:00
JsonNode.cpp indentation fix 2018-02-18 20:08:34 +13:00
JsonNode.h replaced JsonNode::isEmpty() with JsonNode::containsBaseData() 2018-02-18 20:08:34 +13:00
LogicalExpression.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
LogicalExpression.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
NetPacks.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
NetPacksBase.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
NetPacksLib.cpp renamed & reused CBonusSystemNode::updateBonuses; tweaked updater signature 2018-02-18 16:55:15 +13:00
ResourceSet.cpp Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
ResourceSet.h Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
ScopeGuard.h
StartInfo.h fixes 2017-08-12 14:36:37 +03:00
StdInc.cpp
StdInc.h
StringConstants.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
UnlockGuard.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
vcmi_endian.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
VCMI_lib.cbp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_Lib.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_Lib.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_lib.vcxproj update VS files to match spellrefactoring9 changes 2018-02-09 18:53:07 +01:00
VCMI_lib.vcxproj.filters update VS files to match spellrefactoring9 changes 2018-02-09 18:53:07 +01:00
VCMIDirs.cpp VCMIDirs: improvements for development on Mac and Linux 2017-08-25 08:43:27 +03:00
VCMIDirs.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00