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vcmi/lib
Konstantin f264c541fb vcmi: skill-agnostic tactics
Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
..
battle vcmi: skill-agnostic tactics 2023-03-16 16:46:41 +03:00
events vcmi: modernize lib/events 2023-03-06 20:24:38 +03:00
filesystem Partially implemented Setup Window 2023-03-14 16:02:16 +02:00
logging vcmi: modernize lib/logging 2023-03-06 20:13:25 +03:00
mapObjects vcmi: skill-agnostic diplomacy 2023-03-16 16:46:41 +03:00
mapping Fixed incorrect error messages from translations 2023-03-14 19:55:08 +02:00
minizip remove copy-pasted functions from ioapi.c 2023-02-24 13:42:26 +03:00
registerTypes vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
rmg vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
serializer Fix serialization of ObjectClass 2023-03-12 21:41:46 +01:00
spells vcmi: remove SPECIAL_BLESS_DAMAGE bonus 2023-03-16 16:46:41 +03:00
vstd vstd: pass separators and input by reference 2023-02-05 18:07:56 +03:00
AI_Base.h
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CAndroidVMHelper.h fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CArtHandler.cpp regression fixed 2023-03-08 17:20:38 +02:00
CArtHandler.h regression fixed 2023-03-08 17:20:38 +02:00
CBonusTypeHandler.cpp vcmi: skill-agnostic resistance 2023-03-16 16:46:41 +03:00
CBonusTypeHandler.h Moved bonus names to translation 2023-01-25 12:36:02 +02:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp vcmi: replace KINGx bonuses to one KING bonus 2023-03-16 16:46:41 +03:00
CCreatureHandler.h vcmi: remove old war machine code 2023-03-05 19:12:47 +03:00
CCreatureSet.cpp vcmi: skill-agnostic resistance 2023-03-16 16:46:41 +03:00
CCreatureSet.h
CGameInfoCallback.cpp Grail digging check is now in library 2023-03-05 17:48:02 +02:00
CGameInfoCallback.h Grail digging check is now in library 2023-03-05 17:48:02 +02:00
CGameInterface.cpp enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
CGameInterface.h Implemented View Earth / View Air spells 2023-03-05 17:48:02 +02:00
CGameState.cpp vcmi: remove estates bonus 2023-03-16 16:46:41 +03:00
CGameState.h vcmi: allow adding global bonuses 2023-03-16 16:46:41 +03:00
CGameStateFwd.h
CGeneralTextHandler.cpp Merge pull request #1511 from IvanSavenko/launcher_welcome_page 2023-03-16 15:04:49 +02:00
CGeneralTextHandler.h Fix loading of non-ASCII text files 2023-03-05 21:50:38 +02:00
CHeroHandler.cpp vcmi: remove MAXED_SPELL 2023-03-16 16:46:41 +03:00
CHeroHandler.h vcmi: remove vector speciality format 2023-03-16 16:46:41 +03:00
CMakeLists.txt enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
CModHandler.cpp vcmi: allow adding global bonuses 2023-03-16 16:46:41 +03:00
CModHandler.h vcmi: allow adding global bonuses 2023-03-16 16:46:41 +03:00
Color.h vcmi/client: make ColorRGBA constexpr 2023-02-12 19:11:24 +03:00
CondSh.h
ConstTransitivePtr.h vcmi: make ConstTransitivePtr always init self. 2023-02-12 17:59:06 +03:00
CPathfinder.cpp vcmi: skill-agnostic pathfinding 2023-03-16 16:46:41 +03:00
CPathfinder.h
CPlayerState.cpp
CPlayerState.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp vcmi: move obligatory marker to CSkillHandler 2023-03-16 16:46:41 +03:00
CSkillHandler.h vcmi: move obligatory marker to CSkillHandler 2023-03-16 16:46:41 +03:00
CSoundBase.h
CStack.cpp
CStack.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp All translatable strings now have language identifier 2023-03-05 17:30:38 +02:00
CTownHandler.h
FunctionList.h
GameConstants.cpp
GameConstants.h Implemented translations for H3M maps 2023-03-05 17:39:27 +02:00
HeroBonus.cpp vcmi: remove MAXED_SPELL 2023-03-16 16:46:41 +03:00
HeroBonus.h vcmi: skill-agnostic tactics 2023-03-16 16:46:41 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
IGameCallback.h vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
IGameEventsReceiver.h vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
IHandlerBase.cpp
IHandlerBase.h
int3.h vcmi: make int3 as constexpr class 2023-02-12 19:00:43 +03:00
Interprocess.h
JsonDetail.cpp vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
JsonDetail.h
JsonNode.cpp vcmi: add sourceType to HasAnotherBonusLimiter 2023-03-16 16:46:41 +03:00
JsonNode.h
Languages.h Do not show languages without translations in UI 2023-03-14 16:02:16 +02:00
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h vcmi: remove a bunch of duplicated showInfoDialog 2023-03-11 21:41:57 +03:00
NetPacksBase.h vcmi: use enum class for EComponentType 2023-03-11 21:41:57 +03:00
NetPacksLib.cpp vcmi: use enum class for EComponentType 2023-03-11 21:41:57 +03:00
NetPacksLobby.h rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
NetPackVisitor.h vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
ObstacleHandler.cpp
ObstacleHandler.h
PathfinderUtil.h
Point.h Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Rect.cpp Refactoring of MapView 2023-03-05 17:48:02 +02:00
Rect.h Completely removed old TerrainRect class 2023-03-05 17:57:36 +02:00
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp Fix string ID's road/river/terrains 2023-03-05 17:39:27 +02:00
RiverHandler.h Fix string ID's road/river/terrains 2023-03-05 17:39:27 +02:00
RoadHandler.cpp Fix string ID's road/river/terrains 2023-03-05 17:39:27 +02:00
RoadHandler.h Fix string ID's road/river/terrains 2023-03-05 17:39:27 +02:00
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp Provide encoding information to maps & campaigns loaders 2023-03-05 17:39:27 +02:00
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
TerrainHandler.cpp Fix string ID's road/river/terrains 2023-03-05 17:39:27 +02:00
TerrainHandler.h Fix string ID's road/river/terrains 2023-03-05 17:39:27 +02:00
TextOperations.cpp Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
TextOperations.h Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
UnlockGuard.h
vcmi_endian.h lib: replace SDL usage to Boost one 2023-02-02 23:58:22 +03:00
VCMI_lib.cbp lib: remove unused header 2023-02-02 23:50:50 +03:00
VCMI_Lib.cpp Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
VCMI_Lib.h Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp refactor VCMIDirs for Android 2023-03-02 12:09:47 +03:00
VCMIDirs.h