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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib
2024-03-28 18:26:21 +01:00
..
battle Make some non-const static variables const or constexpr 2024-02-12 13:22:54 +02:00
bonuses Fix BonusLimitEffect #3070 2024-03-25 23:31:58 +01:00
campaign Reworked JsonNode constructors to more logical form 2024-02-26 12:55:49 +02:00
constants map editor: Allow to customize hero spells 2024-03-24 10:01:20 +01:00
events Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
filesystem Reworked JsonNode constructors to more logical form 2024-02-26 12:55:49 +02:00
gameState Fix code style & formatting 2024-02-19 15:59:55 +02:00
json Always validate messages in debug mode. Fixes for schemas 2024-03-08 16:32:40 +02:00
logging NKAI: graph add battle layer 2024-03-02 15:54:05 +02:00
mapObjectConstructors Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
mapObjects Merge pull request #3685 from dydzio0614/small-fixes 2024-03-28 13:17:57 +02:00
mapping Fix uninitialized variable 2024-03-24 07:54:11 +01:00
minizip Merge pull request #3674 from 678098/patch-2 2024-03-28 11:33:54 +01:00
modding map editor: Allow to customize hero spells 2024-03-24 10:01:20 +01:00
network [iOS] fix crash on starting game 2024-03-20 05:52:25 +03:00
networkPacks Merge pull request #3656 from SoundSSGood/backpack-management 2024-03-24 19:09:32 +02:00
pathfinder Fix float comparisons 2024-02-14 23:30:29 +01:00
registerTypes ManageBackpackArtifacts 2024-03-07 18:16:22 +02:00
rewardable Missing change 2024-03-09 11:02:43 +01:00
rmg Code cleanup 2024-03-27 08:03:19 +01:00
serializer Fix: 9 typos 2024-03-28 03:03:44 +01:00
spells Implemented 'strict' json support 2024-02-26 12:55:49 +02:00
vstd code review 2023-12-16 21:10:27 +01:00
AI_Base.h
ArtifactUtils.cpp arts altar - arts holder 2024-01-27 15:28:21 +02:00
ArtifactUtils.h Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
BasicTypes.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
BattleFieldHandler.cpp Moved bonus parsing to a new file 2024-02-14 15:48:06 +02:00
BattleFieldHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Cleanup 2024-02-26 12:55:49 +02:00
CArtHandler.h using deque for hero's backpack storage 2024-03-07 18:16:21 +02:00
CArtifactInstance.cpp split getBonusLocalFirst into two distinct method: 2024-01-19 13:56:06 +02:00
CArtifactInstance.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CBonusTypeHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CBonusTypeHandler.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Rename toJson to toString/toCompactString for consistency 2024-02-26 12:55:49 +02:00
CConfigHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CConsoleHandler.cpp Remove no longer needed workaround 2024-02-19 13:45:50 +02:00
CConsoleHandler.h
CCreatureHandler.cpp Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
CCreatureHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CCreatureSet.cpp Merge pull request #3473 from IvanSavenko/const_lib 2024-01-20 19:22:46 +02:00
CCreatureSet.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
CGameInfoCallback.cpp Fix checks for tile visibility in tile click/hover handlers 2024-03-27 22:06:31 +01:00
CGameInfoCallback.h Merge remote-tracking branch 'origin/develop' into dimension-door-changes 2024-03-27 23:03:33 +01:00
CGameInterface.cpp Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CGameInterface.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
CGeneralTextHandler.cpp Make some non-const static variables const or constexpr 2024-02-12 13:22:54 +02:00
CGeneralTextHandler.h Added text container with map translations to campaign state 2024-01-31 20:01:24 +02:00
CHeroHandler.cpp Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
CHeroHandler.h Added range checks to values read from h3m. 2024-02-05 21:27:55 +02:00
CMakeLists.txt NKAI: visual logger 2024-03-02 15:54:05 +02:00
Color.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CondSh.h
ConstTransitivePtr.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CPlayerState.cpp Slight simplification of bonus system node class 2024-01-19 13:54:49 +02:00
CPlayerState.h Implemented tracking of objects destroyed by players 2024-01-31 01:37:33 +02:00
CRandomGenerator.cpp Replaced assertions with exceptions for invalid input in RNG 2024-02-19 00:35:21 +02:00
CRandomGenerator.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Reworked JsonNode constructors to more logical form 2024-02-26 12:55:49 +02:00
CSkillHandler.h
CSoundBase.h
CStack.cpp Attempt to make constant bonus system nodes (CCreature / CArtifact) 2024-01-19 13:54:49 +02:00
CStack.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CStopWatch.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
CThreadHelper.cpp Fix build 2024-02-11 19:54:30 +02:00
CThreadHelper.h Show human-readable thread name in log 2024-02-11 17:55:02 +02:00
CTownHandler.cpp Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
CTownHandler.h Random town names are now guaranteed to be unique on the map 2024-02-19 00:36:08 +02:00
ExtraOptionsInfo.cpp moved to gameconfig 2024-01-20 17:54:15 +01:00
ExtraOptionsInfo.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
FunctionList.h
GameCallbackHolder.h Stabilization 2024-01-19 13:55:22 +02:00
GameConstants.h
GameSettings.cpp Add setting to allow previous VCMI mechanics of dimension door 2024-03-27 23:39:08 +01:00
GameSettings.h Add setting to allow previous VCMI mechanics of dimension door 2024-03-27 23:39:08 +01:00
IBonusTypeHandler.h
IGameCallback.cpp Merge remote-tracking branch 'vcmi/develop' into lobby 2024-02-03 21:11:34 +02:00
IGameCallback.h MoveArtifact, BulkMoveArtifacts PlayerColor player field 2024-03-07 22:28:56 +02:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h Removed most of non-const static fields in lib. Reduced header includes. 2024-01-19 13:55:22 +02:00
int3.h Fix SonarCloud issues 2024-03-02 14:08:03 +01:00
Languages.h Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
LoadProgress.cpp Fix issues introduced by automated replacement of redundant types 2024-01-17 20:12:57 +00:00
LoadProgress.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
LogicalExpression.cpp
LogicalExpression.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
MetaString.cpp Fix Grail digging success message 2024-02-01 18:22:11 +02:00
MetaString.h Fix Grail digging success message 2024-02-01 18:22:11 +02:00
ObstacleHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
ObstacleHandler.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Point.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
Rect.cpp
Rect.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
ResourceSet.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
ResourceSet.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
RiverHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
RiverHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
RoadHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
RoadHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
ScopeGuard.h Fix undefined behavior 2024-02-12 12:33:09 +02:00
ScriptHandler.cpp Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
ScriptHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
StartInfo.cpp Added list of active accounts and rooms to UI. Added room creation logic 2024-01-26 16:32:36 +02:00
StartInfo.h Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-26 16:52:23 +02:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
TerrainHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
TextOperations.cpp Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
TextOperations.h Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
TurnTimerInfo.cpp Reworked timer widget to show timers for all players 2023-12-22 18:40:28 +02:00
TurnTimerInfo.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp Fix build 2024-01-19 13:56:05 +02:00
VCMI_Lib.h Fix build 2024-01-19 13:56:05 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp Implemented option to run server as a thread with shared VLC 2024-02-11 17:55:02 +02:00
VCMIDirs.h