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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
Commit Graph

3115 Commits

Author SHA1 Message Date
danielmartin0
37dd892da2 patch 2022-05-22 23:20:30 +01:00
danielmartin0
24c98c2b87 v1.2.1 2022-05-22 23:11:52 +01:00
danielmartin0
8fd3c7ff67 Merge branch 'develop' of https://github.com/danielmartin0/ComfyFactorio-Pirates into develop 2022-05-09 00:36:51 +01:00
danielmartin0
e553658e09 adjustments 2022-05-09 00:36:48 +01:00
Gerkiz
8b0b437a7d
Merge branch 'develop' into develop 2022-05-08 23:24:58 +02:00
Gerkiz
937911847f
Merge pull request #262 from ComfyFactory/mtn_v3
mtn v3 - small tweak to breached wall
2022-05-08 23:07:37 +02:00
Gerkiz
1a47ebc089 mtn v3 - small tweak to breached wall 2022-05-08 23:06:31 +02:00
danielmartin0
f2434d6a54 luacheck fix 2022-05-08 11:06:37 +01:00
danielmartin0
229fbe82b6 luacheck fix 2022-05-08 11:06:22 +01:00
danielmartin0
9e8cb6322a quick rebalance 2022-05-08 10:47:48 +01:00
danielmartin0
50e8076067 fix control.lua for merge 2022-05-08 10:45:34 +01:00
danielmartin0
1ff3c8f5bd Merge remote-tracking branch 'upstream/develop' into develop 2022-05-08 10:32:41 +01:00
danielmartin0
6b1fc8e341 small balance 2022-05-08 10:25:21 +01:00
Gerkiz
25c2608b7a
Merge pull request #260 from ComfyFactory/rpg_fix
Rpg spells - fix capsules
2022-05-08 10:54:50 +02:00
Gerkiz
e83b239282
Merge branch 'develop' into rpg_fix 2022-05-08 10:53:36 +02:00
Gerkiz
ff3c33956d
Merge pull request #259 from eric-anderson/dungeons_1.1.1
Dungeons 1.1.1 - Rebalance based on main Comfy server playthrough
2022-05-08 10:53:29 +02:00
Gerkiz
d7a502d8fb Rpg spells - fix capsules 2022-05-08 10:51:48 +02:00
danielmartin0
1252134ec8 luacheck update 2022-05-07 21:59:15 +01:00
danielmartin0
0910c3ea31 luacheck update 2022-05-07 21:56:16 +01:00
danielmartin0
c068fc68e5 v1.1.2.2.2
fixes and balance
2022-05-07 21:41:45 +01:00
danielmartin0
1ba20103c4 v1.1.2.2.0
small changes
2022-05-06 16:16:15 +01:00
danielmartin0
1e1a070993 v1.1.2.1.4
small fixes
2022-05-06 13:43:59 +01:00
danielmartin0
b49db03fb8 v1.1.2.1.3
- Coin requisitioning replaced by a 'tax' that takes only 25% of each player's coins
- Scaled up coin economy; every biter kill now provides at least one coin; rocket coin rewards now default to the second reward chest
- Deckhand nerfed
2022-05-06 13:00:57 +01:00
danielmartin0
924837e16a v1.1.2.1.2
- small adjustments to wave spawning
- cannon resistance buffed
- biters now deal bonus damage at night (up to a maximum of 10%)
- uranium ammo is now properly researchable
- modular armor/equipment slightly less rare
2022-05-06 01:47:27 +01:00
danielmartin0
3d111a3211 fix 2022-05-05 13:08:19 +01:00
danielmartin0
50a8391152 fix 2022-05-05 10:14:22 +01:00
danielmartin0
e41119e292 fix 2022-05-05 09:58:08 +01:00
danielmartin0
834517860f v1.1.2.1.0
- ship and silo pollution slightly decreased for larger player count
- kraken fire rate increased for larger player count
- kraken kill reward buffed
- ship power upgrade made cheaper
- fixed exploit of bots being able to repair cannons
- Smoldering class disabled for now
- other fixes and improvements
2022-05-05 09:55:48 +01:00
danielmartin0
541c87f4b3 v1.1.2.0.5
- biters produced per unit of pollution produced by vanilla methods now scales with difficulty
- fuel cost of major upgrades decreased
- coin reward from killing spitters doubled
2022-05-03 13:52:21 +01:00
Eric Anderson
7178bd2a41 Fix merge conflict 2022-05-01 14:27:29 -07:00
Eric Anderson
60f5f545bf Merge branch 'master' into dungeons_1.1.1 2022-05-01 14:20:58 -07:00
hanakocz
ed6d95b592
Merge pull request #258 from ComfyFactory/dungeons_small_refactor
small refactor of duplicated code in dungeons
2022-05-01 20:33:54 +02:00
hanakocz
f26efb12c3 small refactor of duplicated code in dungeons 2022-05-01 20:31:47 +02:00
hanakocz
01f4dab5b8
Merge pull request #237 from eric-anderson/master
Tiered Dungeons rebalance by Eric
2022-05-01 17:54:32 +02:00
danielmartin0
a39d00c24c wave size rng bugfix 2022-05-01 11:52:43 +01:00
danielmartin0
cba8f26b21 secret update - economy rescaling 2022-04-30 03:15:50 +01:00
danielmartin0
55fced9972 fix 2022-04-29 23:48:49 +01:00
danielmartin0
a059ebe8fc v.1.12; Since other people are now expected to read these, some changelogs will be provided
- Biters now drop coins on death
- Boat input/output expanded to 4-lanes
- Captain's store removed and replaced by physical markets
- Resolved highscore table conflict with base comfy code
2022-04-29 23:48:34 +01:00
danielmartin0
b6316644eb v1.1.1.5.6 2022-04-29 17:43:46 +01:00
Gerkiz
304b3402fc
Merge branch 'develop' into master 2022-04-25 08:12:32 +02:00
Eric Anderson
7e55d2453e Disable start_now in collapse rather than adding disable feature.
It looks like this works to keep the collapse logic from running.
It relies on the dungeons on_init function running after the collapse
one.
2022-04-24 19:50:50 -07:00
Gerkiz
b372661680
Merge pull request #257 from ComfyFactory/fix
remove test file
2022-04-23 18:26:25 +02:00
Gerkiz
12cee19db9 remove test file 2022-04-23 18:25:24 +02:00
Gerkiz
72e27238d9
Merge pull request #256 from ComfyFactory/issues
fix minor gui issues
2022-04-23 18:24:17 +02:00
Gerkiz
984b73b365 fix minor gui issues 2022-04-23 18:22:00 +02:00
Gerkiz
67988c9ad4
Merge pull request #255 from ComfyFactory/fixes
rpg and autostash fixes
2022-04-23 17:11:19 +02:00
Gerkiz
8bc93d8d6c rpg and autostash fixes 2022-04-23 17:10:15 +02:00
Eric Anderson
7cc268fab6 use type (red/blue chest) instead of position for identifying valid autostash targets for dungeons 2022-04-23 03:29:07 -07:00
Eric Anderson
418d8ea3ee Rebalance based on main Comfy server playthrough.
* Evolution goes up faster with floor level 0.05/level -> 0.06/level;
  e.g. floor 20 now like floor 24 before
* Now require 100 open rooms to descend
* Treasure rooms
  * Occur less frequently as each subsequent one is found. was 1 in 30
    10*Nfound now 1 in 30 + 15*Nfound
  * Rebalanced ores to match end-game science needs. Was very low on
    copper
* Loot
  * Ammo/follower robot frequency ~0.5x previous
  * Loot is calculated at floor evolution * 0.9
  * Loot/box down by 0.75x
* Rocks
  * Ore from rocks from 25 + 25*floor to 40 + 15*floor capped at
    floor 15
  * Rebalanced to include ~10% more coal to give coal for
    power
  * Require getting to room 100 before you can descend
  * Science from rooms 40-160+2.5*floor to 60-300+2.5*floor
  * Atomic bomb research moved to 40-50
2022-04-23 03:21:45 -07:00
Gerkiz
71f81efdb3
Merge pull request #254 from ComfyFactory/rpg
rpg - fix issues
2022-04-21 21:59:10 +02:00