Aaron Veden
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704b42e910
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added more raiding at lower temperament values
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2021-12-12 10:22:31 -08:00 |
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Aaron Veden
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05e42b21a5
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revert siege state only processing active and raid nest
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2021-12-12 10:00:51 -08:00 |
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Aaron Veden
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94bd63799d
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revert siege groups only moving toward player
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2021-12-12 10:00:51 -08:00 |
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Aaron Veden
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b485425881
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reduced rally chance by 50%
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2021-12-11 15:01:14 -08:00 |
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Aaron Veden
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ac7003faef
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Optimized energy thief attack
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2021-12-11 12:50:11 -08:00 |
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Aaron Veden
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58bfbcce6b
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fixed potential missing base chunk when operating on a chunk that
didn't exist when the entity was created
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2021-12-11 12:04:53 -08:00 |
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Aaron Veden
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ffa52e6c74
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adjusting siege groups to raid groups during ai siege state
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2021-12-11 11:38:20 -08:00 |
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Aaron Veden
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0cdacdfba4
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baseIds are now unique across all surfaces
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2021-12-11 10:45:40 -08:00 |
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Aaron Veden
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d150e54bcb
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dead code or code layout cleanup
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2021-12-11 10:44:55 -08:00 |
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Aaron Veden
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1561456ba9
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
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Aaron Veden
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d462e8f32d
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added raiding ai state to lower temperament
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2021-12-10 13:32:14 -08:00 |
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Aaron Veden
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04526dda70
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kamikazeThreshold for settlers using settler max group size
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2021-12-10 13:30:11 -08:00 |
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Aaron Veden
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2379298259
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siege groups now detect player structures on nextAttackChunk
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2021-12-10 13:23:52 -08:00 |
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Aaron Veden
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3f2bfab67c
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kamikaze settlers are 2.5x more likely during siege state
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2021-12-10 11:51:39 -08:00 |
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Aaron Veden
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70df318897
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tweaked state chances under 0.2 temperament
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2021-12-10 11:22:07 -08:00 |
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Aaron Veden
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c39fb48086
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fixed changelog typo
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2021-12-10 11:16:22 -08:00 |
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Aaron Veden
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f413fc567e
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fixed onslaught not using raid nests
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2021-12-10 11:14:29 -08:00 |
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Aaron Veden
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f4d632b993
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siege now sends some raiding squads
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2021-12-10 11:12:54 -08:00 |
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Aaron Veden
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0767637f92
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siege state only uses raid and active spawners now
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2021-12-10 11:06:31 -08:00 |
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Aaron Veden
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97af8d9093
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siege squad move towards players only
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2021-12-10 10:58:49 -08:00 |
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Aaron Veden
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0d146d42d0
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temperament point bonus tweak
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2021-12-10 10:55:17 -08:00 |
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Aaron Veden
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c3355d136d
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moved temperament range and divider moved into constants
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2021-12-09 22:50:14 -08:00 |
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Aaron Veden
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3013d428d2
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removing debug statement on mapFetch
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2021-12-09 22:39:42 -08:00 |
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Aaron Veden
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76dbc8363e
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chunk passing scanning happens regardless of active map
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2021-12-09 22:38:50 -08:00 |
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Aaron Veden
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e9681f1644
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fixing temperament scoring around registering and unregistering enemy structures
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2021-12-09 19:56:26 -08:00 |
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Aaron Veden
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302f703e71
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tweaks to temperament scoring
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2021-12-09 19:56:11 -08:00 |
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Aaron Veden
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1a60d01243
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cleanup map is now processes all events regardless of active map
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2021-12-08 22:18:09 -08:00 |
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Aaron Veden
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fa996bf96b
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cleaned up surfaceTileChange logic
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2021-12-08 22:11:05 -08:00 |
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Aaron Veden
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2289ff83de
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cleanup energy thief biter logic in control
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2021-12-08 22:01:54 -08:00 |
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Aaron Veden
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4a535ae79d
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adding map check to main tick loop incase all maps are inactive
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2021-12-08 21:29:52 -08:00 |
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Aaron Veden
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bfe34eb253
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removing dead code in upgrade
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2021-12-08 20:31:29 -08:00 |
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Aaron Veden
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5000a86251
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Increased deathThreshold to 4500,7500,11000,16000
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2021-12-08 20:18:31 -08:00 |
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Aaron Veden
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d9b766ca58
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fixed damageType selection for mutations and added print mutation events
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2021-12-08 20:16:43 -08:00 |
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Aaron Veden
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cd9443953e
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removed debugging statements
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2021-12-07 22:45:39 -08:00 |
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Aaron Veden
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0207aa0fe4
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surfaces are begin processing lazily
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2021-12-07 22:44:22 -08:00 |
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Aaron Veden
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903e4b49d0
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adding check to global processors for invalid surfaces
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2021-12-07 22:13:32 -08:00 |
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Aaron Veden
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954b3d6c84
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changed active surface to active map in changelog
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2021-12-07 21:39:56 -08:00 |
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Aaron Veden
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d978d3fdd4
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attack waves are processing outside active map
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2021-12-07 21:36:56 -08:00 |
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Aaron Veden
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71e40a9c46
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non covered spawners are now processed regardless of active map
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2021-12-07 18:38:02 -08:00 |
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Aaron Veden
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acc62fdf50
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Increased nest activeness duration
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2021-12-07 18:28:46 -08:00 |
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Aaron Veden
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f1204419eb
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added check for activeness before adding to active nest queue and
fixed duration not be extended on the check
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2021-12-07 18:28:11 -08:00 |
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Aaron Veden
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e11c71a37f
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increasing surfaces processed per cycle to 15
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2021-12-07 16:58:53 -08:00 |
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Aaron Veden
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c1b761d8dd
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AI planning now processes upto 10 surfaces per cycle
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2021-12-06 22:35:21 -08:00 |
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Aaron Veden
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388185dc1c
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updated changelog for Astorin
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2021-12-06 22:08:28 -08:00 |
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Aaron Veden
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4eb1f66465
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limited map processing before switching map
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2021-12-06 21:58:15 -08:00 |
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Aaron Veden
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ef80cb8bac
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fixed ai export test
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2021-12-06 21:56:33 -08:00 |
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Aaron Veden
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09a9c51cec
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victory scent is processed regardless of current map
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2021-12-06 21:56:09 -08:00 |
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Aaron Veden
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e7a988aae1
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added support for abandoned ruins mod
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2021-12-06 21:32:44 -08:00 |
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Aaron Veden
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d52de9e6c2
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fixed surfaceTileChange not using chunk in keyvalue pair
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2021-12-06 21:20:41 -08:00 |
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Aaron Veden
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b88e1abd91
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code cleanup in onDeath event and chunkProcessor
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2021-12-06 21:20:05 -08:00 |
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