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mirror of https://github.com/veden/Rampant.git synced 2024-12-28 21:08:22 +02:00
Commit Graph

854 Commits

Author SHA1 Message Date
Aaron Veden
704b42e910
added more raiding at lower temperament values 2021-12-12 10:22:31 -08:00
Aaron Veden
05e42b21a5
revert siege state only processing active and raid nest 2021-12-12 10:00:51 -08:00
Aaron Veden
94bd63799d
revert siege groups only moving toward player 2021-12-12 10:00:51 -08:00
Aaron Veden
b485425881
reduced rally chance by 50% 2021-12-11 15:01:14 -08:00
Aaron Veden
ac7003faef
Optimized energy thief attack 2021-12-11 12:50:11 -08:00
Aaron Veden
58bfbcce6b
fixed potential missing base chunk when operating on a chunk that
didn't exist when the entity was created
2021-12-11 12:04:53 -08:00
Aaron Veden
ffa52e6c74
adjusting siege groups to raid groups during ai siege state 2021-12-11 11:38:20 -08:00
Aaron Veden
0cdacdfba4
baseIds are now unique across all surfaces 2021-12-11 10:45:40 -08:00
Aaron Veden
d150e54bcb
dead code or code layout cleanup 2021-12-11 10:44:55 -08:00
Aaron Veden
1561456ba9
pre-allocated structures don't cross function boundaries 2021-12-11 10:42:49 -08:00
Aaron Veden
d462e8f32d
added raiding ai state to lower temperament 2021-12-10 13:32:14 -08:00
Aaron Veden
04526dda70
kamikazeThreshold for settlers using settler max group size 2021-12-10 13:30:11 -08:00
Aaron Veden
2379298259
siege groups now detect player structures on nextAttackChunk 2021-12-10 13:23:52 -08:00
Aaron Veden
3f2bfab67c
kamikaze settlers are 2.5x more likely during siege state 2021-12-10 11:51:39 -08:00
Aaron Veden
70df318897
tweaked state chances under 0.2 temperament 2021-12-10 11:22:07 -08:00
Aaron Veden
c39fb48086
fixed changelog typo 2021-12-10 11:16:22 -08:00
Aaron Veden
f413fc567e
fixed onslaught not using raid nests 2021-12-10 11:14:29 -08:00
Aaron Veden
f4d632b993
siege now sends some raiding squads 2021-12-10 11:12:54 -08:00
Aaron Veden
0767637f92
siege state only uses raid and active spawners now 2021-12-10 11:06:31 -08:00
Aaron Veden
97af8d9093
siege squad move towards players only 2021-12-10 10:58:49 -08:00
Aaron Veden
0d146d42d0
temperament point bonus tweak 2021-12-10 10:55:17 -08:00
Aaron Veden
c3355d136d
moved temperament range and divider moved into constants 2021-12-09 22:50:14 -08:00
Aaron Veden
3013d428d2
removing debug statement on mapFetch 2021-12-09 22:39:42 -08:00
Aaron Veden
76dbc8363e
chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
Aaron Veden
e9681f1644
fixing temperament scoring around registering and unregistering enemy structures 2021-12-09 19:56:26 -08:00
Aaron Veden
302f703e71
tweaks to temperament scoring 2021-12-09 19:56:11 -08:00
Aaron Veden
1a60d01243
cleanup map is now processes all events regardless of active map 2021-12-08 22:18:09 -08:00
Aaron Veden
fa996bf96b
cleaned up surfaceTileChange logic 2021-12-08 22:11:05 -08:00
Aaron Veden
2289ff83de
cleanup energy thief biter logic in control 2021-12-08 22:01:54 -08:00
Aaron Veden
4a535ae79d
adding map check to main tick loop incase all maps are inactive 2021-12-08 21:29:52 -08:00
Aaron Veden
bfe34eb253
removing dead code in upgrade 2021-12-08 20:31:29 -08:00
Aaron Veden
5000a86251
Increased deathThreshold to 4500,7500,11000,16000 2021-12-08 20:18:31 -08:00
Aaron Veden
d9b766ca58
fixed damageType selection for mutations and added print mutation events 2021-12-08 20:16:43 -08:00
Aaron Veden
cd9443953e
removed debugging statements 2021-12-07 22:45:39 -08:00
Aaron Veden
0207aa0fe4
surfaces are begin processing lazily 2021-12-07 22:44:22 -08:00
Aaron Veden
903e4b49d0
adding check to global processors for invalid surfaces 2021-12-07 22:13:32 -08:00
Aaron Veden
954b3d6c84
changed active surface to active map in changelog 2021-12-07 21:39:56 -08:00
Aaron Veden
d978d3fdd4
attack waves are processing outside active map 2021-12-07 21:36:56 -08:00
Aaron Veden
71e40a9c46
non covered spawners are now processed regardless of active map 2021-12-07 18:38:02 -08:00
Aaron Veden
acc62fdf50
Increased nest activeness duration 2021-12-07 18:28:46 -08:00
Aaron Veden
f1204419eb
added check for activeness before adding to active nest queue and
fixed duration not be extended on the check
2021-12-07 18:28:11 -08:00
Aaron Veden
e11c71a37f
increasing surfaces processed per cycle to 15 2021-12-07 16:58:53 -08:00
Aaron Veden
c1b761d8dd
AI planning now processes upto 10 surfaces per cycle 2021-12-06 22:35:21 -08:00
Aaron Veden
388185dc1c
updated changelog for Astorin 2021-12-06 22:08:28 -08:00
Aaron Veden
4eb1f66465
limited map processing before switching map 2021-12-06 21:58:15 -08:00
Aaron Veden
ef80cb8bac
fixed ai export test 2021-12-06 21:56:33 -08:00
Aaron Veden
09a9c51cec
victory scent is processed regardless of current map 2021-12-06 21:56:09 -08:00
Aaron Veden
e7a988aae1
added support for abandoned ruins mod 2021-12-06 21:32:44 -08:00
Aaron Veden
d52de9e6c2
fixed surfaceTileChange not using chunk in keyvalue pair 2021-12-06 21:20:41 -08:00
Aaron Veden
b88e1abd91
code cleanup in onDeath event and chunkProcessor 2021-12-06 21:20:05 -08:00