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mirror of https://github.com/veden/Rampant.git synced 2025-01-03 22:52:20 +02:00
Commit Graph

649 Commits

Author SHA1 Message Date
Aaron Veden
beaeaa6c2e
pending chunks are processed across all chunks 2021-12-05 22:04:07 -08:00
Aaron Veden
d1eeee025f
optimized processing spawners covered by pollution 2021-12-05 21:44:19 -08:00
Aaron Veden
2f87808593
active nests are now processed across all surfaces 2021-12-05 20:56:08 -08:00
Aaron Veden
b81c96c043
now upgrades are processed across all chunks 2021-12-05 20:43:41 -08:00
Aaron Veden
893bd393ff
added max move and auto settling 2021-12-05 20:27:03 -08:00
Aaron Veden
926ef9e383
uniform squad processing 2021-12-05 19:40:39 -08:00
Aaron Veden
15c140b728
adding max consecutive wanders to squads 2021-12-05 17:17:41 -08:00
Aaron Veden
47e20864e1
Fixed scanning around player 2021-12-05 17:17:28 -08:00
Aaron Veden
31a8bdfdad
adding surface name when indexing on map prep 2021-12-05 16:21:36 -08:00
Aaron Veden
c3ee424656
50% reduced contribution to temperament 2021-12-05 16:02:50 -08:00
Aaron Veden
9c25648a15
added check for nextAttackChunk in settle being impassable 2021-12-05 15:52:47 -08:00
Aaron Veden
3afe84b83a
adding aggressive sent and max to console debug output 2021-12-05 15:33:51 -08:00
Aaron Veden
24d52de8a1
rng should now be deterministic 2021-12-05 15:33:24 -08:00
Aaron Veden
2a534af8df
reset squad and builder count on upgrade 2021-12-05 15:25:41 -08:00
Aaron Veden
38e83283fc
added logic to reset pending upgrade table 2021-12-05 14:39:50 -08:00
Aaron Veden
82058d16d4
ignore surfaces that will never have enemies 2021-12-05 11:39:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path 2021-12-05 10:19:04 -08:00
Aaron Veden
c7850c3649
refactoring scanEnemyMap to use setAreaInQuery 2021-12-04 16:46:29 -08:00
Aaron Veden
839ee4754f
code clean up in mapProcessor simplifing logic 2021-12-04 16:44:59 -08:00
Aaron Veden
88d5c1f65d
fixed kastorio creep spawn on failed upgrade 2021-12-04 16:23:42 -08:00
Aaron Veden
8bbcca3dc4
adding random generator based on rampant seed and map seed 2021-12-04 16:03:33 -08:00
Aaron Veden
b733b2a21d
code cleanup in map prep 2021-12-04 15:44:29 -08:00
Aaron Veden
be98da5ebe
removed make building safe option 2021-12-04 15:41:53 -08:00
Aaron Veden
d51a717152
removed dead code 2021-12-04 15:06:19 -08:00
Aaron Veden
584a5bca7a
reduced chunk processing delay to 20 ticks 2021-12-04 14:57:49 -08:00
Aaron Veden
a61194150c
redistribute processing over more ticks 2021-12-04 14:57:45 -08:00
Aaron Veden
edb589816a
corrected base chunk count logic in upgrade and chunk properties 2021-12-04 13:37:22 -08:00
Aaron Veden
4bf9b7ac7b
force version bump on anyone who downloaded the mod earlier 2021-12-04 13:07:50 -08:00
Aaron Veden
96094237f6
fixed no new enemies mod path in registering and unregistering enemy structures 2021-12-04 13:05:47 -08:00
Aaron Veden
2772010851
fixed chunk pass scan not returng impassable chunk when needed 2021-12-04 12:56:02 -08:00
Aaron Veden
68de29c6d2
compute a base for all mapScanEnemies on a chunk 2021-12-04 12:07:27 -08:00
Aaron Veden
758ee7c0fc
added remaining onchunkgenerated tick property 2021-12-04 12:03:54 -08:00
Aaron Veden
9ea16e6a82
changed argument to entityUpgrade to base instead of alignment 2021-12-04 11:58:07 -08:00
Aaron Veden
ca72e200cb
added tick to chunkGenerationEvent for hives 2021-12-04 11:52:05 -08:00
Aaron Veden
31c50a15c8
cleaned up config.lua and distributed methods into code files 2021-12-04 11:42:41 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
Aaron Veden
f489fe2de9
fixed chunk processing not processing every chunk 2021-12-02 18:25:18 -08:00
Aaron Veden
b33f0e674c
fixed enemy force destroyed buildings not being unregistered 2021-12-01 20:27:59 -08:00
Aaron Veden
cca1598de9
restore missing chunks due to skipped processing 2021-11-30 22:19:25 -08:00
Aaron Veden
eaaf116e54
changed direct chunkBase access to getter 2021-11-30 19:48:52 -08:00
Aaron Veden
41e7762308
added upgrade parameters for aggressive max groups 2021-11-28 22:07:28 -08:00
Aaron Veden
e5007ab465
optimized energy thief faction 2021-11-28 22:07:24 -08:00
Aaron Veden
b7b1a783a6
moved processUpgrades into chunk processor 2021-11-28 17:59:51 -08:00
Aaron Veden
bbb99102cc
reduced pheromone map process to 105 2021-11-28 17:53:35 -08:00
Aaron Veden
e91fc26066
decreased chunk scanning on player, enemy, and resource to 960/minute 2021-11-28 17:37:26 -08:00
Aaron Veden
5ca4604451
moved base property setting to later upgrade stage 2021-11-28 17:03:34 -08:00
Aaron Veden
bfe2aae1d5
moved command timeout changelog entry to bugfixes 2021-11-28 16:54:32 -08:00
Aaron Veden
4c75a4cb26
corrected wander spelling 2021-11-28 16:35:31 -08:00
Aaron Veden
eb6aa6b97a
decreased wander ticks to wait 2021-11-28 16:28:52 -08:00
Aaron Veden
ed2b588a06
added unit group command timeout + wander to allow gathering 2021-11-28 16:26:48 -08:00