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mirror of https://github.com/veden/Rampant.git synced 2025-01-03 22:52:20 +02:00
Commit Graph

671 Commits

Author SHA1 Message Date
Aaron Veden
cd9443953e
removed debugging statements 2021-12-07 22:45:39 -08:00
Aaron Veden
0207aa0fe4
surfaces are begin processing lazily 2021-12-07 22:44:22 -08:00
Aaron Veden
903e4b49d0
adding check to global processors for invalid surfaces 2021-12-07 22:13:32 -08:00
Aaron Veden
954b3d6c84
changed active surface to active map in changelog 2021-12-07 21:39:56 -08:00
Aaron Veden
d978d3fdd4
attack waves are processing outside active map 2021-12-07 21:36:56 -08:00
Aaron Veden
71e40a9c46
non covered spawners are now processed regardless of active map 2021-12-07 18:38:02 -08:00
Aaron Veden
acc62fdf50
Increased nest activeness duration 2021-12-07 18:28:46 -08:00
Aaron Veden
f1204419eb
added check for activeness before adding to active nest queue and
fixed duration not be extended on the check
2021-12-07 18:28:11 -08:00
Aaron Veden
e11c71a37f
increasing surfaces processed per cycle to 15 2021-12-07 16:58:53 -08:00
Aaron Veden
c1b761d8dd
AI planning now processes upto 10 surfaces per cycle 2021-12-06 22:35:21 -08:00
Aaron Veden
388185dc1c
updated changelog for Astorin 2021-12-06 22:08:28 -08:00
Aaron Veden
4eb1f66465
limited map processing before switching map 2021-12-06 21:58:15 -08:00
Aaron Veden
ef80cb8bac
fixed ai export test 2021-12-06 21:56:33 -08:00
Aaron Veden
09a9c51cec
victory scent is processed regardless of current map 2021-12-06 21:56:09 -08:00
Aaron Veden
e7a988aae1
added support for abandoned ruins mod 2021-12-06 21:32:44 -08:00
Aaron Veden
d52de9e6c2
fixed surfaceTileChange not using chunk in keyvalue pair 2021-12-06 21:20:41 -08:00
Aaron Veden
b88e1abd91
code cleanup in onDeath event and chunkProcessor 2021-12-06 21:20:05 -08:00
Aaron Veden
d68c3c93d6
removed extra unregisterResource call in onMined 2021-12-06 20:43:21 -08:00
Aaron Veden
d207dba5df
fixed neutral death and cliff processing 2021-12-06 20:34:14 -08:00
Veden
2f59f71371
Merge pull request #59 from Astorin/master
Update RU locale to Rampant v2.0.0
2021-12-06 08:46:09 -08:00
Shadow_Man
679cd48dff
Add files via upload 2021-12-06 12:27:59 +02:00
Aaron Veden
27426a42ae
renamed method processSpawners to processAttackWaves 2021-12-05 22:11:59 -08:00
Aaron Veden
beaeaa6c2e
pending chunks are processed across all chunks 2021-12-05 22:04:07 -08:00
Aaron Veden
d1eeee025f
optimized processing spawners covered by pollution 2021-12-05 21:44:19 -08:00
Aaron Veden
2f87808593
active nests are now processed across all surfaces 2021-12-05 20:56:08 -08:00
Aaron Veden
b81c96c043
now upgrades are processed across all chunks 2021-12-05 20:43:41 -08:00
Aaron Veden
893bd393ff
added max move and auto settling 2021-12-05 20:27:03 -08:00
Aaron Veden
926ef9e383
uniform squad processing 2021-12-05 19:40:39 -08:00
Aaron Veden
15c140b728
adding max consecutive wanders to squads 2021-12-05 17:17:41 -08:00
Aaron Veden
47e20864e1
Fixed scanning around player 2021-12-05 17:17:28 -08:00
Aaron Veden
31a8bdfdad
adding surface name when indexing on map prep 2021-12-05 16:21:36 -08:00
Aaron Veden
c3ee424656
50% reduced contribution to temperament 2021-12-05 16:02:50 -08:00
Aaron Veden
9c25648a15
added check for nextAttackChunk in settle being impassable 2021-12-05 15:52:47 -08:00
Aaron Veden
3afe84b83a
adding aggressive sent and max to console debug output 2021-12-05 15:33:51 -08:00
Aaron Veden
24d52de8a1
rng should now be deterministic 2021-12-05 15:33:24 -08:00
Aaron Veden
2a534af8df
reset squad and builder count on upgrade 2021-12-05 15:25:41 -08:00
Aaron Veden
38e83283fc
added logic to reset pending upgrade table 2021-12-05 14:39:50 -08:00
Aaron Veden
82058d16d4
ignore surfaces that will never have enemies 2021-12-05 11:39:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path 2021-12-05 10:19:04 -08:00
Aaron Veden
c7850c3649
refactoring scanEnemyMap to use setAreaInQuery 2021-12-04 16:46:29 -08:00
Aaron Veden
839ee4754f
code clean up in mapProcessor simplifing logic 2021-12-04 16:44:59 -08:00
Aaron Veden
88d5c1f65d
fixed kastorio creep spawn on failed upgrade 2021-12-04 16:23:42 -08:00
Aaron Veden
8bbcca3dc4
adding random generator based on rampant seed and map seed 2021-12-04 16:03:33 -08:00
Aaron Veden
b733b2a21d
code cleanup in map prep 2021-12-04 15:44:29 -08:00
Aaron Veden
be98da5ebe
removed make building safe option 2021-12-04 15:41:53 -08:00
Aaron Veden
d51a717152
removed dead code 2021-12-04 15:06:19 -08:00
Aaron Veden
584a5bca7a
reduced chunk processing delay to 20 ticks 2021-12-04 14:57:49 -08:00
Aaron Veden
a61194150c
redistribute processing over more ticks 2021-12-04 14:57:45 -08:00
Aaron Veden
edb589816a
corrected base chunk count logic in upgrade and chunk properties 2021-12-04 13:37:22 -08:00
Aaron Veden
4bf9b7ac7b
force version bump on anyone who downloaded the mod earlier 2021-12-04 13:07:50 -08:00