Aaron Veden
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e91fc26066
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decreased chunk scanning on player, enemy, and resource to 960/minute
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2021-11-28 17:37:26 -08:00 |
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Aaron Veden
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4c75a4cb26
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corrected wander spelling
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2021-11-28 16:35:31 -08:00 |
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Aaron Veden
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ed2b588a06
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added unit group command timeout + wander to allow gathering
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2021-11-28 16:26:48 -08:00 |
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Aaron Veden
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6c6c811a91
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decreased evolution variability when picking base factions
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2021-11-26 14:09:10 -08:00 |
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Aaron Veden
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386b33358c
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increased acceptance rate on early stopping for evoToTier
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2021-11-26 14:01:22 -08:00 |
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Aaron Veden
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3890024474
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adding early stopping in evoToTier
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2021-11-26 14:00:08 -08:00 |
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Aaron Veden
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77f5fd641b
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removed dead or commented code
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2021-11-26 12:55:50 -08:00 |
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Aaron Veden
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940de53470
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removing comments
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2021-11-26 12:46:51 -08:00 |
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Aaron Veden
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42bd0f13c8
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set the trap building cost to the standard worm cost
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2021-11-26 12:25:31 -08:00 |
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Aaron Veden
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c4fea8f598
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added minimum cost building check to upgrades
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2021-11-26 12:25:07 -08:00 |
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Aaron Veden
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9d16d058a8
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increased base point accumulation by 30x
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2021-11-26 11:56:19 -08:00 |
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Aaron Veden
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41fba2e653
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increased chance that a enemy structure is upgraded
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2021-11-26 11:55:50 -08:00 |
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Aaron Veden
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8000a0a713
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adding primary faction when two are present in a base
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2021-11-26 11:28:27 -08:00 |
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Aaron Veden
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85ee0052d8
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Increased base point accumulation by 10x
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2021-11-26 11:25:16 -08:00 |
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Aaron Veden
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48381454a7
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added mod setting for debugging inplace enemy structure upgrades
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2021-11-26 11:00:59 -08:00 |
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Aaron Veden
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76dde8d8b6
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corrected typos in chunkProcessing and added one final table sort in upgrade
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2021-11-26 10:31:15 -08:00 |
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Aaron Veden
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89f3580887
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optimized adding chunks to processQueue
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2021-11-26 09:52:30 -08:00 |
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Aaron Veden
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320615c3a4
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spread base upgrades over many ticks
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2021-11-25 22:49:28 -08:00 |
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Aaron Veden
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34c036b80a
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updated code pattern for getTimeStringFromTick
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2021-11-25 19:27:39 -08:00 |
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Aaron Veden
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07af250a20
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added print gps coordinates debug function to constants.lua
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2021-11-25 19:26:36 -08:00 |
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Aaron Veden
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6351dc3b50
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increased base point increment by 50%
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2021-11-25 11:17:39 -08:00 |
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Aaron Veden
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f80b773597
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added scaling aggressive groups based on active nests
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2021-11-25 11:11:46 -08:00 |
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Aaron Veden
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2a602d7431
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fixed victory scent dispersal
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2021-11-25 10:20:33 -08:00 |
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Aaron Veden
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c217a8f82d
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fixed squad cleanup periodically skipping groups
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2021-11-25 10:08:35 -08:00 |
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Aaron Veden
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3c1b39e3eb
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added regional base dormancy state
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2021-11-25 09:49:54 -08:00 |
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Aaron Veden
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bdace61d9b
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fixed adaptation probability calculation
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2021-11-25 09:14:53 -08:00 |
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Aaron Veden
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3a2d4fa29e
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added base mutation limit
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2021-11-25 09:04:52 -08:00 |
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Aaron Veden
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abe8f57dfb
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greatly reduced chance of nests not being converted due to slow chunk generation
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2021-11-24 23:28:27 -08:00 |
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Aaron Veden
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03bf8ee821
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removed bounding box check for building bases
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2021-11-24 21:22:11 -08:00 |
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Aaron Veden
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7895191e9e
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added hive spawn chance outside resource patches
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2021-11-24 20:52:44 -08:00 |
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Aaron Veden
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870f0f83db
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fixed base recycling processing
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2021-11-24 20:49:22 -08:00 |
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Aaron Veden
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154e9f6b80
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removed extra comments from baseutils
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2021-11-24 20:42:05 -08:00 |
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Aaron Veden
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92dee7476b
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doubled base processing speed
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2021-11-24 20:37:37 -08:00 |
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Aaron Veden
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468237d17e
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fixed trying to build same structure with new enemies
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2021-11-24 20:35:58 -08:00 |
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Aaron Veden
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879205d0d5
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fixed active and raid nest processing
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2021-11-24 19:56:10 -08:00 |
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Aaron Veden
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852a83df42
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fixed nest processing
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2021-11-24 18:43:24 -08:00 |
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Aaron Veden
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6e06765d9f
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fixed vengence squad processing
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2021-11-24 18:31:28 -08:00 |
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Aaron Veden
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59d990be0c
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
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Aaron Veden
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c31ecbd5b6
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see changelog
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2021-07-25 17:25:14 -07:00 |
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Aaron Veden
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0663a55521
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see changelog
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2021-07-24 20:23:38 -07:00 |
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Aaron Veden
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16986e5f09
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finished adaptive behavior
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2021-07-24 18:20:13 -07:00 |
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Aaron Veden
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5450359cfe
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need to finish faction selection on damage
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2021-07-21 17:48:52 -07:00 |
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Aaron Veden
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e88c4ef1ec
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need to fill in damage type base mutations
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2021-07-19 21:22:38 -07:00 |
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Aaron Veden
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47fa4eb3cd
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Merge branch 'findBaseInitialAlignment-Crash-Fix' of https://github.com/Dagothur/Rampant into prod
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2021-05-14 20:57:55 -07:00 |
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Dagothur
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1605248a61
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Fix AI_STATE_AGGRESSIVE squad generation
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2021-05-13 07:50:27 -04:00 |
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Dagothur
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8fb5ce12e8
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Fix findBaseInitialAlignment() crash
Fixes findBaseInitialAlignment() crash by passing map instead of universe
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2021-05-13 07:46:55 -04:00 |
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Aaron Veden
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00534625b3
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see changelog
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2021-05-01 13:50:40 -07:00 |
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Aaron Veden
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0183b78fd1
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see changelog
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2021-05-01 10:26:05 -07:00 |
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Dagothur
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722868f6bb
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Merge remote-tracking branch 'upstream/master'
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2021-05-01 07:52:57 -04:00 |
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Aaron Veden
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8843b973af
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see changelog
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2021-04-30 21:25:55 -07:00 |
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