2007-06-06 22:29:40 +03:00
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// CMT.cpp : Defines the entry point for the console application.
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//
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2007-06-12 12:33:20 +03:00
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#include "stdafx.h"
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2007-06-06 22:29:40 +03:00
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#include "SDL.h"
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2007-06-12 12:33:20 +03:00
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#include "SDL_TTF.h"
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2007-06-19 17:41:03 +03:00
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#include "SDL_mixer.h"
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2007-06-12 12:33:20 +03:00
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#include "CBuildingHandler.h"
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2007-06-19 17:41:03 +03:00
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#include "SDL_Extensions.h"
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2007-07-15 16:36:04 +03:00
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#include "SDL_framerate.h"
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2007-06-06 22:29:40 +03:00
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#include <cmath>
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#include <stdio.h>
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#include <string.h>
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2007-06-20 15:00:18 +03:00
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#include <string>
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2007-06-06 22:29:40 +03:00
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#include <assert.h>
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#include <vector>
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#include "zlib.h"
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#include <cmath>
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#include <ctime>
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2007-06-11 20:21:27 +03:00
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#include "CArtHandler.h"
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2007-06-08 17:58:04 +03:00
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#include "CHeroHandler.h"
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2007-06-08 22:56:35 +03:00
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#include "CCreatureHandler.h"
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#include "CAbilityHandler.h"
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2007-06-09 16:28:03 +03:00
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#include "CSpellHandler.h"
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2007-06-10 21:04:15 +03:00
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#include "CBuildingHandler.h"
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2007-06-11 20:21:27 +03:00
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#include "CObjectHandler.h"
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2007-06-09 21:14:41 +03:00
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#include "CGameInfo.h"
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2007-06-20 15:00:18 +03:00
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#include "CMusicHandler.h"
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2007-06-22 19:36:05 +03:00
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#include "CSemiLodHandler.h"
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2007-06-30 19:24:05 +03:00
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#include "CLodHandler.h"
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2007-07-01 16:26:03 +03:00
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#include "CDefHandler.h"
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2007-07-07 07:30:36 +03:00
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#include "CSndHandler.h"
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2007-07-23 15:13:33 +03:00
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#include "CTownHandler.h"
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2007-07-02 22:44:30 +03:00
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#include "CDefObjInfoHandler.h"
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2007-07-07 19:04:15 +03:00
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#include "CAmbarCendamo.h"
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#include "mapHandler.h"
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#include "global.h"
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#include "CPreGame.h"
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2007-07-08 20:28:08 +03:00
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#include "CGeneralTextHandler.h"
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2007-07-07 19:04:15 +03:00
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2007-06-06 22:29:40 +03:00
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#if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
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# include <fcntl.h>
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# include <io.h>
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# define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
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#else
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# define SET_BINARY_MODE(file)
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#endif
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2007-07-07 19:04:15 +03:00
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2007-06-06 22:29:40 +03:00
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#define CHUNK 16384
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2007-08-06 07:05:17 +03:00
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const char * NAME = "VCMI 0.3";
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2007-07-07 19:04:15 +03:00
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2007-06-06 22:29:40 +03:00
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/* Compress from file source to file dest until EOF on source.
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def() returns Z_OK on success, Z_MEM_ERROR if memory could not be
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allocated for processing, Z_STREAM_ERROR if an invalid compression
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level is supplied, Z_VERSION_ERROR if the version of zlib.h and the
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version of the library linked do not match, or Z_ERRNO if there is
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an error reading or writing the files. */
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SDL_Surface * ekran;
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2007-06-28 13:47:28 +03:00
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TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX;
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2007-06-06 22:29:40 +03:00
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int _tmain(int argc, _TCHAR* argv[])
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2007-06-07 19:16:38 +03:00
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{
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2007-07-07 13:09:33 +03:00
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THC timeHandler tmh;
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THC tmh.getDif();
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2007-06-09 05:32:43 +03:00
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int xx=0, yy=0, zz=0;
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2007-06-07 19:16:38 +03:00
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SDL_Event sEvent;
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2007-06-06 22:29:40 +03:00
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srand ( time(NULL) );
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SDL_Surface *screen, *temp;
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std::vector<SDL_Surface*> Sprites;
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float i;
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2007-06-19 17:41:03 +03:00
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
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2007-06-06 22:29:40 +03:00
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{
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2007-06-28 13:47:28 +03:00
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CPG=NULL;
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2007-06-12 12:33:20 +03:00
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TTF_Init();
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atexit(TTF_Quit);
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2007-06-19 17:41:03 +03:00
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atexit(SDL_Quit);
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2007-06-19 18:25:42 +03:00
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//TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
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TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
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//TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
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GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
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2007-06-28 13:47:28 +03:00
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GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
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2007-06-19 17:41:03 +03:00
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//initializing audio
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2007-06-20 15:00:18 +03:00
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CMusicHandler * mush = new CMusicHandler;
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mush->initMusics();
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2007-07-07 13:09:33 +03:00
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//CSndHandler snd("Heroes3.snd");
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//snd.extract("AELMMOVE.wav","snddd.wav");
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2007-06-19 17:41:03 +03:00
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//audio initialized
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2007-06-26 15:38:58 +03:00
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/*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
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2007-06-19 17:41:03 +03:00
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{
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printf("Mix_PlayMusic: %s\n", Mix_GetError());
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// well, there's no music, but most games don't break without music...
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2007-06-26 15:38:58 +03:00
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}*/
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2007-06-19 17:41:03 +03:00
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2007-07-11 20:47:09 +03:00
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screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
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2007-06-06 22:29:40 +03:00
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ekran = screen;
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2007-07-14 18:24:42 +03:00
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2007-06-11 04:38:07 +03:00
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SDL_WM_SetCaption(NAME,""); //set window title
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2007-07-09 14:40:39 +03:00
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CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
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2007-07-09 08:57:30 +03:00
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CGameInfo::mainObj = cgi;
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cgi->mush = mush;
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2007-08-04 00:47:34 +03:00
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2007-07-09 14:40:39 +03:00
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THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
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2007-07-09 08:57:30 +03:00
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cgi->spriteh = new CLodHandler;
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2007-08-06 07:03:34 +03:00
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cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
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2007-07-09 08:57:30 +03:00
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cgi->bitmaph = new CLodHandler;
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2007-08-06 07:03:34 +03:00
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cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
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2007-07-14 18:24:42 +03:00
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//colors initialization
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SDL_Color p;
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p.unused = 0;
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p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
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cgi->playerColors.push_back(p); //red
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p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
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cgi->playerColors.push_back(p); //blue
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p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
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cgi->playerColors.push_back(p);//tan
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p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
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cgi->playerColors.push_back(p); //green
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p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
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cgi->playerColors.push_back(p); //orange
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p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
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cgi->playerColors.push_back(p); //purple
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p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
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cgi->playerColors.push_back(p);//teal
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p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
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cgi->playerColors.push_back(p);//pink
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p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
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cgi->neutralColor = p;//gray
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//colors initialized
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2007-07-23 15:13:33 +03:00
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cgi->townh = new CTownHandler;
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cgi->townh->loadNames();
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2007-07-24 03:25:46 +03:00
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CAbilityHandler * abilh = new CAbilityHandler;
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abilh->loadAbilities();
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cgi->abilh = abilh;
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CHeroHandler * heroh = new CHeroHandler;
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heroh->loadHeroes();
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heroh->loadPortraits();
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cgi->heroh = heroh;
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2007-07-09 14:40:39 +03:00
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THC std::cout<<"Loading .lods: "<<tmh.getDif()<<std::endl;
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CPreGame * cpg = new CPreGame(); //main menu and submenus
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THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
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2007-06-20 15:00:18 +03:00
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cpg->mush = mush;
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2007-08-01 17:06:04 +03:00
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cgi->scenarioOps = cpg->runLoop();
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2007-07-07 13:09:33 +03:00
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THC tmh.getDif();
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2007-06-30 19:24:05 +03:00
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2007-06-22 19:36:05 +03:00
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cgi->sspriteh = new CSemiLodHandler();
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cgi->sspriteh->openLod("H3sprite.lod");
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2007-06-07 23:16:19 +03:00
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CArtHandler * arth = new CArtHandler;
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arth->loadArtifacts();
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2007-06-09 21:14:41 +03:00
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cgi->arth = arth;
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2007-06-08 22:56:35 +03:00
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CCreatureHandler * creh = new CCreatureHandler;
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creh->loadCreatures();
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2007-06-09 21:14:41 +03:00
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cgi->creh = creh;
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2007-07-24 03:25:46 +03:00
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2007-06-09 16:28:03 +03:00
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CSpellHandler * spellh = new CSpellHandler;
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2007-06-10 21:04:15 +03:00
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spellh->loadSpells();
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2007-06-09 21:14:41 +03:00
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cgi->spellh = spellh;
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2007-06-10 21:04:15 +03:00
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CBuildingHandler * buildh = new CBuildingHandler;
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buildh->loadBuildings();
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cgi->buildh = buildh;
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2007-06-11 20:21:27 +03:00
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CObjectHandler * objh = new CObjectHandler;
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objh->loadObjects();
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cgi->objh = objh;
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2007-07-08 20:28:08 +03:00
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cgi->generaltexth = new CGeneralTextHandler;
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cgi->generaltexth->load();
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2007-07-02 22:44:30 +03:00
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cgi->dobjinfo = new CDefObjInfoHandler;
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cgi->dobjinfo->load();
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2007-08-04 22:01:22 +03:00
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cgi->state = new CGameState();
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2007-07-09 14:40:39 +03:00
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THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
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2007-08-04 22:01:22 +03:00
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2007-06-28 13:47:28 +03:00
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std::string mapname;
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2007-07-09 15:53:58 +03:00
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if(CPG->ourScenSel->mapsel.selected==0) CPG->ourScenSel->mapsel.selected = 1; //only for tests
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2007-07-09 08:57:30 +03:00
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if (CPG) mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
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gzFile map = gzopen(mapname.c_str(),"rb");
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std::string mapstr;int pom;
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while((pom=gzgetc(map))>=0)
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{
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mapstr+=pom;
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}
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2007-07-10 05:46:38 +03:00
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gzclose(map);
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2007-07-09 15:53:58 +03:00
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unsigned char *initTable = new unsigned char[mapstr.size()];
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for(int ss=0; ss<mapstr.size(); ++ss)
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{
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initTable[ss] = mapstr[ss];
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}
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2007-07-12 21:04:02 +03:00
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#define CHOOSE
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2007-07-10 05:46:38 +03:00
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#ifdef CHOOSE
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2007-07-09 15:53:58 +03:00
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CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
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2007-07-10 05:46:38 +03:00
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#else
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2007-07-11 20:47:09 +03:00
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CAmbarCendamo * ac = new CAmbarCendamo("1smok"); //4gryf
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2007-07-10 05:46:38 +03:00
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#endif
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2007-06-20 15:00:18 +03:00
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CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag��wka
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2007-06-09 21:14:41 +03:00
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cgi->ac = ac;
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2007-07-09 14:40:39 +03:00
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THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
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2007-06-06 22:29:40 +03:00
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ac->deh3m();
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2007-07-09 14:40:39 +03:00
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THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
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2007-06-06 22:29:40 +03:00
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ac->loadDefs();
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2007-07-09 14:40:39 +03:00
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THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
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2007-06-25 17:55:45 +03:00
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CMapHandler * mh = new CMapHandler();
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2007-08-04 22:01:22 +03:00
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cgi->mh = mh;
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2007-06-06 22:29:40 +03:00
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mh->reader = ac;
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2007-07-09 14:40:39 +03:00
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THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
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2007-06-06 22:29:40 +03:00
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mh->init();
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2007-07-09 14:40:39 +03:00
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THC std::cout<<"Initializing mapHandler: "<<tmh.getDif()<<std::endl;
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2007-06-06 22:29:40 +03:00
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//SDL_Rect * sr = new SDL_Rect(); sr->h=64;sr->w=64;sr->x=0;sr->y=0;
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2007-06-25 17:55:45 +03:00
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SDL_Surface * teren = mh->terrainRect(xx,yy,25,19);
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2007-07-09 14:40:39 +03:00
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THC std::cout<<"Preparing terrain to display: "<<tmh.getDif()<<std::endl;
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2007-06-06 22:29:40 +03:00
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SDL_BlitSurface(teren,NULL,ekran,NULL);
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2007-06-07 19:16:38 +03:00
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SDL_FreeSurface(teren);
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2007-06-25 17:55:45 +03:00
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SDL_UpdateRect(ekran, 0, 0, ekran->w, ekran->h);
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2007-07-09 14:40:39 +03:00
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THC std::cout<<"Displaying terrain: "<<tmh.getDif()<<std::endl;
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2007-06-06 22:29:40 +03:00
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2007-08-04 22:01:22 +03:00
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2007-08-06 16:09:41 +03:00
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for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
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2007-08-04 22:01:22 +03:00
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{
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if(cgi->scenarioOps.playerInfos[i].name=="AI")
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cgi->playerint.push_back(new CGlobalAI());
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2007-08-06 07:03:34 +03:00
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else
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{
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cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
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((CPlayerInterface*)(cgi->playerint[i]))->init();
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}
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2007-08-04 22:01:22 +03:00
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}
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2007-08-06 16:09:41 +03:00
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while(1) //main game loop, one execution per turn
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2007-08-04 22:01:22 +03:00
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{
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for (int i=0;i<cgi->playerint.size();i++)
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{
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cgi->state->currentPlayer=cgi->playerint[i]->playerID;
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cgi->playerint[i]->yourTurn();
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}
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}
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2007-06-06 22:29:40 +03:00
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}
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else
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{
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2007-07-09 14:40:39 +03:00
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printf("Something was wrong: %s/n", SDL_GetError());
|
2007-06-06 22:29:40 +03:00
|
|
|
return -1;
|
|
|
|
}
|
2007-06-07 20:45:56 +03:00
|
|
|
}
|