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vcmi/lib/TerrainHandler.h

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/*
* TerrainHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "GameConstants.h"
#include "IHandlerBase.h"
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#include "Color.h"
#include "filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
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struct DLL_LINKAGE TerrainPaletteAnimation
{
/// index of first color to cycle
int32_t start;
/// total numbers of colors to cycle
int32_t length;
template <typename Handler> void serialize(Handler& h)
{
h & start;
h & length;
}
};
class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
{
friend class TerrainTypeHandler;
std::string identifier;
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std::string modScope;
TerrainId id;
ui8 passabilityType;
enum PassabilityType : ui8
{
//LAND = 1,
WATER = 2,
SURFACE = 4,
SUBTERRANEAN = 8,
ROCK = 16
};
public:
int32_t getIndex() const override { return id.getNum(); }
int32_t getIconIndex() const override { return 0; }
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std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override {}
TerrainId getId() const override { return id;}
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void updateFrom(const JsonNode & data) {};
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
std::vector<BattleField> battleFields;
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std::vector<TerrainId> prohibitTransitions;
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ColorRGBA minimapBlocked;
ColorRGBA minimapUnblocked;
std::string shortIdentifier;
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AudioPath musicFilename;
AnimationPath tilesFilename;
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std::string terrainViewPatterns;
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AudioPath horseSound;
AudioPath horseSoundPenalty;
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std::vector<TerrainPaletteAnimation> paletteAnimation;
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TerrainId rockTerrain;
RiverId river;
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int moveCost;
bool transitionRequired;
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TerrainType() = default;
bool isLand() const;
bool isWater() const;
bool isRock() const;
bool isPassable() const;
bool isSurface() const;
bool isUnderground() const;
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bool isTransitionRequired() const;
};
class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
{
public:
};
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class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
{
public:
virtual TerrainType * loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index) override;
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const std::vector<std::string> & getTypeNames() const override;
std::vector<JsonNode> loadLegacyData() override;
};
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VCMI_LIB_NAMESPACE_END