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/*
* CComponent . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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# include "StdInc.h"
# include "CComponent.h"
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# include "Images.h"
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# include <vcmi/spells/Service.h>
# include <vcmi/spells/Spell.h>
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# include "../gui/CGuiHandler.h"
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# include "../gui/CursorHandler.h"
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# include "../gui/TextAlignment.h"
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# include "../gui/Shortcut.h"
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# include "../render/Canvas.h"
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# include "../render/IFont.h"
# include "../render/Graphics.h"
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# include "../windows/CMessage.h"
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# include "../windows/InfoWindows.h"
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# include "../widgets/TextControls.h"
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# include "../CGameInfo.h"
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# include "../../lib/ArtifactUtils.h"
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# include "../../lib/CHeroHandler.h"
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# include "../../lib/entities/building/CBuilding.h"
# include "../../lib/entities/faction/CFaction.h"
# include "../../lib/entities/faction/CTown.h"
# include "../../lib/entities/faction/CTownHandler.h"
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# include "../../lib/networkPacks/Component.h"
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# include "../../lib/spells/CSpellHandler.h"
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# include "../../lib/CCreatureHandler.h"
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# include "../../lib/CSkillHandler.h"
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# include "../../lib/texts/CGeneralTextHandler.h"
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# include "../../lib/CArtHandler.h"
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# include "../../lib/CArtifactInstance.h"
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CComponent : : CComponent ( ComponentType Type , ComponentSubType Subtype , std : : optional < int32_t > Val , ESize imageSize , EFonts font )
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{
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init ( Type , Subtype , Val , imageSize , font , " " ) ;
}
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CComponent : : CComponent ( ComponentType Type , ComponentSubType Subtype , const std : : string & Val , ESize imageSize , EFonts font )
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{
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init ( Type , Subtype , std : : nullopt , imageSize , font , Val ) ;
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}
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CComponent : : CComponent ( const Component & c , ESize imageSize , EFonts font )
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{
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init ( c . type , c . subType , c . value , imageSize , font , " " ) ;
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}
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void CComponent : : init ( ComponentType Type , ComponentSubType Subtype , std : : optional < int32_t > Val , ESize imageSize , EFonts fnt , const std : : string & ValText )
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{
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OBJECT_CONSTRUCTION_CAPTURING ( 255 - DISPOSE ) ;
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addUsedEvents ( SHOW_POPUP ) ;
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data . type = Type ;
data . subType = Subtype ;
data . value = Val ;
customSubtitle = ValText ;
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size = imageSize ;
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font = fnt ;
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assert ( size < sizeInvalid ) ;
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setSurface ( getFileName ( ) [ size ] , ( int ) getIndex ( ) ) ;
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pos . w = image - > pos . w ;
pos . h = image - > pos . h ;
if ( imageSize < small )
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font = FONT_TINY ; //for tiny images - tiny font
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pos . h + = 4 ; //distance between text and image
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// WARNING: too low values will lead to bad line-breaks in CPlayerOptionTooltipBox - check right-click on starting town in pregame
int max = 80 ;
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if ( size < large )
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max = 72 ;
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if ( size < medium )
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max = 60 ;
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if ( size < small )
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max = 55 ;
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if ( Type = = ComponentType : : RESOURCE & & ! ValText . empty ( ) )
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max = 80 ;
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std : : vector < std : : string > textLines = CMessage : : breakText ( getSubtitle ( ) , std : : max < int > ( max , pos . w ) , font ) ;
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for ( auto & line : textLines )
{
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int height = static_cast < int > ( graphics - > fonts [ font ] - > getLineHeight ( ) ) ;
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auto label = std : : make_shared < CLabel > ( pos . w / 2 , pos . h + height / 2 , font , ETextAlignment : : CENTER , Colors : : WHITE , line ) ;
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pos . h + = height ;
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if ( label - > pos . w > pos . w )
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{
pos . x - = ( label - > pos . w - pos . w ) / 2 ;
pos . w = label - > pos . w ;
}
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lines . push_back ( label ) ;
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}
}
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std : : vector < AnimationPath > CComponent : : getFileName ( ) const
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{
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static const std : : array < std : : string , 4 > primSkillsArr = { " PSKIL32 " , " PSKIL32 " , " PSKIL42 " , " PSKILL " } ;
static const std : : array < std : : string , 4 > secSkillsArr = { " SECSK32 " , " SECSK32 " , " SECSKILL " , " SECSK82 " } ;
static const std : : array < std : : string , 4 > resourceArr = { " SMALRES " , " RESOURCE " , " RESOURCE " , " RESOUR82 " } ;
static const std : : array < std : : string , 4 > creatureArr = { " CPRSMALL " , " CPRSMALL " , " CPRSMALL " , " TWCRPORT " } ;
static const std : : array < std : : string , 4 > artifactArr = { " Artifact " , " Artifact " , " Artifact " , " Artifact " } ;
static const std : : array < std : : string , 4 > spellsArr = { " SpellInt " , " SpellInt " , " SpellInt " , " SPELLSCR " } ;
static const std : : array < std : : string , 4 > moraleArr = { " IMRL22 " , " IMRL30 " , " IMRL42 " , " imrl82 " } ;
static const std : : array < std : : string , 4 > luckArr = { " ILCK22 " , " ILCK30 " , " ILCK42 " , " ilck82 " } ;
static const std : : array < std : : string , 4 > heroArr = { " PortraitsSmall " , " PortraitsSmall " , " PortraitsSmall " , " PortraitsLarge " } ;
static const std : : array < std : : string , 4 > flagArr = { " CREST58 " , " CREST58 " , " CREST58 " , " CREST58 " } ;
auto gen = [ ] ( const std : : array < std : : string , 4 > & arr ) - > std : : vector < AnimationPath >
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{
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return { AnimationPath : : builtin ( arr [ 0 ] ) , AnimationPath : : builtin ( arr [ 1 ] ) , AnimationPath : : builtin ( arr [ 2 ] ) , AnimationPath : : builtin ( arr [ 3 ] ) } ;
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} ;
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switch ( data . type )
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{
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case ComponentType : : PRIM_SKILL :
case ComponentType : : EXPERIENCE :
case ComponentType : : MANA :
case ComponentType : : LEVEL :
return gen ( primSkillsArr ) ;
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case ComponentType : : NONE :
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case ComponentType : : SEC_SKILL :
return gen ( secSkillsArr ) ;
case ComponentType : : RESOURCE :
case ComponentType : : RESOURCE_PER_DAY :
return gen ( resourceArr ) ;
case ComponentType : : CREATURE :
return gen ( creatureArr ) ;
case ComponentType : : ARTIFACT :
return gen ( artifactArr ) ;
case ComponentType : : SPELL_SCROLL :
case ComponentType : : SPELL :
return gen ( spellsArr ) ;
case ComponentType : : MORALE :
return gen ( moraleArr ) ;
case ComponentType : : LUCK :
return gen ( luckArr ) ;
case ComponentType : : BUILDING :
return std : : vector < AnimationPath > ( 4 , ( * CGI - > townh ) [ data . subType . as < BuildingTypeUniqueID > ( ) . getFaction ( ) ] - > town - > clientInfo . buildingsIcons ) ;
case ComponentType : : HERO_PORTRAIT :
return gen ( heroArr ) ;
case ComponentType : : FLAG :
return gen ( flagArr ) ;
default :
assert ( 0 ) ;
return { } ;
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}
}
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size_t CComponent : : getIndex ( ) const
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{
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switch ( data . type )
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{
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case ComponentType : : NONE :
return 0 ;
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case ComponentType : : PRIM_SKILL :
return data . subType . getNum ( ) ;
case ComponentType : : EXPERIENCE :
case ComponentType : : LEVEL :
return 4 ; // for whatever reason, in H3 experience icon is located in primary skills icons
case ComponentType : : MANA :
return 5 ; // for whatever reason, in H3 mana points icon is located in primary skills icons
case ComponentType : : SEC_SKILL :
return data . subType . getNum ( ) * 3 + 3 + data . value . value_or ( 0 ) - 1 ;
case ComponentType : : RESOURCE :
case ComponentType : : RESOURCE_PER_DAY :
return data . subType . getNum ( ) ;
case ComponentType : : CREATURE :
return CGI - > creatures ( ) - > getById ( data . subType . as < CreatureID > ( ) ) - > getIconIndex ( ) ;
case ComponentType : : ARTIFACT :
return CGI - > artifacts ( ) - > getById ( data . subType . as < ArtifactID > ( ) ) - > getIconIndex ( ) ;
case ComponentType : : SPELL_SCROLL :
case ComponentType : : SPELL :
return ( size < large ) ? data . subType . getNum ( ) + 1 : data . subType . getNum ( ) ;
case ComponentType : : MORALE :
return data . value . value_or ( 0 ) + 3 ;
case ComponentType : : LUCK :
return data . value . value_or ( 0 ) + 3 ;
case ComponentType : : BUILDING :
return data . subType . as < BuildingTypeUniqueID > ( ) . getBuilding ( ) ;
case ComponentType : : HERO_PORTRAIT :
return CGI - > heroTypes ( ) - > getById ( data . subType . as < HeroTypeID > ( ) ) - > getIconIndex ( ) ;
case ComponentType : : FLAG :
return data . subType . getNum ( ) ;
default :
assert ( 0 ) ;
return 0 ;
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}
}
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std : : string CComponent : : getDescription ( ) const
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{
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switch ( data . type )
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{
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case ComponentType : : PRIM_SKILL :
return CGI - > generaltexth - > arraytxt [ 2 + data . subType . getNum ( ) ] ;
case ComponentType : : EXPERIENCE :
case ComponentType : : LEVEL :
return CGI - > generaltexth - > allTexts [ 241 ] ;
case ComponentType : : MANA :
return CGI - > generaltexth - > allTexts [ 149 ] ;
case ComponentType : : SEC_SKILL :
return CGI - > skillh - > getByIndex ( data . subType . getNum ( ) ) - > getDescriptionTranslated ( data . value . value_or ( 0 ) ) ;
case ComponentType : : RESOURCE :
case ComponentType : : RESOURCE_PER_DAY :
return CGI - > generaltexth - > allTexts [ 242 ] ;
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case ComponentType : : NONE :
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case ComponentType : : CREATURE :
return " " ;
case ComponentType : : ARTIFACT :
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return CGI - > artifacts ( ) - > getById ( data . subType . as < ArtifactID > ( ) ) - > getDescriptionTranslated ( ) ;
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case ComponentType : : SPELL_SCROLL :
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{
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auto description = ArtifactID ( ArtifactID : : SPELL_SCROLL ) . toEntity ( CGI ) - > getDescriptionTranslated ( ) ;
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ArtifactUtils : : insertScrrollSpellName ( description , data . subType . as < SpellID > ( ) ) ;
return description ;
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}
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case ComponentType : : SPELL :
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return CGI - > spells ( ) - > getById ( data . subType . as < SpellID > ( ) ) - > getDescriptionTranslated ( data . value . value_or ( 0 ) ) ;
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case ComponentType : : MORALE :
return CGI - > generaltexth - > heroscrn [ 4 - ( data . value . value_or ( 0 ) > 0 ) + ( data . value . value_or ( 0 ) < 0 ) ] ;
case ComponentType : : LUCK :
return CGI - > generaltexth - > heroscrn [ 7 - ( data . value . value_or ( 0 ) > 0 ) + ( data . value . value_or ( 0 ) < 0 ) ] ;
case ComponentType : : BUILDING :
{
auto index = data . subType . as < BuildingTypeUniqueID > ( ) ;
return ( * CGI - > townh ) [ index . getFaction ( ) ] - > town - > buildings [ index . getBuilding ( ) ] - > getDescriptionTranslated ( ) ;
}
case ComponentType : : HERO_PORTRAIT :
return " " ;
case ComponentType : : FLAG :
return " " ;
default :
assert ( 0 ) ;
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return " " ;
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}
}
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std : : string CComponent : : getSubtitle ( ) const
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{
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if ( ! customSubtitle . empty ( ) )
return customSubtitle ;
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switch ( data . type )
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{
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case ComponentType : : PRIM_SKILL :
if ( data . value )
return boost : : str ( boost : : format ( " %+d %s " ) % data . value . value_or ( 0 ) % CGI - > generaltexth - > primarySkillNames [ data . subType . getNum ( ) ] ) ;
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else
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return CGI - > generaltexth - > primarySkillNames [ data . subType . getNum ( ) ] ;
case ComponentType : : EXPERIENCE :
return std : : to_string ( data . value . value_or ( 0 ) ) ;
case ComponentType : : LEVEL :
{
std : : string level = CGI - > generaltexth - > allTexts [ 442 ] ;
boost : : replace_first ( level , " 1 " , std : : to_string ( data . value . value_or ( 0 ) ) ) ;
return level ;
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}
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case ComponentType : : MANA :
return boost : : str ( boost : : format ( " %+d %s " ) % data . value . value_or ( 0 ) % CGI - > generaltexth - > allTexts [ 387 ] ) ;
case ComponentType : : SEC_SKILL :
return CGI - > generaltexth - > levels [ data . value . value_or ( 0 ) - 1 ] + " \n " + CGI - > skillh - > getById ( data . subType . as < SecondarySkill > ( ) ) - > getNameTranslated ( ) ;
case ComponentType : : RESOURCE :
return std : : to_string ( data . value . value_or ( 0 ) ) ;
case ComponentType : : RESOURCE_PER_DAY :
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return boost : : str ( boost : : format ( CGI - > generaltexth - > allTexts [ 3 ] ) % data . value . value_or ( 0 ) ) ;
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case ComponentType : : CREATURE :
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{
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auto creature = CGI - > creh - > getById ( data . subType . as < CreatureID > ( ) ) ;
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if ( data . value )
return std : : to_string ( * data . value ) + " " + ( * data . value > 1 ? creature - > getNamePluralTranslated ( ) : creature - > getNameSingularTranslated ( ) ) ;
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else
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return creature - > getNamePluralTranslated ( ) ;
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}
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case ComponentType : : ARTIFACT :
return CGI - > artifacts ( ) - > getById ( data . subType . as < ArtifactID > ( ) ) - > getNameTranslated ( ) ;
case ComponentType : : SPELL_SCROLL :
case ComponentType : : SPELL :
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if ( data . value < 0 )
return " {#A9A9A9| " + CGI - > spells ( ) - > getById ( data . subType . as < SpellID > ( ) ) - > getNameTranslated ( ) + " } " ;
else
return CGI - > spells ( ) - > getById ( data . subType . as < SpellID > ( ) ) - > getNameTranslated ( ) ;
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case ComponentType : : NONE :
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case ComponentType : : MORALE :
case ComponentType : : LUCK :
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case ComponentType : : HERO_PORTRAIT :
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return " " ;
case ComponentType : : BUILDING :
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{
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auto index = data . subType . as < BuildingTypeUniqueID > ( ) ;
auto building = ( * CGI - > townh ) [ index . getFaction ( ) ] - > town - > buildings [ index . getBuilding ( ) ] ;
if ( ! building )
{
logGlobal - > error ( " Town of faction %s has no building #%d " , ( * CGI - > townh ) [ index . getFaction ( ) ] - > town - > faction - > getNameTranslated ( ) , index . getBuilding ( ) . getNum ( ) ) ;
return ( boost : : format ( " Missing building #%d " ) % index . getBuilding ( ) . getNum ( ) ) . str ( ) ;
}
return building - > getNameTranslated ( ) ;
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}
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case ComponentType : : FLAG :
return CGI - > generaltexth - > capColors [ data . subType . as < PlayerColor > ( ) . getNum ( ) ] ;
default :
assert ( 0 ) ;
return " " ;
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}
}
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void CComponent : : setSurface ( const AnimationPath & defName , int imgPos )
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING ( 255 - DISPOSE ) ;
image = std : : make_shared < CAnimImage > ( defName , imgPos ) ;
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}
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void CComponent : : showPopupWindow ( const Point & cursorPosition )
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{
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if ( ! getDescription ( ) . empty ( ) )
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CRClickPopup : : createAndPush ( getDescription ( ) ) ;
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}
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void CSelectableComponent : : clickPressed ( const Point & cursorPosition )
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{
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if ( onSelect )
onSelect ( ) ;
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}
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void CSelectableComponent : : clickDouble ( const Point & cursorPosition )
{
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if ( ! selected )
{
clickPressed ( cursorPosition ) ;
}
else
{
if ( onChoose )
onChoose ( ) ;
}
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}
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void CSelectableComponent : : init ( )
{
selected = false ;
}
CSelectableComponent : : CSelectableComponent ( const Component & c , std : : function < void ( ) > OnSelect ) :
CComponent ( c ) , onSelect ( OnSelect )
{
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setRedrawParent ( true ) ;
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addUsedEvents ( LCLICK | DOUBLECLICK | KEYBOARD ) ;
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init ( ) ;
}
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CSelectableComponent : : CSelectableComponent ( ComponentType Type , ComponentSubType Sub , int Val , ESize imageSize , std : : function < void ( ) > OnSelect ) :
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CComponent ( Type , Sub , Val , imageSize ) , onSelect ( OnSelect )
{
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setRedrawParent ( true ) ;
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addUsedEvents ( LCLICK | DOUBLECLICK | KEYBOARD ) ;
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init ( ) ;
}
void CSelectableComponent : : select ( bool on )
{
if ( on ! = selected )
{
selected = on ;
redraw ( ) ;
}
}
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void CSelectableComponent : : showAll ( Canvas & to )
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{
CComponent : : showAll ( to ) ;
if ( selected )
{
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to . drawBorder ( Rect : : createAround ( image - > pos , 1 ) , Colors : : BRIGHT_YELLOW ) ;
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}
}
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void CComponentBox : : selectionChanged ( std : : shared_ptr < CSelectableComponent > newSelection )
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{
if ( newSelection = = selected )
return ;
if ( selected )
selected - > select ( false ) ;
selected = newSelection ;
if ( onSelect )
onSelect ( selectedIndex ( ) ) ;
if ( selected )
selected - > select ( true ) ;
}
int CComponentBox : : selectedIndex ( )
{
if ( selected )
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return static_cast < int > ( std : : find ( components . begin ( ) , components . end ( ) , selected ) - components . begin ( ) ) ;
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return - 1 ;
}
Point CComponentBox : : getOrTextPos ( CComponent * left , CComponent * right )
{
int leftSubtitle = ( left - > pos . w - left - > image - > pos . w ) / 2 ;
int rightSubtitle = ( right - > pos . w - right - > image - > pos . w ) / 2 ;
int fullDistance = getDistance ( left , right ) + leftSubtitle + rightSubtitle ;
return Point ( fullDistance / 2 - leftSubtitle , ( left - > image - > pos . h + right - > image - > pos . h ) / 4 ) ;
}
int CComponentBox : : getDistance ( CComponent * left , CComponent * right )
{
int leftSubtitle = ( left - > pos . w - left - > image - > pos . w ) / 2 ;
int rightSubtitle = ( right - > pos . w - right - > image - > pos . w ) / 2 ;
int subtitlesOffset = leftSubtitle + rightSubtitle ;
return std : : max ( betweenSubtitlesMin , betweenImagesMin - subtitlesOffset ) ;
}
void CComponentBox : : placeComponents ( bool selectable )
{
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OBJECT_CONSTRUCTION_CAPTURING ( 255 - DISPOSE ) ;
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if ( components . empty ( ) )
return ;
//prepare components
for ( auto & comp : components )
{
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addChild ( comp . get ( ) ) ;
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comp - > moveTo ( Point ( pos . x , pos . y ) ) ;
}
struct RowData
{
size_t comps ;
int width ;
int height ;
RowData ( size_t Comps , int Width , int Height ) :
comps ( Comps ) , width ( Width ) , height ( Height ) { } ;
} ;
std : : vector < RowData > rows ;
rows . push_back ( RowData ( 0 , 0 , 0 ) ) ;
//split components in rows
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std : : shared_ptr < CComponent > prevComp ;
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for ( std : : shared_ptr < CComponent > comp : components )
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{
//make sure that components are smaller than our width
//assert(pos.w == 0 || pos.w < comp->pos.w);
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const int distance = prevComp ? getDistance ( prevComp . get ( ) , comp . get ( ) ) : 0 ;
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//start next row
if ( ( pos . w ! = 0 & & rows . back ( ) . width + comp - > pos . w + distance > pos . w ) // row is full
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| | rows . back ( ) . comps > = componentsInRow )
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{
prevComp = nullptr ;
rows . push_back ( RowData ( 0 , 0 , 0 ) ) ;
}
if ( prevComp )
rows . back ( ) . width + = distance ;
rows . back ( ) . comps + + ;
rows . back ( ) . width + = comp - > pos . w ;
vstd : : amax ( rows . back ( ) . height , comp - > pos . h ) ;
prevComp = comp ;
}
if ( pos . w = = 0 )
{
for ( auto & row : rows )
vstd : : amax ( pos . w , row . width ) ;
}
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int height = ( ( int ) rows . size ( ) - 1 ) * betweenRows ;
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for ( auto & row : rows )
height + = row . height ;
//assert(pos.h == 0 || pos.h < height);
if ( pos . h = = 0 )
pos . h = height ;
auto iter = components . begin ( ) ;
int currentY = ( pos . h - height ) / 2 ;
//move components to their positions
for ( auto & rows_row : rows )
{
// amount of free space we may add on each side of every component
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int freeSpace = ( pos . w - rows_row . width ) / ( ( int ) rows_row . comps * 2 ) ;
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prevComp = nullptr ;
int currentX = 0 ;
for ( size_t col = 0 ; col < rows_row . comps ; col + + )
{
currentX + = freeSpace ;
if ( prevComp )
{
if ( selectable )
{
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Point orPos = Point ( currentX - freeSpace , currentY ) + getOrTextPos ( prevComp . get ( ) , iter - > get ( ) ) ;
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orLabels . push_back ( std : : make_shared < CLabel > ( orPos . x , orPos . y , FONT_MEDIUM , ETextAlignment : : CENTER , Colors : : WHITE , CGI - > generaltexth - > allTexts [ 4 ] ) ) ;
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}
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currentX + = getDistance ( prevComp . get ( ) , iter - > get ( ) ) ;
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}
( * iter ) - > moveBy ( Point ( currentX , currentY ) ) ;
currentX + = ( * iter ) - > pos . w ;
currentX + = freeSpace ;
prevComp = * ( iter + + ) ;
}
currentY + = rows_row . height + betweenRows ;
}
}
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CComponentBox : : CComponentBox ( std : : vector < std : : shared_ptr < CComponent > > _components , Rect position ) :
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CComponentBox ( _components , position , defaultBetweenImagesMin , defaultBetweenSubtitlesMin , defaultBetweenRows , defaultComponentsInRow )
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{
}
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CComponentBox : : CComponentBox ( std : : vector < std : : shared_ptr < CComponent > > _components , Rect position , int betweenImagesMin , int betweenSubtitlesMin , int betweenRows , int componentsInRow ) :
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components ( _components ) ,
betweenImagesMin ( betweenImagesMin ) ,
betweenSubtitlesMin ( betweenSubtitlesMin ) ,
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betweenRows ( betweenRows ) ,
componentsInRow ( componentsInRow )
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{
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setRedrawParent ( true ) ;
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pos = position + pos . topLeft ( ) ;
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placeComponents ( false ) ;
}
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CComponentBox : : CComponentBox ( std : : vector < std : : shared_ptr < CSelectableComponent > > _components , Rect position , std : : function < void ( int newID ) > _onSelect ) :
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CComponentBox ( _components , position , _onSelect , defaultBetweenImagesMin , defaultBetweenSubtitlesMin , defaultBetweenRows , defaultComponentsInRow )
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{
}
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CComponentBox : : CComponentBox ( std : : vector < std : : shared_ptr < CSelectableComponent > > _components , Rect position , std : : function < void ( int newID ) > _onSelect , int betweenImagesMin , int betweenSubtitlesMin , int betweenRows , int componentsInRow ) :
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components ( _components . begin ( ) , _components . end ( ) ) ,
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onSelect ( _onSelect ) ,
betweenImagesMin ( betweenImagesMin ) ,
betweenSubtitlesMin ( betweenSubtitlesMin ) ,
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betweenRows ( betweenRows ) ,
componentsInRow ( componentsInRow )
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{
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setRedrawParent ( true ) ;
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pos = position + pos . topLeft ( ) ;
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placeComponents ( true ) ;
assert ( ! components . empty ( ) ) ;
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auto key = EShortcut : : SELECT_INDEX_1 ;
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for ( auto & comp : _components )
{
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comp - > onSelect = std : : bind ( & CComponentBox : : selectionChanged , this , comp ) ;
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comp - > assignedKey = key ;
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key = vstd : : next ( key , 1 ) ;
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}
selectionChanged ( _components . front ( ) ) ;
}