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vcmi/lib/mapObjects/CRewardableObject.cpp

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/*
* CRewardableObject.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CRewardableObject.h"
#include "../CHeroHandler.h"
#include "../CGeneralTextHandler.h"
#include "../CSoundBase.h"
#include "../NetPacks.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
#include "../CPlayerState.h"
#include "CObjectClassesHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
{
if(dayOfWeek != 0)
{
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
return false;
}
if(daysPassed != 0)
{
if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
return false;
}
for(auto & reqStack : creatures)
{
size_t count = 0;
for (auto slot : hero->Slots())
{
const CStackInstance * heroStack = slot.second;
if (heroStack->type == reqStack.type)
count += heroStack->count;
}
if (count < reqStack.count) //not enough creatures of this kind
return false;
}
if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
return false;
if(minLevel > (si32)hero->level)
return false;
if(manaPoints > hero->mana)
return false;
if(manaPercentage > 100 * hero->mana / hero->manaLimit())
return false;
for(size_t i=0; i<primary.size(); i++)
{
if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
return false;
}
for(auto & skill : secondary)
{
if (skill.second > hero->getSecSkillLevel(skill.first))
return false;
}
for(auto & art : artifacts)
{
if (!hero->hasArt(art))
return false;
}
for(auto & sublimiter : noneOf)
{
if (sublimiter->heroAllowed(hero))
return false;
}
for(auto & sublimiter : allOf)
{
if (!sublimiter->heroAllowed(hero))
return false;
}
if ( anyOf.size() == 0 )
return true;
for(auto & sublimiter : anyOf)
{
if (sublimiter->heroAllowed(hero))
return true;
}
return false;
}
std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
{
std::vector<ui32> ret;
for(size_t i=0; i<info.size(); i++)
{
const CRewardVisitInfo & visit = info[i];
if(visit.limiter.heroAllowed(hero))
{
logGlobal->trace("Reward %d is allowed", i);
ret.push_back(static_cast<ui32>(i));
}
}
return ret;
}
CRewardVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
{
return info[index];
}
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
{
auto grantRewardWithMessage = [&](int index) -> void
{
auto vi = getVisitInfo(index, h);
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
// show message only if it is not empty
if (!vi.message.toString().empty())
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text = vi.message;
vi.reward.loadComponents(iw.components, h);
cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
grantReward(index, h);
};
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auto selectRewardsMessage = [&](std::vector<ui32> rewards, const MetaString & dialog) -> void
{
BlockingDialog sd(canRefuse, rewards.size() > 1);
sd.player = h->tempOwner;
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sd.text = dialog;
for (auto index : rewards)
sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
cb->showBlockingDialog(&sd);
};
if(!wasVisited(h))
{
auto rewards = getAvailableRewards(h);
bool objectRemovalPossible = false;
for(auto index : rewards)
{
if(getVisitInfo(index, h).reward.removeObject)
objectRemovalPossible = true;
}
logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
switch (rewards.size())
{
case 0: // no available rewards, e.g. empty flotsam
{
InfoWindow iw;
iw.player = h->tempOwner;
if (!onEmpty.toString().empty())
iw.text = onEmpty;
else
iw.text = onVisited;
cb->showInfoDialog(&iw);
break;
}
case 1: // one reward. Just give it with message
{
if (canRefuse)
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selectRewardsMessage(rewards, getVisitInfo(rewards[0], h).message);
else
grantRewardWithMessage(rewards[0]);
break;
}
default: // multiple rewards. Act according to select mode
{
switch (selectMode) {
case SELECT_PLAYER: // player must select
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selectRewardsMessage(rewards, onSelect);
break;
case SELECT_FIRST: // give first available
grantRewardWithMessage(rewards[0]);
break;
}
break;
}
}
if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
cb->sendAndApply(&cov);
}
}
else
{
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logGlobal->debug("Revisiting already visited object");
InfoWindow iw;
iw.player = h->tempOwner;
if (!onVisited.toString().empty())
iw.text = onVisited;
else
iw.text = onEmpty;
cb->showInfoDialog(&iw);
}
}
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
{
grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
}
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if(answer == 0)
return; // player refused
if(answer > 0 && answer-1 < info.size())
{
auto list = getAvailableRewards(hero);
grantReward(list[answer - 1], hero);
}
else
{
throw std::runtime_error("Unhandled choice");
}
}
void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
{
// no implementation, virtual function for overrides
}
void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
cb->sendAndApply(&cov);
cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
}
void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
{
assert(hero);
assert(hero->tempOwner.isValidPlayer());
assert(stacks.empty());
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
cb->giveResources(hero->tempOwner, info.reward.resources);
for(auto & entry : info.reward.secondary)
{
int current = hero->getSecSkillLevel(entry.first);
if( (current != 0 && current < entry.second) ||
(hero->canLearnSkill() ))
{
cb->changeSecSkill(hero, entry.first, entry.second);
}
}
for(int i=0; i< info.reward.primary.size(); i++)
if(info.reward.primary[i] > 0)
cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
si64 expToGive = 0;
expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
expToGive += hero->calculateXp(info.reward.gainedExp);
if(expToGive)
cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
// hero is not blocked by levelup dialog - grant remainer immediately
if(!cb->isVisitCoveredByAnotherQuery(this, hero))
{
grantRewardAfterLevelup(info, hero);
}
}
void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
{
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
{
si32 manaScaled = hero->mana;
if (info.reward.manaPercentage >= 0)
manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100;
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si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
si32 manaGranted = std::min(manaMissing, info.reward.manaDiff);
si32 manaOverflow = info.reward.manaDiff - manaGranted;
si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100;
si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
cb->setManaPoints(hero->id, manaOutput);
}
if(info.reward.movePoints || info.reward.movePercentage >= 0)
{
SetMovePoints smp;
smp.hid = hero->id;
smp.val = hero->movement;
if (info.reward.movePercentage >= 0) // percent from max
smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
cb->setMovePoints(&smp);
}
for(const Bonus & bonus : info.reward.bonuses)
{
assert(bonus.source == Bonus::OBJECT);
assert(bonus.sid == ID);
GiveBonus gb;
gb.who = GiveBonus::HERO;
gb.bonus = bonus;
gb.id = hero->id.getNum();
cb->giveHeroBonus(&gb);
}
for(ArtifactID art : info.reward.artifacts)
cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
if(!info.reward.spells.empty())
{
std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
cb->changeSpells(hero, true, spellsToGive);
}
if(!info.reward.creaturesChange.empty())
{
for (auto slot : hero->Slots())
{
const CStackInstance * heroStack = slot.second;
for (auto & change : info.reward.creaturesChange)
{
if (heroStack->type->getId() == change.first)
{
StackLocation location(hero, slot.first);
cb->changeStackType(location, change.second.toCreature());
break;
}
}
}
}
if(!info.reward.creatures.empty())
{
CCreatureSet creatures;
for (auto & crea : info.reward.creatures)
creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
cb->giveCreatures(this, hero, creatures, false);
}
onRewardGiven(hero);
if(info.reward.removeObject)
cb->removeObject(this);
}
bool CRewardableObject::wasVisited(PlayerColor player) const
{
switch (visitMode)
{
case VISIT_UNLIMITED:
case VISIT_BONUS:
return false;
case VISIT_ONCE:
return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
case VISIT_HERO:
return false;
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case VISIT_PLAYER:
return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
default:
return false;
}
}
bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
{
switch (visitMode)
{
case VISIT_UNLIMITED:
return false;
case VISIT_BONUS:
return h->hasBonusFrom(Bonus::OBJECT, ID);
case VISIT_HERO:
return h->visitedObjects.count(ObjectInstanceID(id));
default:
return wasVisited(h->tempOwner);
}
}
CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
{
return EVisitMode(visitMode);
}
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ui16 CRewardableObject::getResetDuration() const
{
return resetParameters.period;
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}
void CRewardInfo::loadComponents(std::vector<Component> & comps,
const CGHeroInstance * h) const
{
for (auto comp : extraComponents)
comps.push_back(comp);
if (gainedExp)
{
comps.push_back(Component(
Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));
}
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if (gainedLevels)
comps.push_back(Component(Component::EXPERIENCE, 1, gainedLevels, 0));
if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
for (size_t i=0; i<primary.size(); i++)
{
if (primary[i] != 0)
comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));
}
for (auto & entry : secondary)
comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
for (auto & entry : artifacts)
comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
for (auto & entry : spells)
comps.push_back(Component(Component::SPELL, entry, 1, 0));
for (auto & entry : creatures)
comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
for (size_t i=0; i<resources.size(); i++)
{
if (resources[i] !=0)
comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));
}
}
Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
{
std::vector<Component> comps;
loadComponents(comps, h);
assert(!comps.empty());
return comps.front();
}
// FIXME: copy-pasted from CObjectHandler
static std::string visitedTxt(const bool visited)
{
int id = visited ? 352 : 353;
return VLC->generaltexth->allTexts[id];
}
std::string CRewardableObject::getHoverText(PlayerColor player) const
{
if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
return getObjectName() + " " + visitedTxt(wasVisited(player));
return getObjectName();
}
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
{
if(visitMode != VISIT_UNLIMITED)
return getObjectName() + " " + visitedTxt(wasVisited(hero));
return getObjectName();
}
void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
{
switch (what)
{
case ObjProperty::REWARD_RANDOMIZE:
initObj(cb->gameState()->getRandomGenerator());
break;
case ObjProperty::REWARD_SELECT:
selectedReward = val;
break;
}
}
void CRewardableObject::triggerReset() const
{
if (resetParameters.rewards)
{
cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
}
if (resetParameters.visitors)
{
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
cb->sendAndApply(&cov);
}
}
void CRewardableObject::newTurn(CRandomGenerator & rand) const
{
if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetParameters.period) == 1)
triggerReset();
}
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void CRewardableObject::initObj(CRandomGenerator & rand)
{
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
}
CRewardableObject::CRewardableObject():
selectMode(0),
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visitMode(0),
selectedReward(0),
canRefuse(false)
{}
///////////////////////////////////////////////////////////////////////////////////////////////////
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/*
std::vector<int3> CGMagicSpring::getVisitableOffsets() const
{
std::vector <int3> visitableTiles;
for(int y = 0; y < 6; y++)
for (int x = 0; x < 8; x++) //starting from left
if (appearance->isVisitableAt(x, y))
visitableTiles.push_back (int3(x, y , 0));
return visitableTiles;
}
int3 CGMagicSpring::getVisitableOffset() const
{
auto visitableTiles = getVisitableOffsets();
if (visitableTiles.size() != info.size())
{
logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
return int3(-1,-1,-1);
}
for (size_t i=0; i<visitableTiles.size(); i++)
{
if (info[i].numOfGrants == 0)
return visitableTiles[i];
}
return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
}
std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
{
auto tiles = getVisitableOffsets();
for (size_t i=0; i<tiles.size(); i++)
{
if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
{
return std::vector<ui32>(1, (ui32)i);
}
}
// hero is either not on visitable tile (should not happen) or tile is already used
return std::vector<ui32>();
}
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*/
VCMI_LIB_NAMESPACE_END