AlexVinS
f463dc2fa3
fixed war machine spawning
2017-07-03 21:42:17 +03:00
ArseniyShestakov
5dfb7a5771
Merge pull request #317 from vcmi/attackerOwned
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Refactored CStack::attackerOwned to CStack::side
2017-07-03 16:19:54 +03:00
Alexander Shishkin
d8545d9c3b
Merge pull request #321 from viciious/nodecompare_fix
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Fix NodeComparer::operator() to provide strict weak ordering
2017-07-03 13:11:46 +03:00
Victor Luchits
e9e311f142
Fix NodeComparer::operator() to follow strict weak ordering rules
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This fixes annoying assertion failures in MSVC builds
2017-07-02 22:59:41 +03:00
Dydzio
ef2ff0c752
Precompiled header path also needs fix
2017-07-01 20:05:10 +02:00
Dydzio
f61398b0ee
improve VS build filters file
2017-07-01 19:29:27 +02:00
AlexVinS
4f8c7bd4bb
CStack refactoring
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* removed all occurrences of attackerOwned
* Use BattleSide enum
* more tweaks
2017-07-01 19:17:08 +03:00
ArseniyShestakov
2f305cc68d
Remove code related to duel mode ( #312 )
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Remove code related to duel mode
2017-07-01 16:30:13 +03:00
Piotr Wójcik
7bc9853175
Squashed commit of PR #314 :
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commit 437c6c6fd4931abe69d3b7fe501b231a74182159
Author: Piotr Wójcik <chocimier@tlen.pl >
Date: Sat Jun 24 18:36:16 2017 +0200
Rename CPlayersVisited to CTeamVisited
commit baf1423cd9b090eaaa0a6962f2bd0f440e2e0747
Author: Piotr Wójcik <chocimier@tlen.pl >
Date: Wed Jun 21 16:41:37 2017 +0200
Share visited status of CPlayersVisited objects across team
2017-06-30 23:51:43 +03:00
Arseniy Shestakov
29e50cc21c
Fix include for SiegeInfo / SideInBattle. Lost them on rebase
2017-06-29 02:27:41 +03:00
Arseniy Shestakov
fb19a3a068
CMake: update all CMakeLists to include actual sources and headers
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This make it easier to use project with newer CMake and Qt Creator.
I decided against using GLOB since we don't rename files that much.
2017-06-29 02:03:37 +03:00
Arseniy Shestakov
2ce02202c1
Fix more includes and move SideInBattle / SiegeInfo into battle
2017-06-29 02:02:05 +03:00
AlexVinS
ab4c848169
fixed relative include paths
2017-06-29 00:09:35 +03:00
FeniksFire
8ccdda6d2d
Improve formatting, update other config information about includes.
2017-06-27 17:00:44 +02:00
FeniksFire
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00
FeniksFire
221386a39d
Refactoring.
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Dividing CBattleCallback into smaller files with classes.
2017-06-24 15:51:07 +02:00
DJWarmonger
5a31cc831d
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
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Trying to sort out git tree.
2017-06-16 21:49:49 +02:00
AlexVinS
02ae95aca3
Fixed random map format test crash
2017-06-14 12:40:46 +03:00
AlexVinS
86f9df5f68
Made gamestate lock static
2017-06-14 07:59:41 +03:00
AlexVinS
648b122b10
Fix old savegame corruption in PR 301
2017-06-14 01:43:26 +03:00
AlexVinS
0f5202689e
Cumulative spell effects
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* Added experimental support for cumulative effects for ENCHANTED bonus
* Updated and fixed SPECIAL_PECULIAR_ENCHANT processing
* Initial implementation of cumulative spell effects.
* Scheme for new spell feature - cumulative bonus.
2017-06-13 21:50:50 +03:00
DJWarmonger
9623f7caf3
- Restored MSVS project files
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- Fixed VCAI bu pointed out by Tow
2017-06-11 08:01:41 +02:00
AlexVinS
a31c28ec33
Unified war machine mechanics.
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* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
Arseniy Shestakov
1a60c1a94b
Shared memory refactoring and command line control options
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Now client accept following options:
--disable-shm - disable shared memory usage
--enable-shm-uuid - use UUID for shared memory identifier
UUID is useful when a lot of clients starting simultaneously.
Needed for testing and was easier to implement than alternatives.
2017-06-06 07:30:16 +03:00
Arseniy Shestakov
18161d3688
Client: implement spectator mode via command-line options
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If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
--spectate-ignore-hero
--spectate-hero-speed=N
--spectate-battle-speed=N
--spectate-skip-battle
--spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
set spectate-ignore-hero on / off
Spectator mode also:
- Work with --onlyAI option when starting game or loading saves.
- Allow to use any cheat codes.
- Give recon on towns and heroes.
2017-06-06 07:30:16 +03:00
AlexVinS
9f1451c1a3
[Map format] more correct handling of default hero primary skills
2017-06-06 02:37:07 +03:00
AlexVinS
4b2a118ffa
fixed assertion if hero instance in VCMI map have 0 at one of primary skills
2017-06-06 02:01:24 +03:00
AlexVinS
195e979a18
get rid of CBattleInfoCallback::battleCanCastThisSpell
2017-06-05 23:46:55 +03:00
AlexVinS
6c308956f9
get rid of CBattleInfoCallback::battleCanCastThisSpellHere
2017-06-05 23:25:48 +03:00
AlexVinS
2cfb2e6ae0
get rid of CPlayerBattleCallback::battleCanCastThisSpell
2017-06-05 22:53:42 +03:00
AlexVinS
4d430f6ad8
get rid of CPlayerBattleCallback::battleCanCastSpell
2017-06-05 22:16:12 +03:00
AlexVinS
1d1519db5c
ENCHANTER_CASTING trigger tweak
2017-06-05 21:41:27 +03:00
AlexVinS
66cfc2fef9
CSpell::canBeCast tweaks
2017-06-05 21:30:25 +03:00
AlexVinS
c82afe7156
switch CMapService API to ResourceID
2017-06-04 22:42:48 +03:00
Alexander Shishkin
7e1b0d71c5
Added option for saving generated maps on client side ( #307 )
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* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
Arseniy Shestakov
d84f61fc96
CConnection: use std::static for port conversion
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Apperantly boost::lexical on Windows will add commas into output.
2017-06-04 16:48:04 +03:00
Arseniy Shestakov
6642816b1e
Client: server port and testing options cleanup
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Now we only pass port as ui16 instead of std::string
2017-06-04 08:49:23 +03:00
ArseniyShestakov
5b0a0d5959
Merge pull request #305 from vcmi/networkImprovements
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Network and multiplayer improvements
2017-06-02 15:27:08 +03:00
Arseniy Shestakov
bc6f65af04
PlayerCheated: new netpack to apply losing / winning cheat code
2017-06-02 03:34:50 +03:00
Arseniy Shestakov
4b0f702e7e
Add LeaveGame netpack and avoid replying on it and CloseServer
2017-06-02 02:51:44 +03:00
Arseniy Shestakov
cc163c4e05
Refactoring of networking code on server and client
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* Avoid server crash on dummy connect / disconnect.
* Avoid server crash when host left from PreGame.
* Server print it's state with name when it's waiting for connection or in pregame.
* Server will use random port if specified port is busy.
2017-06-02 02:44:39 +03:00
Piotr
9d5d291e6b
Do not show whether Witch Hut is visited by hero, if was not visited by player yet, fixes #2604 ( #304 )
2017-06-01 23:36:46 +03:00
Arseniy Shestakov
db5a52a0f8
Multiplayer: gracefully handle player loss unless it's a host
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We don't want server to shutdown after just one of players lost the game.
2017-05-31 08:04:26 +03:00
AlexVinS
c66c66c5ae
Fixed https://bugs.vcmi.eu/view.php?id=2686
2017-05-29 12:42:23 +03:00
FeniksFire
039e3842fc
Aesthetic changes in BattleHex ( #303 )
2017-05-29 10:33:34 +03:00
AlexVinS
8a494b7820
fix
2017-05-28 18:42:36 +03:00
AlexVinS
9718ef1543
Fix
2017-05-28 18:40:13 +03:00
AlexVinS
70a092f58c
[Refactoring] use virtual method for object specific actions when new map object is created
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* --TODO
* fixes CID 1366291, CID 1366297
2017-05-28 16:23:42 +03:00
AlexVinS
fc55efb72d
Fixed CID 1375681
2017-05-28 15:16:40 +03:00
AlexVinS
a7ed27c73f
Fixed CID 1375705, CID 1375709, CID 1375708
2017-05-28 14:40:35 +03:00