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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

7523 Commits

Author SHA1 Message Date
Ivan Savenko
26aeb1dd48
Merge pull request #4616 from Laserlicht/show_level
show creature level
2024-09-20 11:50:17 +03:00
Laserlicht
5e3630adae adjust texts 2024-09-19 20:57:43 +02:00
Xilmi
7c8f4c423c Merge remote-tracking branch 'upstream/develop' into develop 2024-09-19 17:35:18 +02:00
Ivan Savenko
65355925e9
Merge pull request #4595 from Laserlicht/cast_without_skip
Bonus for spell: cast without skip the turn
2024-09-19 16:17:48 +03:00
Laserlicht
b36c05df1d INVINCIBLE bonus 2024-09-19 03:14:45 +02:00
Laserlicht
081ba4839c added town info 2024-09-18 22:39:53 +02:00
Laserlicht
735af83294 castSpellThisTurn to bool var 2024-09-18 21:24:27 +02:00
K
bda1adbdfd miniscule bonus system cleanup
update comments, remove one never used method, make another method private
2024-09-18 16:41:41 +02:00
Xilmi
27aed74397 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-18 14:52:24 +02:00
Laserlicht
6aa29ac8ee show creature level 2024-09-17 22:34:09 +02:00
Dydzio
7979f62f82 Add status bar movement points info for own hero on adventure map or hero list 2024-09-17 21:38:28 +02:00
Ivan Savenko
d0ac6458b9
Merge pull request #4609 from IvanSavenko/building_fixes
Building fixes
2024-09-17 17:50:49 +03:00
Ivan Savenko
8b2821456a Show generic dialog if building was already visited 2024-09-16 19:51:10 +00:00
Ivan Savenko
e09fbe5ea4 Implement detection of typos in json using Levenshtein Distance 2024-09-15 20:14:08 +00:00
Ivan Savenko
c2dc88bf06 Fix refusing a reward, for example from Tree of Knowledge 2024-09-15 10:32:29 +00:00
Xilmi
ca4a46466b Merge remote-tracking branch 'upstream/develop' into develop 2024-09-15 11:32:46 +02:00
Laserlicht
0aaafc4c8a cast without skip 2024-09-14 15:10:24 +02:00
Ivan Savenko
90733cfe0e Do not place obstacles during sieges 2024-09-14 11:02:23 +00:00
Ivan Savenko
95df330843 Remove unused files 2024-09-14 10:47:43 +00:00
Xilmi
737a8d4966 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-14 12:45:25 +02:00
Tomasz Zieliński
2fe54504ab Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
# Conflicts:
#	lib/rmg/CRmgTemplate.cpp
2024-09-14 10:19:22 +02:00
Tomasz Zieliński
4d4538a48d Use CompoundMapObjectID in ObjectInfo 2024-09-14 09:23:28 +02:00
Tomasz Zieliński
9591ce1ab4 Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
Tomasz Zieliński
e89649ec1c Move ObjectConfig to separate file 2024-09-14 08:41:00 +02:00
Ivan Savenko
4772311160 Fix positioning of defender war machines 2024-09-12 20:27:32 +00:00
Ivan Savenko
6c0b9415c0 Fix positioning of defender units in non-bank battles 2024-09-12 20:11:26 +00:00
Tomasz Zieliński
4b263b6d41 Add specific objects and configure their frequency / value 2024-09-12 21:04:27 +02:00
Xilmi
a1a03d4b74 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-12 14:54:39 +02:00
Ivan Savenko
45c8553ecb Remove old code 2024-09-12 12:11:18 +00:00
Ivan Savenko
d20d9bd96b Fix generation of placeholders for banks 2024-09-12 12:11:18 +00:00
Ivan Savenko
ca13fe04df Use alphabetic ordering for game settings 2024-09-12 12:11:18 +00:00
Ivan Savenko
2ee4e42348 Implement placeholders for creature banks messages 2024-09-12 12:11:18 +00:00
Ivan Savenko
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
31dff8f8da Add coastVisitable property to rewardables, update schemas 2024-09-12 12:11:18 +00:00
Ivan Savenko
503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
Ivan Savenko
cb5df096c1 Added per-team tracking of scouted state of an object 2024-09-12 12:11:17 +00:00
Ivan Savenko
785036836c Rewardable objects may now define guards. Converted Crypt to rewardable. 2024-09-12 12:10:40 +00:00
Ivan Savenko
a9c4683da6
Merge pull request #4566 from Laserlicht/outro_support
Campaign outro
2024-09-12 14:20:56 +03:00
Ivan Savenko
9a08e2eb0f
Merge pull request #4573 from kdmcser/stack_level_updater_for_commander
make TimesStackLevelUpdater support commander
2024-09-12 14:16:16 +03:00
Xilmi
065125e770 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-10 14:57:27 +02:00
Laserlicht
258d298775
Merge branch 'develop' into outro_support 2024-09-09 23:09:44 +02:00
Ivan Savenko
ce4548718c
Merge pull request #4544 from IvanSavenko/map_settings
Per-map game settings
2024-09-10 00:03:10 +03:00
Ivan Savenko
a58e209cbd
Merge pull request #4490 from godric3/fix-campaign-hero-placeholder
Fix campaign hero placeholder
2024-09-09 23:39:20 +03:00
kdmcser
b84d653a99 make TimesStackLevelUpdater support commander 2024-09-09 19:23:23 +08:00
Xilmi
d4ee899565 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-06 17:04:34 +02:00
Laserlicht
6d9385b8bd outro for RoE 2024-09-05 21:31:17 +02:00
Xilmi
581a142a20 HeroStrengthForCampaign
Make sure to take our magic-specialist to the next campaign-mission even if he's totally out of mana.
2024-09-05 17:38:27 +02:00
Ivan Savenko
ff8d36c350 It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Xilmi
7c42e43fe5 Update CCreatureSet.cpp
Use getMarketValue instead of getCost.
2024-09-05 17:16:06 +02:00