Ivan Savenko
ac6cfdfb92
Extracted too big lambda into a separate helper method
2014-07-04 20:58:18 +03:00
Ivan Savenko
20f7071d11
Implemented stack experience/commander experience display for window
2014-07-04 12:48:09 +03:00
AlexVinS
e70e68a56b
Fix puzzle map fade.
2014-07-03 23:06:11 +04:00
AlexVinS
74d3effa98
More safe way of update locking
2014-07-03 22:30:56 +04:00
Ivan Savenko
e4e9d71143
Fixed texts:
...
- added new texts to translate.json
- implemented texts for abilities
Remaining TODO's:
- handling of stack artifact
- handling of commander artifacts
- stack experience
2014-07-03 21:09:17 +03:00
AlexVinS
9b8ad51cd3
Run all rendering with pim lock if possible
2014-07-03 22:05:59 +04:00
Ivan Savenko
3e9ad21ca9
Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository
2014-07-03 19:49:42 +03:00
AlexVinS
30d6eab20b
Do not render fully hidden tiles
2014-07-03 20:41:42 +04:00
Ivan Savenko
079866d99d
Implemented leveling up abilities. TODO: implement visible selection/descriptions
2014-07-03 19:05:19 +03:00
AlexVinS
8a488aeb86
Cleanup
2014-07-03 19:57:21 +04:00
AlexVinS
57f82f2bed
Add a comment.
2014-07-03 18:46:23 +04:00
AlexVinS
f3067878dd
Force full redraw for sliders. This fixes backgroung glitches with SDL2.
...
(!) there should be better fix
2014-07-03 18:44:25 +04:00
AlexVinS
ecc7b8e05a
Draw cursor on each frame. Fix TTF rendering under cursor.
2014-07-03 18:05:07 +04:00
AlexVinS
e521e6687a
centralize cursor drawing
2014-07-03 15:10:01 +04:00
AlexVinS
022f71c26e
fix deletion in in-game console
2014-07-03 14:58:56 +04:00
AlexVinS
397f4cf8b6
Workaround for TFF font glitches under cursor in pregame
2014-07-03 14:10:15 +04:00
AlexVinS
c948891fc6
Fix threaded handlers initialization, cleanup
2014-07-03 12:26:15 +04:00
Ivan Savenko
328944e111
Fixed levelling up of commander
2014-07-03 01:00:16 +03:00
AlexVinS
dbb7526040
fix uninitialized flag
2014-07-02 23:53:49 +04:00
AlexVinS
5a029c88d1
cleanup
2014-07-02 23:53:23 +04:00
AlexVinS
9437bc52c1
Merge remote-tracking branch 'remotes/origin/develop' into SDL2
2014-07-02 22:42:10 +04:00
AlexVinS
3e4e810888
More ColorKey cleanup
2014-07-02 22:41:11 +04:00
Ivan Savenko
b58bbcbdd8
Leveling up commander skills seems to be working. Optimized some png's to decrease size
2014-07-02 21:38:38 +03:00
Ivan Savenko
617ea79d3c
Button overlays are now more generic (not necessarily text), removed old version of creature window
2014-07-02 21:38:38 +03:00
Ivan Savenko
7a9547bb44
New creature window made without use of H3 graphics
...
This is import of ancient unfinished branch from svn. As of now window is largely finished but commander-related elements are still TODO.
Note that I also uploading graphical content - this is intended and necessary for final goal - to make VCMI functional without any additional graphical pack.
2014-07-02 21:38:38 +03:00
AlexVinS
638dac90af
centralize key color management
2014-07-02 22:20:54 +04:00
Ivan Savenko
150933d1a1
Updated WoG files to 0.96
...
- converted remaining bank configs to object format
- implemented missing dwellings from wog, fixes #1819
2014-07-02 20:57:57 +03:00
AlexVinS
082c9a506e
Fix battle absolute obstactes rendering
2014-07-02 21:38:15 +04:00
AlexVinS
7b75b19d1a
Fix hero flags rendering
2014-07-02 21:09:49 +04:00
AlexVinS
9606aed4a3
Using int3 for color is weird
2014-07-02 20:12:15 +04:00
AlexVinS
e57dbbde15
Extract startTextInput & stopTextInput
...
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
2014-07-02 19:41:30 +04:00
AlexVinS
9797372dbe
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
AlexVinS
195eae48ca
Merge branch 'develop' into SDL2
...
Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
Ivan Savenko
4441bd12db
(linux) version set to 0.96
2014-07-01 21:02:03 +03:00
DjWarmonger
cc294b3ae7
Version 0.96 release.
2014-07-01 19:30:31 +02:00
Ivan Savenko
cc349fa64f
Fixed Faerie Ring bonus, removed unused code
2014-07-01 18:19:51 +03:00
Ivan Savenko
c956b3f02a
Fixed #1820 , better detection of object below cursor that uses same logic as renderer
2014-07-01 17:19:08 +03:00
DjWarmonger
bae9f2083f
Workaround for hero & town issue. Game still crashes elsewhere, though.
2014-07-01 12:07:53 +02:00
DjWarmonger
dc98f14884
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-07-01 09:13:42 +02:00
DjWarmonger
bf567c9e50
Fixed crash caused by hiding tiles around AI heroes.
2014-07-01 09:13:19 +02:00
DjWarmonger
54390ea81c
Merge branch 'develop' into RMG
2014-07-01 08:25:53 +02:00
DjWarmonger
e3303326fc
Merge branch 'develop' into RMG
2014-07-01 07:52:58 +02:00
DjWarmonger
bda71bed83
Uploading misc tweaks.
2014-07-01 07:07:40 +02:00
Ivan Savenko
db221829aa
Modding-related bugfixes:
...
- hero classes will be loaded correctly
- objects without index will have correctly assigned ID's
2014-06-30 17:13:01 +03:00
AlexVinS
50dfe05cd1
[C::B] Small projects fix
2014-06-30 11:19:55 +04:00
DjWarmonger
a556ef64e9
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-30 06:45:35 +02:00
Ivan Savenko
a1fff864e6
Fixed missing names for dwellings and creature banks
2014-06-30 00:16:45 +03:00
Ivan Savenko
f01ab0d48f
Fixed rest of reported on forums bugs in rewardables
2014-06-29 20:13:25 +03:00
Ivan Savenko
1157111fcf
More bugfixing:
...
- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
2014-06-29 17:23:06 +03:00
DjWarmonger
7dbe2f5c40
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-28 16:31:06 +02:00