Andrii Danylchenko
|
0c1664dbe7
|
NKAI: various AI fixes after tests in headless
|
2024-01-20 22:55:30 +02:00 |
|
Andrii Danylchenko
|
1db43a509e
|
NKAI: fix casting FLY several times during path calculation
|
2024-01-20 22:55:28 +02:00 |
|
Andrii Danylchenko
|
36bc9ddcec
|
NKAI: mutex for internal AI state
|
2024-01-20 22:55:27 +02:00 |
|
Andrii Danylchenko
|
cc7fc4a2c6
|
Fix headless mode
|
2024-01-20 22:55:27 +02:00 |
|
Ivan Savenko
|
d04241b10a
|
Code cleanup
|
2024-01-19 23:02:00 +02:00 |
|
Ivan Savenko
|
60ffb81b33
|
Replaced remaining placeholder code with callbacks
|
2024-01-19 13:55:22 +02:00 |
|
Ivan Savenko
|
a15366f5a5
|
Make IObjectInterface::cb non-static
|
2024-01-19 13:55:21 +02:00 |
|
Alexander Wilms
|
f3277b7953
|
Define each identifier in a dedicated statement
|
2024-01-10 00:22:23 +00:00 |
|
Ivan Savenko
|
8346d71c98
|
Remove more subID access
|
2023-11-01 14:44:05 +02:00 |
|
Alexander Wilms
|
5cbc75d3b7
|
Merge remote-tracking branch 'upstream/develop' into develop
|
2023-10-29 13:35:37 +00:00 |
|
Alexander Wilms
|
0a6c82c639
|
AI/Nullkiller/Behaviors/DefenceBehavior.{h,cpp}: treat -> threat
|
2023-10-27 23:34:11 +00:00 |
|
Andrii Danylchenko
|
9eb9404f28
|
BattleAI: divide only positive part of score onto turns count
|
2023-10-22 21:37:54 +03:00 |
|
Ivan Savenko
|
ac925bb786
|
Renamed new types for consistency with code style
|
2023-10-22 16:55:19 +03:00 |
|
Ivan Savenko
|
80e6485965
|
MetaIdentifier now uses std::variant internally
|
2023-10-22 16:55:19 +03:00 |
|
Ivan Savenko
|
77facf9387
|
Implement missing functions, fixes linking errors
|
2023-10-22 16:54:56 +03:00 |
|
Ivan Savenko
|
910ad50417
|
Fix client & server compilation
|
2023-10-22 16:54:48 +03:00 |
|
Ivan Savenko
|
0a10fc30b8
|
(lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
|
2023-10-22 16:54:43 +03:00 |
|
Ivan Savenko
|
fd01a25352
|
Implemented basic version of configurable Witch Hut
|
2023-10-16 00:12:38 +03:00 |
|
Andrii Danylchenko
|
ebe155fa95
|
NKAI: mana recovery
|
2023-09-30 10:37:36 +03:00 |
|
Alexander Wilms
|
6c15e5b426
|
Add include path of a more recent version of fuzzylite, which is required to build it with gcc 12.2.0
a651f3d13e
|
2023-09-16 05:13:16 +00:00 |
|
Ivan Savenko
|
823ffa7a07
|
Always use ResourcePath for referencing images and animations
|
2023-09-04 18:22:34 +03:00 |
|
Ivan Savenko
|
ce20d913e0
|
Fix checking PlayerColor's for validness
|
2023-08-27 01:35:38 +03:00 |
|
Andrii Danylchenko
|
274bf739b8
|
BattleAI: damage cache and switch to different model of spells evaluation
|
2023-08-26 13:06:51 +03:00 |
|
Ivan Savenko
|
62cd8b12d4
|
Converted several namespace enums to enum class
|
2023-08-25 13:38:02 +03:00 |
|
Ivan Savenko
|
87957e74c1
|
Replaced boost::thread_specific_ptr with thread_local
|
2023-08-23 16:32:29 +03:00 |
|
Andrii Danylchenko
|
60f0a4553a
|
NKAI: fix freeze on army gathering
|
2023-08-06 09:03:29 +03:00 |
|
Andrii Danylchenko
|
ccfc6f5716
|
NKAI: increase towns priority, buy heroes more often
|
2023-07-31 22:01:12 +03:00 |
|
Andrii Danylchenko
|
f1a9ae99ee
|
NKAI: various behavior fixes, undo max_gold_preasure
|
2023-07-31 22:01:12 +03:00 |
|
Andrii Danylchenko
|
fb7477047a
|
NKAI: loosen gold presure on build system.
|
2023-07-31 22:01:12 +03:00 |
|
Andrii Danylchenko
|
6490c65490
|
nkai: fix freezes
|
2023-07-31 22:01:12 +03:00 |
|
Andrii Danylchenko
|
c93bb0a502
|
nkai: fixes and skill rewards
|
2023-07-31 22:01:11 +03:00 |
|
Tomasz Zieliński
|
e483f06e0f
|
Remove unused variable
|
2023-07-31 22:01:11 +03:00 |
|
Tomasz Zieliński
|
5bffea0aac
|
Use new interface
|
2023-07-31 22:01:11 +03:00 |
|
Andrii Danylchenko
|
0fd118d3ce
|
NKAI: gold reward
|
2023-07-31 22:01:11 +03:00 |
|
Andrii Danylchenko
|
6ba74f02bc
|
NKAI: playing around with defence
|
2023-07-31 22:01:11 +03:00 |
|
Andrii Danylchenko
|
b19ac01bf9
|
Fuzzy rework, added more defence and gather army routines
|
2023-07-31 22:01:10 +03:00 |
|
Andrii Danylchenko
|
b1ca663eb6
|
Fuzzy rework
|
2023-07-31 22:01:10 +03:00 |
|
Ivan Savenko
|
85262cf4f5
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
|
Ivan Savenko
|
08cfbe79cf
|
Added encapsulation for movement points access
|
2023-06-25 17:42:36 +03:00 |
|
Ivan Savenko
|
87fcfa4add
|
Removed excessive pathfinder includes
|
2023-06-21 12:00:44 +03:00 |
|
Ivan Savenko
|
5cfbdd2967
|
Partially split CommonConstructors.cpp into few separate files
|
2023-06-16 17:59:10 +03:00 |
|
Ivan Savenko
|
d6a357fd17
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
|
Konstantin
|
05eccbc2bb
|
vcmi: split bonus to enumerator and HeroBonus.h
|
2023-05-03 18:01:06 +03:00 |
|
Konstantin
|
af25ad0866
|
vcmi: split creatures and faction members
|
2023-05-02 00:53:50 +03:00 |
|
nordsoft
|
97a1758e8e
|
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
|
2023-05-01 21:51:10 +04:00 |
|
nordsoft
|
eb577a03b5
|
Deprecating enum constants
|
2023-05-01 21:49:37 +04:00 |
|
nordsoft
|
203d0a4f91
|
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
# Conflicts:
# lib/JsonRandom.cpp
|
2023-05-01 02:07:20 +04:00 |
|
nordsoft
|
1b4d117790
|
deeper decoupling
|
2023-04-30 17:13:07 +04:00 |
|
Konstantin
|
86f5d6de69
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
|
nordsoft
|
e47bb3f1f9
|
Separate configuration and object
|
2023-04-30 00:59:02 +04:00 |
|