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Commit Graph

693 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
1c7e3718a7 * swapping artifacts (needs testing)
* various improvements and fixes for interface
* put changelog into ChangeLog
2008-08-20 19:02:48 +00:00
Michał W. Urbańczyk
22ade5efbe * make compatible with boost 1.36.0 (there was breaking change in boost::function)
* randomizing spells in towns
* fixed reading forbidden structures
* support for heroes starting in town garrisons
* hopefully fixed problems with wrong town defs (village/fort/capitol)
* moved CSpellHandler.* to VCMI_Lib (project files must be updated)
* redone reading spell info
* added missing features to the fort screen
* minor improvements

* partially done mage guild screen
2008-08-20 06:57:53 +00:00
Vadim Glazunov
65999f4429 2008-08-17 19:30:00 +00:00
Vadim Glazunov
3d11b2c4e7 Changes to work better on other(non win32) platforms 2008-08-17 19:15:31 +00:00
Vadim Glazunov
c94fbbf228 Changes to compile under gcc 2008-08-17 14:09:30 +00:00
Michał W. Urbańczyk
61e66fa89c * icon in infobox showing that there is hero in town garrison
* fort/citadel/castle screen
2008-08-17 09:11:16 +00:00
Michał W. Urbańczyk
346af53961 * showing creature amount in the CCreInfoWindow
* fixes and improvements in dismiss/upgrade dialogs
* possibility of moving hero into the garrison
* viewing hero window in the town screen
2008-08-16 08:47:41 +00:00
Michał W. Urbańczyk
8a6cfa2590 Dialog windows when upgrading/dismissing creature. 2008-08-15 14:08:39 +00:00
Michał W. Urbańczyk
b83b80a71e * upgrading creatures
* splitted map loading on several functions
* buttons can call multiple functions when pressed
* minor
2008-08-15 12:11:42 +00:00
Michał W. Urbańczyk
52f6de2877 Fixed entering/leaving town. 2008-08-13 09:28:06 +00:00
Michał W. Urbańczyk
59b808f4e1 * removing objects (resources, chests, dismissing heroes) 2008-08-13 04:41:11 +00:00
Michał W. Urbańczyk
b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Michał W. Urbańczyk
6e02c1c5db * corrected typo in cr_shots
* recruiting creatures
2008-08-10 04:46:16 +00:00
Michał W. Urbańczyk
15ff21e84c Battles: attacking, shooting, killing. 2008-08-08 23:02:32 +00:00
mateuszb
92971e0df0 * working minimap's FoW
* properly displayed neutral buildings' flags
2008-08-07 15:09:10 +00:00
mateuszb
b75161788e * small changes 2008-08-07 12:29:53 +00:00
Michał W. Urbańczyk
9ec606a40b Battles:
* removed some displaying problems
* showing last group of frames in creature animation won't crash
* added start moving and end moving animations
* fixed moving two-hex creatures
* showing/hiding graphic cursor
* a part of using graphic cursor
2008-08-07 00:38:44 +00:00
Michał W. Urbańczyk
4673a6d0e1 Improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles. 2008-08-06 17:49:47 +00:00
Michał W. Urbańczyk
1462e50995 Missing files 2008-08-06 13:18:28 +00:00
Michał W. Urbańczyk
a78311f63d Reintagrating netcode branch to the trunk. 2008-08-06 12:27:56 +00:00
Michał W. Urbańczyk
d8eb861117 Battles:
* showing ranges
* improvements in moving
* workaround for neutrals
2008-08-05 23:33:08 +00:00
Michał W. Urbańczyk
c7bb04235c * merged changes in pregame
* portrait initialziaton
* minor
2008-08-05 22:11:32 +00:00
Michał W. Urbańczyk
1acf6e930b * slider position updated after sorting in pregame
* proper initialization of portrait in CGHeroInstance
2008-08-05 21:28:13 +00:00
Michał W. Urbańczyk
b779b6c6ef Changes in CPreGame
* replaced tamplates callbacks with boost-function
* updates settings when selecting new map after changing sorting criteria
* if sorting not by name, name will be used as a secondary criteria
* when filter is applied a first available map is selected automatically
2008-08-05 13:56:16 +00:00
Vadim Glazunov
ba59b28be8 Now MSVC and gcc must be happy :) 2008-08-04 23:19:19 +00:00
Michał W. Urbańczyk
a5354271e2 * improvements in battle support - moving creatures work though there are small graphic glitches
* @neweagle - I've replaced in VCMI_Lib.h your #ifndef with #ifdef since you modification affected (and broke) compilation only on MSVC. Is it ok now?
2008-08-04 23:04:15 +00:00
Vadim Glazunov
1bd3a677fe Little changes to fix broken gcc compilation, hope MSVC still compile 2008-08-04 20:27:47 +00:00
Michał W. Urbańczyk
a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
2008-08-04 15:56:36 +00:00
Vadim Glazunov
038dd90517 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
Vadim Glazunov
6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
Michał W. Urbańczyk
f203058270 Reverted to r515.
Prosze nie eksperymentowac z tym repozytorium. Jak nie mozesz zapanowac nad swoim programem, to pocwicz na jakims innym...
2008-08-03 16:12:14 +00:00
majaczek
038e13ad8e 2008-08-03 15:56:37 +00:00
majaczek
3f5b339fc5 ratunku... :/
tak czy siak lua/src jest wykorzystywane w include
:( nie umiem zmusić mojego programu svn do współpracy, zwłaszcz z VC
2008-08-03 15:52:12 +00:00
majaczek
1932dae1d9 2008-08-03 15:46:09 +00:00
majaczek
0e2963dc79 2008-08-03 15:43:46 +00:00
majaczek
cc45909e9a 2008-08-03 15:40:45 +00:00
mateuszb
c8a6fc9cba reverted changes in r516 (what are those files for?) 2008-08-03 14:32:31 +00:00
majaczek
a7c91399c5 2008-08-03 13:45:14 +00:00
mateuszb
5ec934d6be * resolved #69 2008-08-03 13:39:34 +00:00
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
mateuszb
e1b4331ee2 * resolved #62 and #66 2008-08-02 10:26:56 +00:00
Michał W. Urbańczyk
dc82232e70 Hover text for heroes. 2008-08-02 10:25:58 +00:00
Michał W. Urbańczyk
1f4b4364df Dismissing heroes / minor. 2008-08-01 21:41:38 +00:00
Michał W. Urbańczyk
bfad10a8e4 * added fast graphical cursor :)
* building structures should work
2008-08-01 18:13:33 +00:00
mateuszb
7aeadd5a06 * removed bug causing significant increase of CPU consumption
* slightly optimized showing of battle interface
* animation of getting hit / death by shooting is displayed when it should be
2008-08-01 14:39:29 +00:00
Michał W. Urbańczyk
e5a064f36b Improved threa-safety, almost finished building structures in towns. 2008-08-01 11:21:15 +00:00
mateuszb
86f0af12ae * resolved #59 2008-07-31 14:38:05 +00:00
Michał W. Urbańczyk
5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. 2008-07-31 13:21:42 +00:00
mateuszb
016e766fbb * next part of shooting in battles (there will be more of them)
* now compiles under MSVC
* small refactoring / cleaning / fixing / etc.
2008-07-31 12:59:42 +00:00
Michał W. Urbańczyk
28d5c184a9 Mines and object visitable once per week working. 2008-07-31 10:35:22 +00:00